Summary of "Star Citizen Live | Lots of Ship Talk"
Summary of “Star Citizen Live | Lots of Ship Talk”
This episode of Star Citizen Live features an in-depth discussion about ships, their development, upcoming features, and community questions. Hosted by Jared Huckabee, the show includes key members of the vehicle content team: John Crew (Vehicle Director), Ben Curtis (Vehicle Art Director), and Mark Gibson (Lead Vehicle Content Designer).
Storyline & Development Overview
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2024 Ship Delivery
- 27 ships delivered this year, the highest ever in a single year (previously ~23).
- No new concept ships released in 2024; all ships were either backlog or straight-to-flyable.
- Focus on quality of life and content delivery with expanded teams and improved processes.
- Backlog ships are only released if their gameplay loops are ready; some older backlog ships require features not yet in-game.
- The team is proud of the progress and delivery pace despite challenges.
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Engineering Feature
- The first version of engineering (ship component management and repair) is targeted for release by December 2024.
- Engineering requires retrofitting nearly 200 ships with new systems, physical components, and resource networks.
- Ships will support engineering differently based on size and complexity (e.g., single-seaters vs. large multi-crew ships).
- Armor mechanics are being introduced with engineering, significantly impacting combat balance between ballistic and laser weapons.
- Engineering encourages crew cooperation on large ships, enhancing multi-crew gameplay.
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Gold Standard & Ship Updates
- “Gold Standard” updates bring older ships up to current gameplay and feature standards without drastic redesigns.
- Reworks involve major interior/exterior redesigns to better fit gameplay needs (e.g., 600i rework).
- Mark 2 ships are next-gen versions that keep the original ship’s role but improve visuals and features (e.g., Hornet Mk2, Aurora Mk2).
- Aurora will receive a Gold Standard update and a Mark 2 version, with design improvements such as ramps replacing stairs (confirmed for 2026).
- Cargo capacity adjustments have been made for large ships like the Hull D and E, reducing unrealistic capacities to more reasonable levels.
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Cargo Ship Changes
- Hull series cargo ships updated with new cargo metrics and container sizes (max 32 SEU containers).
- Hull B cargo capacity increased and planned for 2026 release.
- Ironclad cargo capacity slightly increased due to interior layout changes.
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Crafting Ships
- New crafting ships introduced or planned, including:
- MFC (fabricating version of the Mercury Star Runner)
- Auxilia (Anvil Atlas chassis with crafting and medical facilities)
- Forge (Consolidated Outlands ship with crafting, refining, and ground extraction capabilities)
- Crafting gameplay is still in development and influences ship release timing.
- New crafting ships introduced or planned, including:
Gameplay Highlights & Features
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Perseus & Polaris Multi-Crew Ships
- Perseus features a planet-side balcony but no gravitational plates on outside walkways due to technical limitations.
- Torpedo control on Perseus bridge station; Polaris will get torpedo control on a bridge station in patch 4.5 but not for pilots to maintain gameplay balance.
- Polaris interior designed to feel cold and brutalist; Perseus interior more inviting and better received. Polaris will receive quality of life updates but no immediate overhaul.
- Signage and lighting improvements considered for Polaris based on player feedback.
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Salvation Salvage Ship
- Salvage beams are locked to specific heads to keep the ship simple and beginner-friendly.
- Yield is intentionally limited to encourage progression to more advanced salvage ships.
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Clipper Ship
- Despite initial criticism, the Drake Clipper is now a popular and successful ship.
- Designed as a jack-of-all-trades with balanced shields (only two size 1 shields) and modest cargo capacity.
- Integrated crafting station supports FPS and small ship items crafting.
- Speed limited below 1000 m/s for balance despite multiple engines.
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Weapon Kits & Customization
- Weapon kits (like those for Idris K, Hornet, Wolf) are sold and later introduced into the game economy.
- This replaces older variant-based weapon loadouts, offering more flexibility.
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Generalist Ships
- The Clipper formalized the “generalist” class of ships.
- Another generalist ship from a different manufacturer is planned for 2026.
Community & Quality of Life Questions
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Docking & Hangar Requests
- Docking system is buggy and unreliable; improvements are desired and on the feature request list.
- Apollo’s small rear ramp is due to docking collar limitations.
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Ship Naming
- Ship naming system exists but is limited (fixed size, no dynamic color/font, manual approval process).
- Improvements are planned but require significant platform and feature work.
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Multi-Crew Missions & Rewards
- Multi-crew ships like Perseus need missions with scalable rewards to encourage group play.
- Mission 2.0 system overhaul is in development to enable such features.
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Landing Lights & Night Navigation
- Downward-facing landing lights were removed due to performance and visual clutter issues.
- A new system called LAMP (light amplification) is in early development to improve night navigation through canopy glass enhancements.
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Turrets & AI Blades
- AI-controlled turrets (AI blades) and NPC crews remain planned but are complex to implement.
- Turrets have improved but are not yet ideal; ideas like detachable fighter turrets have been discussed humorously.
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Ship Availability in Game Shops
- Not all ships will be available in UEC shops; some will be earned through gameplay, crafting, reputation, or loot.
- This approach supports immersion and gameplay variety.
Ships & Manufacturers Confirmed for 2026
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Manufacturers with ships planned for 2026:
- Drake
- RSI (Roberts Space Industries)
- Anvil
- MISC
- Kruger
- Graze
- Origin
- Graycat (noted as “Gatac” in the source, likely a typo)
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Notable ships:
- Aurora Gold Standard and Mark 2
- Hull B cargo ship
- Railen cargo ship (with updated cargo design)
- Command modules for Caterpillar and Ironclad
- New Kruger ship named “Stingray”
- Big ship for 2025 Intergalactic Aerospace Expo (IAE) is the RSI Galaxy
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Battle Cruiser
- The last concept ship from the original crowdfunding campaign.
- No further concept ships planned beyond this.
- Likely to be revealed at a major event, not on this show.
Closing Notes
- Twitch Drops are active, offering armor sets that mix and match with concierge armor.
- Next week’s ISC episode will focus on engineering with Torston.
- The team expresses gratitude for community support as Star Citizen enters its 14th year of development.
Featured Guests
- Jared Huckabee (Host)
- John Crew (Vehicle Director)
- Ben Curtis (Vehicle Art Director)
- Mark Gibson (Lead Vehicle Content Designer)
This episode offers extensive insights into ship development philosophy, upcoming gameplay features like engineering and crafting, and candid discussions on balancing and player feedback incorporation. It also previews the 2026 ship lineup and addresses numerous community questions related to ships and gameplay systems.
Category
Gaming