Video summary

8 BANNERS!! WHO TO SUMMON & GET DUPES FOR BETWEEN BUNNY GUILTY, BUNNY SIN, AND THE RERUN UNITS?!?

Main summary

Key takeaways

Gaming

Storyline / Context

  • The video focuses on an in-game Bunny event and an upcoming period featuring “8 banners.”
  • The featured lineup includes the main characters Guilty and Sin, plus six rerun limited-time units.
  • No specific narrative plot/quest is discussed—content is centered on summoning priorities and how these units function in combat.

Gameplay Highlights & Key Kit Mechanics

Guilty & Sin (Main Banner Focus)

Both characters use a “Bunny mode” stance/engage mechanic:

  • At the start of battle, they are expected to immediately enter Bunny mode stance.
  • If a unit isn’t already in the Bunny mode stance state, it “gets the bunny mode stance,” implying it should reliably trigger at battle start.

Guilty

Guilty can operate in two Bunny states, which effectively provide “two characters worth” from one summon:

  • Bunny Mode Stance

    • Guilty becomes a crit/damage-buff-style attacker.
    • Includes ongoing attack/charge damage buffs and additional final attack damage on full-charge hits.
  • Bunny Mode Engage

    • Guilty becomes a true-damage character.
    • Her full kit true damage is enabled, and full-charge attacks trigger strong true-damage scaling.

Additional notes from the creator:

  • Guilty’s mode payoff is framed as more practical/value-heavy, because her damage and buffs are described as strong across multiple kit use patterns—not limited to one narrow scaling type.
  • Her burst/skill “style” lasts ~5 seconds, which the creator feels is short relative to typical buff expectations, though she’s still rated highly.

Sin

Sin also follows a two-mode structure:

  • Bunny Mode Engage → true damage setup
  • Bunny Mode Stance → crit-rate/crit-damage buff leaning setup

Creator notes:

  • Crit buffing is considered valuable, but the creator personally finds it less universally effective than Guilty’s damage/buff patterns.
  • Sin’s weapon changes during her burst, and the burst lasts ~5 seconds.

Team-Building Examples (High Level)

The creator emphasizes that Guilty/Sin enable multiple team archetypes depending on which Bunny mode you run.

Guilty Team Options

  • Guilty can pair with various units to support her Bunny states.
    • Examples named: Tina, Ada Wong
    • “Tactical trio upgrades” are mentioned as potential targets related to the engage/charge-buff style portion.
  • She can be run in:
    • charge-damage buffing teams
    • general buff teams

Sin Team Options

  • Sin can run with teams focused on:
    • crit-rate
    • crit-damage buffers
  • Named example: Miranda (popular crit buffer)
  • She can also be used in true-damage teams when in engage mode.

Rerun Banner Recommendations (What to Summon)

Priority Order for the 8 Banners (End-to-End Ranking)

  1. Guilty
  2. Sin
  3. Maiden
  4. LM Miller
  5. Guillotine (positioned as the next-best after the top 4)
  6. Mika
  7. Anne
  8. “Miracle Fairy”
  9. Rupy (described as the worst / “worst dog water character”)

Note: Earlier, the speaker suggests a “stop there” point (only certain reruns are worth it), but the explicit ranked list includes the units discussed (ending with the full set he mentioned).


Rerun Unit Notes (Why They Rank Where They Do)

Maiden (Top Rerun Pick)

  • Strong and scales heavily with HP.
  • Synergy mentioned: HP buffer potential.
  • Compared to Cinderella as a “standard version” of a similar concept.
  • Because she scales with HP, dupes make her stronger long-term.
  • Can be played:
    • On-field (main DPS)
    • Off-field (support)
  • Uses Burst 3 in either role.

LM Miller

  • Valued for damage-taken debuff after landing normal attacks (“target takes more damage”).
  • Also described as strong with crit/attack buffs and good sustained functionality.

Lamela

  • Has two roles:
    • On-field DPS
    • Off-field damage taken debuff
  • Creator highlights ammo/reload behavior and synergy with reload-speed buffers.
  • Still placed below the earlier picks.

Mika

  • Criticized as low value.
  • Buff value/duration described as weak:
    • Attack buff ~5 seconds
    • General sentiment: “everything is bad”
  • Creator claims better alternatives exist for damage-taken effects (mentions Moran).

Anne

  • “Not great” outside PvP, but good in PvP (higher value if you play PvP).
  • Has burst/launcher and utility (revive mentioned).

Rupy

  • Dismissed as extremely weak.
  • Creator claims her taunt behavior is ineffective (“taunts and she dies”).
  • Only recommended for collection, not performance.

Dupes (Who to Pull Extra Copies For)

Worthwhile for Dupes (Creator Opinion)

  • Guilty
  • Sin
  • LM Miller
  • Maiden

Best Dupe Target

  • Maiden is ranked as the best dupe investment because she scales with HP.
    • More dupes → more HP → stronger performance.

Dupe Priority Suggestion

  • Guilty dupes first
  • Then Maiden
  • Decide after that

Key Summoning Strategy / Tips

Efficiency Guidance (Especially with Anniversary Coming)

  • Don’t spend heavily on these eight banners if you want efficiency.
  • Reason: the anniversary character next month will be better overall.

If You Still Want Guilty/Sin

  • The creator suggests a conservative stopping approach:
    • “Cap” at certain copy goals.
    • Go for the first four of the Guilty/Sin/Maiden/LM line, then stop further pulls unless you want those specific units.

“Skip Unless You Want Them” Units

  • Don’t pull for Mika, Rupy, or other lower-value units unless you’re:
    • collecting
    • or personally interested

Gamers / Sources Featured

  • Xis / Zoxis (the creator/speaker)
    • Referred to in phrases like: “YouTube it’s your boy Xis” and “it’s going to be your boy Zoxis”
  • No other gamers, channels, or external sources are explicitly credited.

Original video