Video summary
FREE S RANK? SHINKU & IROI REVEAL, 19 NEW SKINS? | NTE 1.2 Livestream
Main summary
Key takeaways
Storyline (Episode 1 arc + where 1.2 fits)
Ongoing conflict with the Scarlet Letter (v1.1–v1.3)
The Scarlet Letter has been stealing major anomalies, including:
- Helm of Theseus (used to steer its holder back into the past)
- First Branch
- Eternal Present (freezes the present moment)
Meanwhile, the Bureau of Anomaly Control is working to:
- Stop the Scarlet Letter’s thefts
- Wake Nonally and the Dream Walkers from the Corridor of Echoes
Other key storyline beats:
- Hatori will finally open up to the Appraiser about what’s really going on.
- The dev team is polishing the final showdown (Scarlet Letter finale).
Version 1.3
- The main story continues into the finale of Episode 1: The Scarlet Letter.
- Story threads are picked up from v1.1.
Version 1.2 (lighter interlude after the incident)
Set after the Scarlet Letter incident wraps up, characters return to daily life.
- Mint pulls strings to secure a popular tabletop game bundle for a game night.
- The goal is to help everyone make friends and break the ice with new arrivals, including CSU2’s new members.
Gameplay highlights & key systems introduced/expanded
Version 1.2 Improvements
Sea Angler (fish-keeping overhaul)
Previously:
- You could only sell fish you caught.
Now (v1.2):
- You can keep fish in your own house.
Requirements and mechanics:
- A fish tank (tank sizes determine capacity)
- Fresh vs. salt water
- Tanks start with fresh water
- You can switch later
- Adjust temperature and pH
- Some fish need solo tanks, while others can share using community tank logic
Automation/comfort features added:
- Automatic temperature control
- Water quality regulation
- Auto feeding
Cosmetic flex:
- A “real catch” can be mounted on the back of your car.
Little Sparrow: new game mode
- Riichi Mahjong is added to the permanent lineup.
- Rules are explained later in the stream.
Blueprint / loadout swapping
A new blueprint code system:
- Redeem and store up to 20 blueprints
- Swap between different loadouts/strikes
Catch:
- You still must unlock the furniture blueprint before you can use it.
Quality-of-life updates
- More natural avatar appearance on the home screen
- Simplified music control interface for the portable player
- Long press to select materials in bulk when leveling characters/consoles
- Racing mini-game adds player reporting
New character: Shinku (v1.2)
Overview
- Esper attribute: Cosmos
- Core theme: lack of control leading to rampage behavior
Combat kits (two main modes)
Normal form
- Basic combo: up to five consecutive martial arts attacks
- Attacks deal Cosmos damage
- Landing the 3rd or 5th hit (or holding during 3rd–5th):
- boosts Defiance Spirit Gauge
- enables Rampage form
Rampage form + dodge counter
- Rampage flashes red
- Timing a dodge correctly triggers a counter (flying kick)
Dodge counter effects:
- Bonus damage
- Knocks back the target
- Chips extra break gauge
Unique “Menacing Gaze” state
- If Shinku stays on field long enough without attacking:
- enters Gaze (coiling to strike)
- A dodge counter from Gaze gives:
- bonus damage
- forcible knockback
Redirect skill: “High-speed Breach”
- Rocket-flurry at the target
- Deals Cosmos damage
- Builds Defiance Spirit
Ultimate: “Crimson Judgement” (dragon-themed moment)
- Uses all Defiance Spirit to enter a surging state
- Deals massive Cosmos damage
- Ultimate form changes basic attack behavior:
- described as switching to a tidal-style assault
- building additional charge resources
Open-world mobility
- Rampaging Shinku can “vent powers” as pure mobility
- Boosts open-world movement
Team/support synergy
- With teammates holding a compatible Esper attribute, Shinku can trigger an Esper cycle
- This enables a fierce knee strike and resource gain (Divine Spirit/charge cycle described)
Shinku-related content
- “Shinku’s place” becomes visitable:
- Invite Shinku to move into your house, or
- visit her as a guest
New character/companion: Iroha (v1.2)
Overview
- Esper attribute: Anima
- Theme: dreams shaped into a persistent field via her three lambs:
- Fantasos
- Morpheus
- Ikelos
Open-world perk
- Interacting with small animals can grant useful items
- Example shown: “beetle coins”
Combat system overview
- Iroha can perform up to five consecutive attacks
- Limited assistant mechanics:
- build Imagination
- spend Imagination for multi-attack sequences (branching tap/hold behavior described)
Regression state (key mechanic)
- Regression makes characters invincible
- Replaces them with Iroha’s lambs
- Regression characters inherit part of Iroha’s offensive stats
- If a teammate falls while Iroha is present in the team and in combat:
- they also enter Regression
Ultimate dream gates
Requires an Imagination threshold:
- Below threshold:
- opens a healing dream gate continuously
- Threshold reached:
- opens a damage dream gate that continuously damages enemies inside
During the damage gate:
- swapping to a Regression character can resurrect and restore part of HP/resources
- described as Dream draining imagination and returning to Regression
Shinku / Racing moment + interactions
- The video mentions new interactions and a “Racing Shinku”/campaign context around the appraiser’s area.
- These appear as additional scenes and social triggers.
Tabletop RPG reveal: “1000 less one nights” (main event of the stream)
What it is
- An anomaly tabletop game
- Playable as a mode integrated into the main ecosystem
Setting: the Warren Continent
- Starts at Fuzzy Village
-
Progresses through regions with different climates/terrain:
- Grassy plains
- Volcano
- Ice field
- Lake lands
-
Ends at the dragon keep (dragon problem / big boss)
Party
A four-member party:
- Appraiser
- Mint
- Iroha
- Shinku
Core loop
- Defeat monsters → gain XP to level up and increase combat power
- Earn gear and items; trade at shops
Gear system
- 7 equipment slots
- Randomized gear stats
- random stats and passive skill effects
- Armor set bonuses exist
- Even rarer accessories:
- accessories can grant surprising effects
- example shown: turning into a mimic
Camp / bonfire system
- Gear/appraising/swapping is done near a camp/bonfire
- Camps:
- restore stamina
- enable interaction with a merchant
- Bonfires:
- serve as quick rest points
- may include hidden stages for special rewards
Replayability
- Mode is permanently available
- After first clear, it’s fully replayable
- Later playthroughs unlock previously unreachable regions and higher-tier gear (new game+ style described)
Event integration
- Playing the tabletop game earns event tokens (“mystery buttons” shown)
- The event shop is long-term and accessible anytime via the event page
- Some items can be exchanged into in-game wearable outfits/skins playable in Heather Isle
Skins & outfits (v1.2)
- Total stated: 19 new skins (including “1000 less one nights” outfit series)
- Themed sets include:
- Warrior / blade master styles
- Hunters / archmage / dream weaver / channeling / dragon-themed entries
- Chromas (color variants), e.g., choosing pink
- Summer outfits
- Some roster characters receive swimsuits
Additional note:
- The stream highlights that gear changes what you see (tabletop side) and that cosmetic slots may exist.
Unlock timeline & events schedule (as described)
Limited boards
Scarborough Fair has two limited boards in sequence:
- Before the Dawn
- unlock Shinku (limited S-class character)
- The Lifeline
- unlock Iroha
- Each board runs 21 days
- Skins can be obtained:
- directly from boards
- also awarded after reaching a roll milestone
Arc Research Programs
- Shinku’s resolve special, followed by Iroha’s dream gate special
- running alongside the limited board schedules
Exchange shop refresh + tabletop mode access
- Exchange inventory refresh begins with v1.2 launch
- Players can spend lost pieces on dice and up to 20 tri keys
- After v1.2 launches:
- players can access the tabletop mode (Warren Continent)
- additional content unlocks on repeat runs
Vehicle: Draco
- New vehicle: Draco
- Described behavior:
- breaks motorcycle rules by allowing strafe sideways
- can lift the whole frame off the ground
- Shinku can ride it too
- Wearing Shinku’s Dragon Knight outfit changes Draco’s look while moving
Other events and mini-games mentioned (v1.2+)
-
Going, Going, Gone (auction deduction event)
- Bidders attend auctions across tiers/sizes to win collectibles
- Players can invite companions that provide different clue types
- Clues influence bidding decisions (rarity/silhouette/counts described)
- Players bring a support item for intel cross-referencing with companion tips
-
Shadow and Seek (campus hide-and-seek)
- Set in Clement Academy
- Hiders choose from three random transformable objects and can disguise anytime
- Hiders can plant decoys
- Hunters use scan to detect nearby hiders
- Rule note: hunters can attack incorrectly, with a special rule to keep things fair
-
Fishing Frenzy / fishing event
- Catch fish using harpoons, nets, and throwables
- Earn catch points to level up for skills and rewards
-
Riichi Mahjong rules quick rundown (as explained)
- Round ends when a player completes a winning hand
- Winning requires meeting conditions; more/harder conditions → higher score
- Signature: Riichi declaration when hand is concealed and one tile from winning:
- wager points are staked and declared
- winning reclaims wager and boosts winning score
- failure loses the wager
-
Muse Flash
- Daily newsstand scratchers (“mystery” prizes)
- RNG hope mentioned by the speaker
Redeem codes / login rewards mentioned
-
Redeem codes shown:
- Shinku0708
- 9999 nights
- Eroy 0729
-
Circle Gifts login event:
- login for 7 days to get 100 solid dice
- additional “pulse”/astral claims shown as generous random rewards
Gamers / sources featured (end of stream)
- Light (host)
- Baggy (game designer; main source for version 1.2 content)
- DSD Pop (sponsor)