Video summary
【最新】現環境で絶対覚えるべき最強技5選!これで得点力が倍増!絶対見るべき最強テクニック講座!【eFootball,イーフットボール,イーフト】
Main summary
Key takeaways
Storyline (Context)
The video doesn’t follow a traditional narrative storyline. Instead, it’s an eFootball “current environment” technique course where the creator explains that tactic effectiveness can change with game updates (referred to as “environment”/upgrade plates).
So, the guide focuses on the latest meta techniques to improve scoring ability.
Gameplay Highlights & Key Techniques (5 “Must-Learn” Moves)
1) Double Touch + “Double Touch Cancel Shot”
Double touch input:
- Tap the dash button, then flick the screen in the direction you want to move.
- Works for straight or diagonal movement.
Cancel concept:
- During/while performing the double touch, pass or shoot so the double touch is canceled mid-way.
Why it matters:
- The creator emphasizes the main benefit is to get a clean shooting angle.
Match-use examples mentioned:
- Suarez receives from Gullit, performs a cancel to create the angle, and scores.
- Denvel cuts inside and uses the cancel to get a shot angle.
- A winger scenario where the attacker changes angle to shoot before the keeper reacts.
2) Shot Cancel Acceleration
Shot cancel (feint) definition:
- The shot power/gauge shows, but you don’t commit to shooting.
- Instead, you flick to redirect/cancel the action.
How to cancel:
- After pressing shoot, flick the screen toward the direction you want.
- Can be used to cancel into directions like backward or a turn around.
Shot cancel acceleration definition:
- If you perform the shot cancel in the direction of a through-pass / where you’ll move next, the attacker can accelerate forward very quickly.
Match-use examples mentioned:
- Neymar/Gullit sequence: cancel + accelerate helps the player slip past and reach goal.
- Dembele → Gullit, then Dembele uses cancel acceleration after a through-pass, bypasses the defender, and scores.
Implied tip:
- Direction matters—aim the cancel so the drive becomes straighter and faster.
3) Impact Head Cancel (Impact “Stop” / Impact Cancel)
The “impact” is described via a purple gauge.
What it is:
- A powerful “pretend shot but don’t shoot” mechanic, similar in spirit to a shot-cancel.
How to stop it (execution tip):
- After triggering the Impact Shot moment, double-tap the left side of the screen twice between activating impact and the real kick/shot.
Where it’s strong:
- Cutting back in front of the goal for a shot.
- On the flanks to fake a cross, then carry forward instead.
Match-use examples mentioned:
- Villa → Rum: uses impact cancel to beat the opponent and score.
- Clips where the attacker uses impact to break through vertically, get past defenders, and create shot opportunities.
- A tactical idea: expect opponents to fire strong shots in front of goal—dodge and finish.
4) Impact Pass Cancel (Impact’s Pass Cancel)
Goal:
- Cancel a planned pass using impact-like timing to mislead defenders.
How to cancel a pass (general):
- Press pass, then double-tap the left side twice before the teammate’s pass executes.
How the impact pass cancel works (timing):
- Use flick/tap patterns around the pass button, with the double-tap before the kick to cancel.
Why it’s introduced:
- It’s harder than standard cancels due to the delay between impact and the kick, but it’s more effective for the fake.
When to use:
- Building up play: pretend to play a vertical pass, then cut back and pass differently.
- Near the goal: cancel an impact shot idea, cut inside, and attack.
Match-use examples mentioned:
- Rice uses an impact pass to get past an opponent and create a shot chance.
- A sequence involving Rice ↔ Rodry: impact cancel enables vertical driving, breaks down defense, and a forward then scores.
- Passing into the open center after the opponent shifts due to the fake.
5) Zicra Turn (Zicra Turn / Shot-Cancel Feint Turn)
Requirement:
- Only players with the Zicra Turn skill can perform it correctly.
What happens without the skill:
- Non-qualified players (example given: Rodry) will end up triggering/catastrophically causing a counter-attack outcome instead of the intended turn.
How to execute:
- Similar to the earlier shot cancel:
- After pressing shoot, flick in the opposite direction relative to your movement/facing to rotate/turn.
Where it’s strongest:
- In front of the goal when an opponent is defending with the attacker near goal and the defender is “on their back.”
- Use it to turn around and score, exploiting how defenders get drawn in by the feint.
Match-use examples mentioned:
- Dembele attacks through center, receives, dribbles past, then scores with an outspin kick (as the type of play the technique supports).
- A scene where Gullit receives, turns his back, then cancels the shot after the Zicra turn concept.
- The creator warns this is a common trap position: opponents often get tripped by the turn setup.
Key Strategies / Overarching Tips Emphasized
-
Learn the shot-cancel-based mechanics first, because multiple techniques rely on the core idea: press shoot → flick to cancel/redirect
-
Technique value can change with future major update plates, but these 5 are presented as must-learn for the current environment.
- Many techniques are designed to:
- create angles (double touch cancel),
- generate explosive acceleration (shot cancel acceleration),
- and exploit defender misreads (impact cancel / pass cancel / Zicra turn).
Gamers / Players Featured (Mentioned at the End / in Video)
- Suarez
- Gullit
- Denvel
- Shi (spelled “Shi” in subtitles)
- Neymar
- Dembele
- Villa
- Rum
- Rice
- Rodry
- SIdol / Golmido (mentioned as examples of players/uses)
- Spinki (mentioned as a location/area reference)
- Zicra Turn skill players (example given: Rodry cannot perform it properly)
Note: No external websites or media “sources” were cited in the subtitles.