Summary of "The Definitive KRV Tower Tier List"
Summary of “The Definitive KRV Tower Tier List” by Anteater
This video presents a detailed tier list and analysis of all towers in Kingdom Rush Vengeance, ranking them from worst to best based on their damage, utility, cost-efficiency, skills, and situational viability. The creator, Anteater, shares personal opinions, gameplay experiences, and strategic insights for each tower and its skills.
Tower Rankings and Key Points
Bottom Tier (Worst Towers)
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Rocket Riders Worst tower overall: expensive, low damage, very small AoE on basic attacks. Skills mostly underwhelming; “Defective Engines” is the best but has a long cooldown. Avoid the “Minefield” skill entirely.
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Grim Cemetery Cheapest tower, can spawn blockers but unreliable and low damage. Skills mostly weak except “Zombie X Muscle Gain” (health buff). Zombies often spawn outside choke points, limiting effectiveness.
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Orc Warriors Den (Barracks) Reliable three-unit barracks but units have low stats. “Captain Promotion” turns one orc into a strong mini-hero. “Blood Busts” is good for fodder clearing; “Seal of Blood” is niche for fodder only.
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Shadow Archers Cheapest archer tower, decent but not exceptional damage. Skills “Shadow Mark” (damage debuff) and “Blade of Demise” (insta-kill) are okay but have long cooldowns. Not recommended to buy the Crow’s Nest skill.
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Rotten Forest Cheap tower with passive slow, but poor damage and ineffective against armored enemies. Skills like “Roots of Evil” (stun) and “Fog of Despair” (buffs summoned units) are decent. Good for stalling but not damage.
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Dark Knights (Barracks) Expensive barracks with strong stalling ability despite only two units. “Brutal Strike” (insta-kill) and “Armor of Thorns” (crowd control) are good skills. Avoid the “Impervious” skill.
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Sand Worm Hollow Very expensive, short range but high damage at tier 4. Skills “Knack Hour” (AoE instill) and “Call the Desert” (spawning worms) provide utility. Overall expensive but powerful with investment.
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Infernal Mage Reliable mage tower with good damage and skills. “Lava Fissures” (AoE damage), “Infernal Portal” (teleport), and “Affliction” (armor and magic resistance reduction) are strong.
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Goblin War Zeppelin Most expensive tower, small AoE but very high single target DPS. Skills like “Paratrooper” and “Tarbomb” add utility; “Goblin Scout” (range boost) is situational.
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Orc Shaman Expensive but strong due to innate stun on basic attacks. “Meteor Shower” (AoE damage) is good; avoid “Healing Roots” and “Static Shock” (low practical value).
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Swamp Thing Longest range sniper tower with decent damage. “Blinding Liquid” skill can perma-stun enemies; other skills like “Smash” and “Carnivore” are situational.
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Melting Furnace Underrated tower with innate stun and high armor piercing (75%). “Abrasive Heat” (damage boost) is one of the best skills in the game. Good AoE and support capabilities.
Mid Tier (Decent to Good Towers)
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Spectral Mausoleum Cheap with good skills that summon gargoyles for defense. “Guardian Gargoyles” and “Possession” skills greatly enhance defense.
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Bone Flingers Very cheap spam tower with decent damage but short range and RNG targeting. “Got Milk” (DPS boost) and “Walking Dead” (builds army) are strong skills.
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Deep Devil’s Reef Hybrid tower with both mage and barracks units. Versatile with good anti-air capabilities at tier 4. Avoid “Perfect Storm” and “That Throw” skills.
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Blazing Gem Once best tower, still very good but expensive and slow to ramp up damage. “Gem of Amplification” skill is an extremely strong DPS boost.
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Elite Harassers Cheap archer tower with high damage but requires support to avoid melee combat. “Aerostorm” skill provides strong damage but has targeting issues.
Top Tier (Best Towers)
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Gobler Ranks Buffed recently, great single target and AoE damage with boomerangs. Skills “Bigang” (cheap damage) and “Angry Bees” (AoE damage) are solid. Requires good placement for max AoE value.
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Shaolin Temple Cheap with innate stun, great for crowd control and stalling. Skills like “Land of Abundance” (gold generation), “Shaolin Monks” (extra damage and stun), and “Dragon Warrior” (high DPS unit) make it a top support tower.
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Wicked Sisters Previously underrated; poison mode deals high damage. “Nimbus 4000” skill nearly doubles range, allowing excellent global presence. Smart targeting prioritizes strong enemies.
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Ignis Altar Cheap artillery with long range and large AoE. “True Fire” skill applies 50% slow on attacks, effectively doubling damage output. “Single Extinction” skill is a powerful damage debuff with explosion on death.
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Ogre Shipwreck (#1 Tower) Added in Pirate Kings DLC, considered the best tower in the game and series. Best tier 1 tower with huge health and DPS. Versatile with barracks, archer, and artillery forms at higher tiers. Skills like “Musket Rage” provide cheap burst DPS; “Goblin Launcher” adds stalling. Insanely broken, versatile, and fun; can be spammed to win almost any situation.
General Tips and Strategies
- Avoid buying weak or niche skills that do not provide consistent value (e.g., Minefield, Cold Grip on Grim Cemetery, Healing Roots on Orc Shaman, Hex Totem on Wicked Sisters).
- Prioritize towers with innate crowd control effects (stuns, slows) combined with good damage output for best results.
- Placement is crucial for AoE towers like Gobler Ranks to maximize damage.
- Use barracks towers strategically for stalling and supporting other damage dealers.
- Invest in skills that provide consistent DPS boosts or crowd control rather than situational or unreliable effects.
- The best towers combine versatility, damage, and utility, such as Ogre Shipwreck and Ignis Altar.
Featured Gamer / Source
- Anteater (YouTube content creator and Kingdom Rush Vengeance player)
This tier list and commentary provide a comprehensive guide for players looking to optimize their tower choices and strategies in Kingdom Rush Vengeance, balancing cost, damage, crowd control, and situational utility.
Category
Gaming