Summary of Nightreign, Nintendo, & SGF With Rurikhan | Yggdrasil Podcast 53
Video Title: Nightreign, Nintendo, & SGF With Rurikhan | Yggdrasil Podcast 53
Summary
Nightreign (Nightbrain) Discussion
- Overview & Experience:
- Nightreign is a From Software co-op game that surprised the speakers with its addictive gameplay.
- Unlike Elden Ring’s co-op, Nightreign requires teamwork where all players must contribute equally; no one can out-level others and carry the team.
- The game features eight challenging Night Lords (bosses), with varied mechanics and intense fights.
- The game supports up to three-player co-op, which is seen as the ideal number for balance and chaos.
- The review period was tough due to learning curves and scheduling but ultimately rewarding.
- Gameplay Highlights:
- Boss fights are challenging and require coordination.
- Some bosses are notorious for difficulty, e.g., the "ball busting hunter" (nicknamed Bob) who has hyper armor and high poise.
- Favorite bosses mentioned:
- Caligos (ice dragon): cinematic fight with Monster Hunter-like mechanics.
- Sentient Pest: two monsters with combined attacks.
- Libra: single boss without ads, relentless in madness phase.
- Classes discussed:
- Guardian: defensive, excels in blocking and team support, especially in clutch resurrection moments.
- Raider: generally better damage and buffs, often preferred.
- Executor: parry-focused, requires skill; fun but can feel miserable initially.
- Duchess: unique dagger moveset and Bloodborne-style dodges.
- Recluse: caster class with infinite casting mechanics but difficult to play.
- Wilder and Iron Eye: good solo classes.
- Revenant: summon mechanics, useful for combos.
- Mechanics & Design:
- Deflect/parry mechanics are evolving; Executor’s deflect inspired speculation about future From Software games.
- The game does not require ammo for bows, improving bow usability.
- Blocking is strong but tactical, especially with Guardian’s ability stance.
- Aggro management is inconsistent; ranged characters often attract boss attention unpredictably.
- Random events (like madness or invasions) are rare and should occur more frequently to enhance replayability.
- The map is dense but limited to one biome (Limrave), which some see as a drawback; desire for more maps and varied aesthetics expressed.
- The game is priced lower ($40), seen as an experimental title with reused assets from Elden Ring and previous games.
- Single-player mode was added but considered a mistake by some, as the game is better experienced in co-op.
- Lack of crossplay is a major criticism, limiting the player base and longevity.
- DLC is expected to add new Night Lords, bosses, and content; concerns about player base segregation with paid DLC.
- Overall Impression:
- Despite some shortcomings (budget constraints, limited map, rare events), Nightreign is highly enjoyable and a strong experiment in multiplayer From Software design.
- Players have logged nearly 100 hours and expect more with DLC.
- The game successfully addresses many frustrations from previous Souls co-op experiences.
Nintendo Switch 2 & Industry Discussion
- Switch 2 Purchase & Backward Compatibility:
- Concerns about non-native running of Switch 1 games on Switch 2 and additional charges for enhanced versions.
- Dislike for game key cards and digital rights management.
- Battery life improvements discussed (OLED model and minor hardware revisions).
- Some content creators publicly boycott Switch 2 but eventually buy it, often for content reasons.
- Nintendo Business Practices:
- Nintendo’s “craftsman” pride leads to higher prices (e.g., $80 for some games) and reluctance to bundle free content.
- Compared to other companies, Nintendo avoids aggressive microtransactions except for limited cases (amiibo, some DLC).
- Debate on whether Nintendo should lower prices to maintain goodwill and sales.
- Difficulty organizing unified community boycotts or protests due to fragmented gamer interests.
- Other Industry Topics:
- Xbox’s $80 price for Outer Worlds 2 seen as a push towards Game Pass subscription model.
- Criticism of remasters that improve visuals but degrade emotional impact (e.g., Horizon Zero Dawn).
- General frustration with DLC and upgrade pricing models across platforms.
Summer GameFest & Other Game Highlights
- Games Mentioned & Impressions:
- Hell is Us: immersive atmosphere and puzzles; combat is janky.
- Final Fantasy Tactics Remake: good story, recommended.
- Ghost of Tsushima: minimal new info; release expected July.
- Ninja Gaiden 4: upcoming, known for high difficulty; Platinum Games involvement.
- Neo3:
Category
Gaming