Summary of "Kodu Game Lab Tutorial - Creating a Underwater World"
Underwater World Creation in Kodu Game Lab
The video tutorial demonstrates how to create a simple underwater world using Kodu Game Lab.
Storyline / Objective
The goal is to build an underwater environment featuring water and a fish that moves around autonomously.
Gameplay Highlights & Step-by-Step Guide
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Create a new world Start by clicking New World.
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Adjust terrain Use the terrain tool to enlarge the terrain by clicking the right arrow key.
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Add terrain layers Hold down the left mouse button to add layers, creating depth.
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Form a water basin Use right-click to carve out a smaller ditch within the terrain where water will be placed.
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Add water Select the water tool and left-click repeatedly to fill the ditch with blue water to the desired level.
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Insert fish object
- Remove any default objects (like a coder) by right-clicking and cutting them out.
- Go to the bots category, select a fish (e.g., a fly fish), and drag it into the water.
- Resize the fish by right-clicking and adjusting its size.
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Program fish movement Initially set to move via keyboard input, but this is deleted to allow the fish to wander autonomously.
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Adjust fish settings Right-click the fish, go to settings, and deselect stay above water to allow the fish to move inside the water.
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Test the world Click play to see the fish swimming around underwater.
Tips & Strategies
- Use right-click to sculpt terrain features like ditches.
- Adjust object settings to control behavior relative to the environment (e.g., fish staying in water).
- Autonomous movement can be programmed by removing keyboard controls and using the “wander” behavior.
Conclusion
This tutorial covers the basics of creating an underwater world in Kodu. It encourages further customization and expansion to create more advanced underwater games.
Source / Gamer Featured
- Tutorial by the video creator (unnamed in subtitles).
Category
Gaming