Video summary
Gloom: Amber Benson, Michele Boyd, and Meghan Camarena (Strawburry17) join Wil on TableTop
Main summary
Key takeaways
Game Storyline / Theme (The “World”)
- Gloom is a darkly comic card game where each player controls a family of misanthropes—eccentrics like “Hemlock Hall” and “Dark’s Den of Deformity.”
- The story is told through your turns: everything you do with cards is framed as a justification for horrible life events.
- This session’s overarching “plot”:
- families descend into escalating misery, often through death, calamity, and spite
- rivals sometimes suffer “wrong” outcomes, which can even boost the wrong family’s misery score
Gameplay Rules Explained (How You Win)
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On your turn, you can play three types of cards:
- Modifier cards
- Negative modifiers on your own family to make them more miserable (good for you)
- Positive modifiers on rivals’ families to make them happier (bad for them)
- Event cards
- Cause special effects (including canceling actions).
- Untimely death cards
- Used on characters who have negative self-worth
- Remove them from the game and award points to the player who caused it
- Modifier cards
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Scoring is “golf-like”:
- You gain points for the dead family members
- The lowest self-worth score wins (i.e., more miserable outcomes are better)
- When a family has no characters left, the game ends and you tally the dead’s points.
Gameplay Highlights / Key Moments
Families and Characters Introduced
- Amber Benson (Blackwater clan)
- Old Dam, Angel (starry-eyed serial killer), Balthazar (unfaithful hound), Cousin Mordecai
- Meghan Camarena / “Strawburry17” (Smythes)
- Mr. Butterfield (butler), Lord Wellington-Smythe (duke), Lola (wild child), the Twins
- Michele Boyd (Slogars)
- Professor Helena Slogar (matriarch), Melissa Slogar, Lord Slogar, Grogar (teddy bear scamp)
- Wil Wheaton (Darius Dark’s traveling circus)
- Darius Dark (sinister ringmaster), Thumbelisa, Samson O’Toole (bearded man), Elissandre De Ville (illustrated lady)
Early Strategy Framing (What’s “Good” in Gloom)
- Wil states the core winning concept:
- Get characters to negative self-worth quickly
- Kill them off (engineer misery, then use untimely death)
- The group repeatedly jokes about the idea that stories justify the misery—so even deaths get elaborate comedic “lore.”
Major Deaths / Misery Events
- Samson O’Toole (Wil’s circus)
- Dies after drinking himself to death following the Twins being trapped and miserable
- Framed as a “tragedy that inspires overdrinking”
- The Old Dam (Amber)
- Punished by mob justice after atrocities in her basement
- The Twins (Meghan)
- A chain of disasters, including:
- trapped on a train and stung by wasps after an emergency-exit attempt
- later celebrated in town while in the hospital, then targeted/beaten by beggars
- Their increased popularity drives Professor Helena into despair, and she dies
- A chain of disasters, including:
- Elissandre (Wil)
- Experiences escalating harm (including injury/illness)
- Eventually resolved through a complicated chain involving predators and bizarre outcomes
- Wil repeatedly escalates comedic alliteration and escalating hazards:
- mice → “menacing” circus mice, snakes, bears, and other absurd predator logic
Late-Game Turning Point
- Wil claims that with the right setup—and by tracking negative self-worth and available death cards—he’s positioned to win.
- However, the final scoring leads to unexpected results.
Strategies / Key Tips Emphasized
- Engineer negative self-worth on your own characters quickly, then:
- use untimely death cards at the right time to “cash in” misery for points
- Use modifier/event cards to swing:
- negative toward your family, positive toward rivals
- Events can disrupt opponents
- including cards that cancel actions
- Narrative consistency matters (for this group):
- the more coherent the comedic “why,” the better the table experience
- mechanics still ultimately determine the points
Final Result (Who Won)
- The match ended in a three-way tie for first, with:
- Amber Benson: 70 points
- Wil Wheatone: 70 points
- Meghan Camarena: 70 points
- Michele Boyd finished at 45 points
- Wil notes it’s statistically rare to have a three-way win in a game like this.
Gamers / Sources Featured (Mentioned at the End)
- Wil Wheaton (host)
- Amber Benson
- Michele Boyd
- Meghan Camarena (Strawburry17)