Video summary

If I started Zenless Zone Zone Zero in Season 3, Here's What I'd Do

Main summary

Key takeaways

Gaming

Storyline (Season 3 focus)

  • The video is aimed at new/returning players as Season 3 begins.
  • The key message: engage with the main story early to unlock crucial units instead of rushing.
  • An early narrative unlock is Pyro(e)us / Galef-? (spelled inconsistently in subtitles).
    • The speaker claims Pyro(e)us is free after you progress (or skip) the main story until you unlock him.
  • Recommended pacing:
    • Follow the Season 3 story until Pyro(e)us is unlocked
    • Then continue story/exploration at your own pace
    • Use Pyro(e)us to reach endgame readiness

Gameplay highlights & key systems

Team building around a “top tier” agent

  • Core idea: choose a main agent you want to play and build your account so the story and available pulls help you form two full in-game-ready teams.
  • The speaker suggests you can even reach three teams using Season 3’s free tools.

New endgame mode: Annihilation Simulacrum

  • Season 3 adds a permanent arena with Standard and Extreme tiers.
  • Framing: use it to test teams, learn matchups, and practice clears, not to expect “perfect” results immediately.

Strategies & key tips (step-by-step)

1) Pick your “top tier” (main carry) early

  • Pick an agent you want to focus on as your primary “carry” for the next patches.
  • Make sure that agent is strong or versatile enough to help you assemble teams without overspending.

Inputs the speaker uses to decide

  • Who is currently on the banner when you start
  • What free characters you can access (examples: Pyro(e)us, Sokaku, Nicole, Corin)
  • What you got from your S-rank selector (the speaker references the 40-pull S-rank selector, not a “Season 3.1” one)
  • Who is coming in the next patch or two (examples: Remu and Sigrid)

2) Recommended beginner path for Season 3 players

  • Main story route: play (or skip to) the point where you unlock Pyro(e)us.
  • Permanent exploration event: do it to obtain Pyro(e)us’s signature W-engine, said to take under an hour.
  • After that:
    • Continue story freely
    • Goal: have a complete F2P team early and passively build a second team

3) Build long-term around banner synergy (pull priorities)

The pull-plan logic centers on pulling for:

  • Your intended top tier carry
  • The ecosystem/team style you want
  • Your account’s existing roster

Example: aiming for Velina long-term

  • Velina is described as a foundational wind anomaly sub DPS and key for future compositions.
  • Banner priorities described:
    • Consider A-rank anomaly DPS (example named: Hyper) as an important early win condition
    • Nicole is recommended as a highly impactful support worth building regardless of team preference

Example: using Pyro(e)us as primary DPS

  • Norma is recommended next because she enables stun windows for burst damage.
  • The speaker notes Norma arrives in phase two, alongside Suna, giving time to prepare.

Pull economy expectation (new players)

  • About 145 free-to-play pulls if you complete dailies/events
  • Enough for at least one limited character “from scratch”, plus extra

4) Resource management: don’t rush the endgame

  • Strong advice: don’t rush to unlock endgame just for more currency.
  • Reason: rushing can make players feel they can’t build free teams due to poor resource readiness.
  • Target milestone mentioned:
    • Have two endgame-ready teams by around proxy level ~50 (approximate)

Borrowed optimization tip (Genshin-style thinking)

  • Level up essentials for your main team between account/proxy milestones.
  • Example: Pyro(e)us core/skills can be raised to level 5 before the game “soft locks” further progress.
  • But focus on what matters—don’t max everything evenly.

Use in-game upgrade suggestions

  • Priority order stated:
    1. Ultimate/basic attack
    2. Skills
    3. Assist/dodge (lowest priority)
  • Only invest in what the game indicates as priority tiers.

5) Learn the game mechanically (not just building characters)

The speaker says performance is blocked by three recurring issues:

  • Player mindset: overestimating skill and making excuses instead of fixing gaps
  • Account readiness isn’t only levels: gear/roles/strategy must be correct for content
  • Lack of good information: guides often teach builds, not how to play the team mechanically

What to do from the start to ~proxy 50

  • Understand what your team can do
  • Learn combos and which builds enable which play patterns
  • Practice matchups vs different content types

6) Gear optimization: learn priorities; don’t blindly equip high stats

  • Season 3 improvement: smart discard during disk dismantling to filter “garbage” faster.
  • Still, don’t rely on it blindly—know what your character kit wants.

Key warning

  • Players can permanently hurt accounts by slapping on the highest numbers without checking kit interactions.

Kit-based example from the speaker

  • If a character boosts their own crit damage, they may not want a crit-damage disk in a slot unless other effects (e.g., crit rate from W-engine/mindscape) make it optimal.

Mindset

  • Early game doesn’t require perfect disks.
  • Focus on right set + correct main stats; substats come later.

“Early game doesn’t require perfect disks—focus on right set + correct main stats.”

Gamers/sources featured (as stated in the subtitles)

  • Genshin Impact (referenced as inspiration for a leveling/optimization mindset)
  • Eneba (promotion for discounted purchases/top-ups; 10% cashback via the speaker’s link)
  • “Kthae” (mentioned as someone who could “fix” a broken account under pressure; no further sourcing provided)
  • Twitter (mentioned as a place for “bad faith arguments,” not as a specific named creator)

Original video