Video summary
アニメーター志望者の為のポートフォリオ-採用される為のポイント解説しますHow to make a portfolio,for those who want to be animator
Main summary
Key takeaways
Main ideas / lessons
- Animator candidate portfolios should demonstrate foundational drawing ability and production-relevant skills, not just “pretty” or flashy finished art.
- Evaluators consulted (10 people) broadly emphasize:
- Strong human/body drawing and perspective.
- Ability to draw from life/understanding forms (not relying on copying/tracing).
- Evidence you can produce quick sketches and consistent proportions.
- Work that includes whole bodies, backgrounds, and everyday actions/movements.
- Some attention to both analog (pencil) and digital workflows (depending on company expectations).
Methodology / “what to include” (checklist)
A) What skills the portfolio should prove
-
Human body drawing (foundation)
- Show the whole body, not only faces.
- Include varied poses (ideally quickly) to demonstrate form understanding.
- Emphasize accurate proportions so character/object sizes don’t shift across images.
-
Perspective / environment understanding
- Include figures depicted standing on the ground (avoid only floating/unnatural compositions).
-
Quick sketch / short-time production
- Demonstrate you can capture shapes rapidly (e.g., “quick sketch” exercises).
-
Animation-relevant drawing
- Show at least basic in-between animation readiness, such as:
- Walking, running, turning around
- Ideally also movement variety like runs coming from back to front (noted as a higher hurdle by one respondent).
- Show at least basic in-between animation readiness, such as:
-
Original drawing vs. tracing/copying
- Tracing/copying may be viewed negatively (or at least makes work harder to rank).
- Prefer “what you draw casually” from your own practice, including backgrounds you actually draw.
B) What types of artworks to submit (content checklist)
-
Include both pencil and digital drawings
- If applying to companies that use digital heavily, digital competence matters; if not decided yet, start with pencil practice.
- Some evaluators want both because it shows adaptability to the industry shift to digital.
-
Include background work
- Not just character cutouts—include characters interacting with normal everyday backgrounds.
- Avoid only “unrealistic layouts” or purely tool-generated backgrounds.
-
Include full images and finished work
- Prefer completed pieces rather than only rough sketches.
- Some dislike portfolios that contain:
- Only “cute girls” (moe characters)
- Only background-less images
- Only rough/unfinished work
-
Show diversity in characters
- Include men and women and different ages, not only one character type.
-
Everyday movements > “flashy” action
- Flashy action is often not the norm in animation production.
- Prioritize everyday acting such as:
- Walking
- Running
- Standing up
- Even strong action artists should first demonstrate everyday movement clearly.
C) Optional / additional recommendations mentioned
-
Show your favorite works
- Include a piece (or pieces) that reflect what you like, especially since animation production requires collaboration.
-
Include both character-only and character-with-environment
- Some emphasize backgrounds + characters as a “high point.”
-
Coloring
- Coloring is not considered essential by one conclusion (“no one mentioned coloring, so you don’t need to paint it”); focus more on drawing fundamentals.
D) Submission format guidance
- Prefer paper drawings if possible.
- If submitting digitally:
- Print digitally drawn images (for most cases mentioned).
- If applying to a Japanese company from overseas, data via the internet is acceptable.
- Include images where fundamental drawing power is easy to understand, especially:
- Full body + background
- A variety of subjects (examples given):
- Cars / bicycles / motorcycles
- Dogs, cats, horses, birds
- Also noted as a “high point”:
- Drawing a background scene involving everyday utensils (example: using knife and fork)
E) Evaluation criteria / weighting (one source’s example)
From a respondent associated with an animation vocational school:
- ~30% Key Animation skill
- ~40% Human body drawing
- Remaining ~30%:
- Rough key animation cleanup
- In-between animation evaluation
They also consider fit for:
- Key animator track
- In-between animator track (separately)
Main disagreement / nuance between sources
-
Tracing/copying
- Some explicitly dislike it; another suggests there are too many weak trace/copy portfolios to rank, but higher-level ranking becomes harder.
-
Pencil vs. digital
- One director viewpoint emphasizes pencil proficiency (traditional Japanese animation).
- Another emphasizes digital acceptability (industry shift).
- Overall guidance: submit both where possible.
-
Character focus
- Some strongly prioritize backgrounds and completed scenes.
- Some caution against only “cool/flashy” work or narrow character types.
Speakers / sources featured
- Animator A (opinion)
- Production Assistant (opinion)
- Animator B (opinion)
- Director (opinion)
- Animator C (opinion)
- Formerly animator (opinion)
- Animator D (opinion)
- Animator E (opinion)
- Animator F (opinion)
- Animator G (opinion)
- “Animation Vocational School” evaluation perspective (described as a source related to graduation/weighting)
- 10 people overall (as stated by the video’s narrator/research summary)
- Video narrator / “My interpretation” commentator (summarizing and interpreting others’ opinions)
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