Video summary
This book contains AI Art.
Main summary
Key takeaways
Overview
The creator is redoing and reprinting their first book/game, Idols of Torment. The original 2020 edition contains some AI-generated artwork; the creator plans to discontinue and destroy remaining copies and produce a new edition with no AI art. The reprint will also include format changes, rule revisions, and new artwork.
The goal: remove AI-generated art entirely, preserve and commission human-made pieces where possible, and release a refreshed, ethically produced edition in time for Edmonton GameCon.
Reasons for the reprint
- The original book was made in 2020 during the pandemic and used MidJourney early in its beta alongside commissioned/licensed human artwork.
- Over time the creator learned about ethical, environmental, and cultural harms associated with generative AI and now regrets including AI pieces in the book.
- They want to sanitize the product line (discontinue the old print run) and replace AI-sourced art with work by living artists.
Key changes in the new edition
- Format change: reformat to A5.
- Language and layout: clean up wording and complete layout work.
- Game design: revise some rules and completely replace the echo deck mechanic.
- Artwork: remove AI-generated images and replace them with new art by Scribble Skull (Josh); preserve licensed human art where possible.
- Physical assets: produce and release an STL terrain set for FDM 3D printing.
- Distribution: prepare files and printed stock for retail and conventions; offer the PDF likely for free to grow the community.
Artistic techniques, concepts, and creative processes shown
- Use of generative AI (MidJourney) early in its beta as an image-making tool and style source.
- Commissioning and licensing artwork from individual artists.
- Layout and book redesign (reformatting to A5, language edits, rule revisions).
- Game design iteration (reworking a core mechanic — the echo deck).
- Collaboration with freelance/guest artists to replace or expand artwork.
- Physical publishing decisions: discontinuation/sanitization of an existing print run and reprinting a new edition.
- Community-building via free digital distribution and hobby assets (STL terrain).
Steps, materials, and practical actions
- Identify and remove AI-generated artwork from the existing book.
- Preserve original human-made art where licensed; commission new pieces to fill gaps.
- Change book format to A5 and complete the layout.
- Clean up language and adjust game rules; redesign the echo deck and its functionality.
- Coordinate closely with replacement artist(s) (Scribble Skull / Josh) on a tight schedule.
- Prepare print-ready files and arrange printing in time for Edmonton GameCon (June).
- Replace the old book on the webstore with the new edition and pursue retail stocking.
- Offer the PDF version (likely free) to encourage community growth.
- Design and release an FDM-printable STL terrain set.
Timeline and logistics
- Tight deadline: new edition aimed to be ready for Edmonton GameCon in June.
- Production priorities: artwork replacement, layout conversion to A5, rule adjustments, print preparation, and physical stock for the convention.
Creators and contributors
- JP — co-creator / best friend
- Nalia Dark Art — artist; licensed pieces in the original book
- San Noseratu — artist; original order art
- Scribble Skull (Josh) — artist producing replacement artwork for the reprint
- MidJourney — AI tool used during the original production
Distribution and community strategy
- PDF: likely offered free to lower the barrier to entry and help grow the player community.
- Physical: reprint for conventions and retail; remove remaining copies of the AI-containing edition from sale and destroy remaining stock.
- Hobby assets: release printable STL terrain to support tabletop play and community engagement.
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