Summary of The educational value of Assassin's Creed
Main Ideas
- Immersive Historical Experience: The Assassin's Creed series allows players to explore historically rich environments, such as ancient Egypt, and engage with the daily lives of its inhabitants, enhancing understanding of historical contexts.
- Educational Use in Classrooms: Teachers have expressed interest in using the game as a teaching tool, citing its potential to make history lessons more engaging and interactive.
- Challenges in Educational Adoption: Despite its educational potential, the violent nature of the game has posed challenges for its acceptance in classrooms.
- Special Adaptation for Education: A combat-free, family-friendly version of the game has been developed specifically for educational purposes, based on extensive research and collaboration with historians and Egyptologists.
- Effectiveness of Video Games in Learning: A study compared two groups of students: one that received traditional lectures and another that played the game. Results indicated that while video games can enhance learning, they cannot replace the essential human connection provided by teachers.
- Complementary Tool for Educators: The goal is not to eliminate teachers but to provide them with additional tools to enrich their teaching methods.
- Historical Inaccuracies: While the game offers a close representation of historical events, there will always be minor inaccuracies, emphasizing the need for critical thinking in historical education.
- Other Educational Games: The video also mentions other games like Minecraft and SimCity, which have been adapted for educational purposes, demonstrating a broader trend in using video games as learning tools across various subjects.
Methodology/Instructions
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Study Design:
Split students into two groups:
- Group A: Attended a traditional lecture.
- Group B: Played the Assassin's Creed game.
Speakers/Sources Featured
- Jayla Bernstein (CBC News, Montreal)
- Educators and historians involved in the development and research of the game adaptation.
- References to Ubisoft and the developers of Minecraft and SimCity.
Notable Quotes
— 01:24 — « Video games can't replace teachers at least not yet. »
— 02:00 — « It's as close to a time machine as we can get for now. »
Category
Educational