Summary of "Input manager - City Builder Unity tutorial P4"
In this tutorial video, the speaker demonstrates how to implement an Input Manager for a City-Building Game using Unity. The Input Manager is designed to capture player input, allowing them to select spaces on a map and place structures. Additionally, it enables Camera Movement using arrow keys to navigate the entire map.
Key Features and Concepts:
- Input Manager Creation: The tutorial begins by creating a new script for the Input Manager and setting up Action Delegates to handle player interactions.
- Action Delegates:
onMouseClick: Triggered when the player clicks on the map.onMouseHold: Used to track mouse movement while holding down the button, particularly for creating roads and recalculating paths.onMouseUp: Triggered when the mouse button is released.
- Camera Movement: A property for Camera Movement is created to allow for navigation across the game map.
- Raycasting: The Input Manager uses Raycasting to determine if the player has clicked on the correct layer (ground) of the map.
- Input Handling: The
Updatemethod checks for mouse clicks, mouse holds, and arrow key inputs to manage player interactions and Camera Movement.
Implementation Steps:
- Create the Input Manager script and set up Action Delegates.
- Implement methods to check for mouse events (click down, click up, and click hold) and arrow key inputs.
- Use Raycasting to determine the clicked position on the map.
- Integrate the Input Manager with the Unity game object system.
The video concludes by indicating that the next part will involve creating a Game Manager that will utilize the Action Delegates to perform actions based on player input.
Main Speaker:
- The speaker is a Unity developer providing a tutorial on game development techniques.
Category
Technology
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