Summary of "Baldur's Gate 3 - Part 5 - Thinking Outside The Ox"
Baldur’s Gate 3 - Part 5 - Thinking Outside The Ox
Storyline and Exploration
The party arrives at The Hollow, the first proper town in the game, which serves as a hub for quests, shops, and story development.
Key events and discoveries include:
- Interacting with unusual oxen, some of which appear to be druids in disguise or possess mysterious traits.
- Encountering a group of Teling children involved in petty theft and struggling to survive. The player shows empathy and even supports them financially.
- Discovering a concealed entrance leading to a hidden Teling hideout where the children reside.
- Meeting Maul, the leader of the Teling kids, who plans to move to Baldur’s Gate.
- Introduction to Ariden, a goblin slayer who shares information about a relic called Night Song buried in nearby ruins, setting up a treasure-hunting side quest.
- Exploring the town’s various NPCs, including:
- A blacksmith familiar with infernal machinery.
- Auntie Ethel, a potion seller who may hold clues about the party’s tadpole affliction.
- Encountering a locked door and a paralyzed woman who was healed by Auntie Ethel’s potions but suffers side effects.
- Discovering a goblin prisoner connected to the fanatical cult of The Absolute, hinting at deeper conflicts.
- Meeting Will, a warlock who joins the party. He has a personal vendetta against an archdevil named Carlac and offers new magical abilities and combat options.
Gameplay Highlights
- Using Speak with Animals to interact with oxen, revealing lore and unlocking hidden items.
- Employing skill checks such as intimidation, sleight of hand, insight, and lockpicking to uncover secrets and progress.
- Managing inspiration points and dice rolls to influence outcomes.
- Careful party management to avoid getting stuck on ladders or doors.
- Combat and spellcasting strategies introduced with the new warlock companion, focusing on:
- Eldritch Blast enhanced by the Agonizing Blast invocation.
- Armor of Shadows for mage armor without wearing physical armor.
- Spells like Witch Bolt, Burning Hands, Scorching Ray, and Shadow Blade.
- Pact of the Chain for summoning familiars.
- Healing and removing paralysis using Lesser Restoration from Shadow Heart, emphasizing the importance of diverse party abilities.
Strategies and Tips
- Show empathy and build relationships with NPCs, including the children thieves, as this can open new storylines or provide support.
- Use party members’ strengths for specific tasks (e.g., Arya for talking to children, Shadow Heart for healing).
- Invest in enchanted gear that offers advantages against specific enemy types (e.g., a shortbow with advantage on monstrous enemies).
- Monitor inspiration and dice rolls closely to maximize success in skill checks.
- Explore thoroughly to find hidden entrances, loot, and quest leads.
- Manage party positioning carefully to avoid movement glitches.
- Use new party members’ abilities strategically to enhance combat effectiveness.
Key NPCs and Sources Featured
- John (narrator/player)
- Many A True Nerd (channel/source)
- Ariden – Goblin slayer with relic information
- Maul – Leader of Teling children thieves
- Auntie Ethel – Potion seller with mysterious knowledge
- Shadow Heart – Party member, life cleric
- Will – New warlock companion with infernal backstory
- Various Teling children and goblin prisoners
- Blacksmith with infernal machinery background
This episode focuses on deep town exploration, uncovering hidden secrets, recruiting new allies, and setting up future quests involving goblins, druids, and relic hunting, while balancing combat readiness and party management.
Category
Gaming