Summary of "Feddie Scum: A Gundam RPG Podcast - Episode #21: "Mobile Anchors: The Twin Powerpoints""
Feddie Scum: A Gundam RPG Podcast - Episode #21: "Mobile Anchors: The Twin Powerpoints"
Storyline Outline:
- The episode continues the ongoing Gundam RPG campaign featuring characters Mad Gun, Tiny, Lone Star, and Co-pilot.
- The players are involved in a military base setting during a war between Federation forces and Zeon.
- Mad Gun and Tiny are captured and interrogated by Lady Sark’s team after a failed prison break attempt.
- Lone Star and Co-pilot are tasked with stealing supply trucks and creating a distraction to facilitate an escape.
- A subplot involves a scientist, Dr. Flynn, presenting a PowerPoint on a drug called X11, which is tested on prisoners with controversial delivery methods.
- The team orchestrates a distraction by setting a fire at the fuel depot, causing chaos and allowing them to attempt stealing Zaku mechs and supply trucks.
- The episode ends with Mad Gun and Tiny captured and confronted by Lady Sark, who physically assaults Mad Gun to get information.
Gameplay Highlights:
- The players engage in stealth, social interaction, and sabotage missions.
- Use of roleplaying and dice rolls to search for keycards, charm NPCs, and execute plans.
- Tactical use of distractions (gunfire and fire) to divert guards and create opportunities.
- Interaction with NPCs such as mechanics, guards, and scientists who provide information or obstacles.
- Incorporation of humor and meta-commentary on RPG tropes and PowerPoint presentations.
- Use of improvised tactics like “Lone Star crawl” to escape detection.
- Players must manage resources like lighters and keys and navigate base security protocols.
Key Strategies and Tips Discussed:
- Distraction and Timing:
- Start fires early to draw guards away before attempting theft or sabotage.
- Use gunfire as a secondary distraction to split guard attention.
- Social Interaction:
- Charm and convince NPCs to gain information or manipulate guard movements.
- Use intimidation or body language to influence lower-ranked soldiers.
- Stealth and Escape:
- Use environmental cover and quick reflexes to evade capture during chaotic moments.
- Plan escape routes in advance and coordinate timing with teammates.
- Resourcefulness:
- Check common hiding spots for keys (e.g., sun visors, glove boxes).
- Use improvised tools and distractions (like throwing rocks) to mislead enemies.
- Risk Management:
- Prepare for consequences of loud actions (e.g., explosions) and plan accordingly.
- Accept that some plans may fail, and be ready to improvise.
Notable Roleplay Moments:
- Mad Gun and Tiny’s interrogation and emotional interaction with Zeon soldiers, including comforting a grieving NPC.
- Dr. Flynn’s awkward and humorous PowerPoint presentation on drug testing with excessive star transitions.
- The team’s humorous banter about the smell of urine in the supply truck and the practical challenges of piloting Zaku cockpits.
- The “Lone Star choke” and “Lone Star crawl” as comedic improvisations during tense moments.
- Mad Gun’s physical altercation with Lady Sark as a dramatic cliffhanger.
Additional Notes:
- The episode includes a Q&A announcement and shout-outs to patrons and related projects.
- The cast references their other works, including a sci-fi audio drama called Lost in the Bro Sphere.
- There is a running joke about frequently dropping the podcast title “Feddie Scum.”
Featured Gamers/Sources:
- Adam (likely the GM)
- Mad Gun (player character)
- Tiny (player character)
- Lone Star (player character)
- Co-pilot (player character)
- Lady Sark (NPC antagonist)
- Dr. Flynn (NPC scientist)
- Commander Polk (NPC commander)
- Zeon soldiers and mechanics (NPCs)
This episode blends tactical RPG gameplay with character-driven storytelling and humor, emphasizing teamwork, creative problem-solving, and roleplay in a Gundam-themed military sci-fi setting.
Category
Gaming