Video summary

【最新】現環境で絶対覚えるべき最強技5選!これで得点力が倍増!絶対見るべき最強テクニック講座!【eFootball,イーフットボール,イーフト】

Main summary

Key takeaways

Gaming

Storyline (Context)

The video doesn’t follow a traditional narrative storyline. Instead, it’s an eFootball “current environment” technique course where the creator explains that tactic effectiveness can change with game updates (referred to as “environment”/upgrade plates).

So, the guide focuses on the latest meta techniques to improve scoring ability.


Gameplay Highlights & Key Techniques (5 “Must-Learn” Moves)

1) Double Touch + “Double Touch Cancel Shot”

Double touch input:

  • Tap the dash button, then flick the screen in the direction you want to move.
  • Works for straight or diagonal movement.

Cancel concept:

  • During/while performing the double touch, pass or shoot so the double touch is canceled mid-way.

Why it matters:

  • The creator emphasizes the main benefit is to get a clean shooting angle.

Match-use examples mentioned:

  • Suarez receives from Gullit, performs a cancel to create the angle, and scores.
  • Denvel cuts inside and uses the cancel to get a shot angle.
  • A winger scenario where the attacker changes angle to shoot before the keeper reacts.

2) Shot Cancel Acceleration

Shot cancel (feint) definition:

  • The shot power/gauge shows, but you don’t commit to shooting.
  • Instead, you flick to redirect/cancel the action.

How to cancel:

  • After pressing shoot, flick the screen toward the direction you want.
  • Can be used to cancel into directions like backward or a turn around.

Shot cancel acceleration definition:

  • If you perform the shot cancel in the direction of a through-pass / where you’ll move next, the attacker can accelerate forward very quickly.

Match-use examples mentioned:

  • Neymar/Gullit sequence: cancel + accelerate helps the player slip past and reach goal.
  • Dembele → Gullit, then Dembele uses cancel acceleration after a through-pass, bypasses the defender, and scores.

Implied tip:

  • Direction matters—aim the cancel so the drive becomes straighter and faster.

3) Impact Head Cancel (Impact “Stop” / Impact Cancel)

The “impact” is described via a purple gauge.

What it is:

  • A powerful “pretend shot but don’t shoot” mechanic, similar in spirit to a shot-cancel.

How to stop it (execution tip):

  • After triggering the Impact Shot moment, double-tap the left side of the screen twice between activating impact and the real kick/shot.

Where it’s strong:

  • Cutting back in front of the goal for a shot.
  • On the flanks to fake a cross, then carry forward instead.

Match-use examples mentioned:

  • Villa → Rum: uses impact cancel to beat the opponent and score.
  • Clips where the attacker uses impact to break through vertically, get past defenders, and create shot opportunities.
  • A tactical idea: expect opponents to fire strong shots in front of goal—dodge and finish.

4) Impact Pass Cancel (Impact’s Pass Cancel)

Goal:

  • Cancel a planned pass using impact-like timing to mislead defenders.

How to cancel a pass (general):

  • Press pass, then double-tap the left side twice before the teammate’s pass executes.

How the impact pass cancel works (timing):

  • Use flick/tap patterns around the pass button, with the double-tap before the kick to cancel.

Why it’s introduced:

  • It’s harder than standard cancels due to the delay between impact and the kick, but it’s more effective for the fake.

When to use:

  • Building up play: pretend to play a vertical pass, then cut back and pass differently.
  • Near the goal: cancel an impact shot idea, cut inside, and attack.

Match-use examples mentioned:

  • Rice uses an impact pass to get past an opponent and create a shot chance.
  • A sequence involving Rice ↔ Rodry: impact cancel enables vertical driving, breaks down defense, and a forward then scores.
  • Passing into the open center after the opponent shifts due to the fake.

5) Zicra Turn (Zicra Turn / Shot-Cancel Feint Turn)

Requirement:

  • Only players with the Zicra Turn skill can perform it correctly.

What happens without the skill:

  • Non-qualified players (example given: Rodry) will end up triggering/catastrophically causing a counter-attack outcome instead of the intended turn.

How to execute:

  • Similar to the earlier shot cancel:
    • After pressing shoot, flick in the opposite direction relative to your movement/facing to rotate/turn.

Where it’s strongest:

  • In front of the goal when an opponent is defending with the attacker near goal and the defender is “on their back.”
  • Use it to turn around and score, exploiting how defenders get drawn in by the feint.

Match-use examples mentioned:

  • Dembele attacks through center, receives, dribbles past, then scores with an outspin kick (as the type of play the technique supports).
  • A scene where Gullit receives, turns his back, then cancels the shot after the Zicra turn concept.
  • The creator warns this is a common trap position: opponents often get tripped by the turn setup.

Key Strategies / Overarching Tips Emphasized

  • Learn the shot-cancel-based mechanics first, because multiple techniques rely on the core idea: press shoot → flick to cancel/redirect

  • Technique value can change with future major update plates, but these 5 are presented as must-learn for the current environment.

  • Many techniques are designed to:
    • create angles (double touch cancel),
    • generate explosive acceleration (shot cancel acceleration),
    • and exploit defender misreads (impact cancel / pass cancel / Zicra turn).

Gamers / Players Featured (Mentioned at the End / in Video)

  • Suarez
  • Gullit
  • Denvel
  • Shi (spelled “Shi” in subtitles)
  • Neymar
  • Dembele
  • Villa
  • Rum
  • Rice
  • Rodry
  • SIdol / Golmido (mentioned as examples of players/uses)
  • Spinki (mentioned as a location/area reference)
  • Zicra Turn skill players (example given: Rodry cannot perform it properly)

Note: No external websites or media “sources” were cited in the subtitles.

Original video