Summary of A Better Tutorial for Limbus Company
Summary of "A Better Tutorial for Limbus Company"
Game Overview: Limbus Company, developed by Project Moon, is known for its complex mechanics and often criticized tutorials. This video aims to clarify the combat system, which is a source of confusion for many new players. The tutorial is structured into three main sections: terminology and skills, Clashing Mechanics, and EGO resources.
Key Points Covered:
1. Terminology and Skills:
- Skills are essential and consist of:
- Damage Types: Slash, Pierce, Blunt (each skill has one).
- Sin Affinities: Seven types (Wrath, Lust, Sloth, Gluttony, Gloom, Pride, Envy).
- Base Power and Coins: Base Power indicates skill strength, while coins represent the number of hits a skill can make.
- Sanity: Affects the chance to hit heads when flipping coins during clashes. Starts at 0 and can be modified.
2. Clashing Mechanics:
- Clashing: The primary method to avoid damage and gain Sanity.
- Initiated by selecting a skill and dragging it to the enemy’s skill slot.
- Clash outcomes depend on total Clash Power, which is calculated based on skill power and coin flips.
- Offense Level: Influences Clash Power; higher Offense Level increases the chance to win clashes.
- Sanity Gain: Winning clashes grants Sanity, with additional rewards for consecutive wins.
3. EGO Resources:
- EGO Skills: Powerful abilities that consume EGO resources and Sanity.
- Different EGO levels (ZAYIN, TETH, HE) indicate strength.
- EGO costs vary and can provide significant damage.
- EGO Mechanics:
- EGO Skills only spend Sanity upon use.
- Non-Base EGO can have Awakening and Corrosion versions, with unique mechanics.
- EGO resources are essential for activating passives and enhancing abilities.
Key Tips:
- Familiarize yourself with Damage Types and Sin Affinities for effective combat.
- Pay attention to Offense Levels to maximize Clash Power.
- Use EGO strategically, as they can turn the tide of battle but require careful resource management.
- Winning clashes is often more reliable for gaining Sanity than defeating higher-level enemies.
Featured Gamers/Sources:
- Project Moon (game developers)
- Various players and content creators discussing Limbus Company mechanics.
Notable Quotes
— 05:52 — « Resonance and Absolute Resonance DO strengthen your attacks but it is not enough to really justify specifically chaining skills around it. »
— 11:50 — « Ties are included in this, and do not lead to coins being destroyed on either side, so if you tie against your opponent in a clash, and still end up winning in the end, you basically gained a bit of extra Sanity for free. »
— 13:48 — « The biggest misconception by far is about how EGOs spend Sanity. They only spend Sanity once you use them to attack. »
— 17:18 — « Every EGO comes with a set of resistances to Sin Affinities. »
Category
Gaming