Video summary

Emulation On The Raspberry Pi 5 Is Already Really Good! Pi5 EMU Testing

Main summary

Key takeaways

Technology

Emulation testing on Raspberry Pi 5 (ETA Prime)

Purpose / context

  • Early-stage testing of emulation on the Raspberry Pi 5
  • Limited availability of “higher-end” emulators at the time of filming

Pi 5 hardware baseline

  • 8GB model, no overclocking
  • Quad-core Cortex-A76 @ 2.4 GHz
  • VideoCore GPU up to 800 MHz
  • Claimed 2–3× performance improvement over Raspberry Pi 4, expected to boost emulation

Software setup / tools

Raspberry Pi OS

  • Used as the testing platform

RetroArch

  • Compiled from source
  • Many emulator cores required manual installation
  • Results were hit-or-miss, depending on the emulator/core

Pi Apps

  • Used like an app store to install emulators/games
  • Examples mentioned:
    • Doom 3
      • Downloadable demo, or replace files with your own Doom 3 assets for the full game
    • Minecraft Bedrock
    • PSP emulator tools and access to emulator options (not all work on Pi 5 yet)

Emulator results by platform

Game Boy Advance (GBA)

  • Emulator/core: RetroArch testing
  • Example: Sonic Advance 3
  • Performance: Reported as full speed (FPS shown on-screen)
  • Described as not difficult to emulate

Nintendo 64 (N64)

  • Emulator/core: Mupen64 via RetroArch
  • Overall: Described as “really awesome” and more promising than Pi 4

Performance notes

  • Uses default resolution for tested titles
  • Rogue Squadron: parallel controller test caused RetroArch to crash / fail to boot → “needs work”
  • GoldenEye 007: performance described as around par with Rockchip RK33xx ($33.99 chip)
    • Dips occur when turning corners and during action

Conclusion

  • Likely to reach full-speed N64 as more developers optimize for Pi 5

Sega Saturn

  • Tried a Saturn emulator/core
  • Result: Could not get it to boot (Saturn explicitly mentioned as not working)

Dreamcast

  • Emulator: Redream
  • Result: Works right out of the box
    • Downloaded from the Redream website
    • Includes its own Mesa driver
    • Notes that a Flycast core in RetroArch didn’t work for the tester

Examples

  • Marvel vs. Capcom 2 (video plays)

Performance

  • Generally surprisingly good despite the new GPU

PSP

  • Emulator: Standalone PPSSPP
  • Tester could only get a specific build working
  • No Vulkan support in that version → uses OpenGL

Resolution / performance examples

  • Ridge Racer: 2× resolution, no hacks (no frame skip), good FPS
    • 3× caused dips with many cars
  • Ratchet & Clank: 3× resolution, stays around 30 FPS
    • Mentioned the game was natively 30 FPS on PSP
    • Hacks exist for higher FPS, but weren’t used by the tester
  • Dissidia (“deia”): 30 FPS at native
    • 3× wasn’t stable → 2× used
  • God of War: Chains of Olympus
    • Biggest challenge
    • Ran at 1×
    • Improved vs Pi 4, but has noticeable gameplay dips
      • Steady initially, then drops, then recovers

Roadmap expectation

  • Vulkan support/optimizations should further improve PSP performance on Pi 5

Overall conclusions / expectations

  • Pi 5 is already showing meaningful emulation upgrades over Pi 4:
    • Great results for GBA, N64, Dreamcast
    • PSP is playable and scales with resolution, but God of War remains tough
  • Many cores/emulators are not compatible or booting reliably, likely due to the new CPU/GPU
  • Improvements are expected as more developers update emulators/cores for Pi 5

Main speakers / sources

  • Speaker/source: ETA Prime (main presenter/testing)
  • Referenced sources:
    • Raspberry Pi Foundation (claims about Pi 5 performance uplift)
    • Redream website (standalone emulator download)

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