Video summary
Flydigi Apex 5 - Some mistakes were made...
Main summary
Key takeaways
Product reviewed
Flydigi Apex 5 (compared heavily against Flydigi Apex 4; includes several references to Nintendo’s Pro Controller 2 situation).
Key features mentioned
Ergonomics / shape
- Slightly smaller and slimmer than Apex 4 (feels different when picked up).
- Grip changes at the bottom:
- Apex 4 is more bulky and offers better palm support.
- Apex 5 removes that support, leaving the hand more tense.
New/changed controls
- M5 & M6 return, labeled as LM and RM (described as similar to Apex 2 shortcuts).
- Lacks certain Apex-style additions:
- Still missing sliding buttons and the C/Z buttons (as noted by the reviewer).
- Removable back paddles
- Plastic paddles attach easily, but durability is questioned.
- Back buttons changed to a paddle / raised design
- When paddles are removed, the back button position becomes awkward.
Face buttons / inputs
- ABXY buttons
- Reviewer says they’re slightly softer than traditional controllers.
- Notes ABXY resistance differences across Apex 4 revisions, but says Flydigi kept a preferred resistance on Apex 5.
- Analog sticks
- Smaller than previous model; maintain rough grip texture.
- Backwards compatible: Apex 4 sticks fit on Apex 5.
- Not compatible with stick protectors / ControlFreeks-style accessories anymore (sticks are a mismatch for accessories).
- Stick module described as improved:
- No internal restriction mechanism.
- Shaft touches anti-friction rings → durability good, but “not smooth.”
- D-pad
- Shape changed; switches lighter to press.
- Removable and somewhat backwards compatible, but it won’t work in the older controller.
Triggers
- Thinner + transparent trigger design.
- Release sound issue from Apex 4 is fixed.
- Adaptive triggers:
- Improved; reviewed as finally rivaling Sony.
- Uses Flydigi effects in some games (“standard mode”).
- Uses DualSense-like behavior in others (“DS mode”) and works “flawlessly,” dynamically switching on the fly.
Software + remapping / macro recording
- On-the-go macro recording and remapping via button combos:
- Holding turbo + pressing shortcuts can do what previously required a PC for macros.
- Apex 4 could remap on screen but could not record macros.
- Flydigi app upgrade:
- Profiles: 4 profiles.
- Profile swapping / transfer to Switch mode.
- Advanced options mentioned: joystick dead zones/curves, gyro mapping options, trigger templates, templates support for adaptive triggers, etc.
- PC input limitation:
- Flydigi removed D-input, so gyro access currently relies on Switch mode, with plans for a future update.
Dock (Flydigi Dock)
- Described as “best controller dock of the year.”
- Polished/mirror-like front; dongle slot fits well.
- Extra ports:
- Extra USB-A ports and a USB-C to computer connection.
- Features:
- LCD display with many effects.
- Wake-up on Nintendo Switch (but not fully working for Switch 2 yet).
- Motion controls and a “capture” function button exists, but is glitched:
- Button registers screenshot only; video record fails.
- Dock behaviors:
- Intelligent start, lighting sync, close on shutdown, and power animations.
Pros (as stated)
- Performance / functionality: “best of the best”
- Extra shortcuts (LM/RM) are “amazing.”
- Macro recording + remapping without a PC is a major upgrade.
- Lower latency and improved stick response.
- Improved dongle connection speed/quality.
- D-pad and buttons feel better.
- Adaptive triggers improved and rival Sony, with more games supporting it than DualSense on an Apex controller.
- Trigger experience
- Apex 5 fixes Apex 4’s trigger release sound issue.
- Overall controls quality
- ABXY feel “pleasant and easy to press.”
- D-pad “super responsive.”
- Latency improvement includes analog sticks and buttons.
Cons (as stated)
Ergonomics / comfort problems
- Main complaint: less comfortable for long sessions.
- Switching back to Apex 4 avoids the issue and allows similar playtime without discomfort.
- A “Nintendo Switch 2 Pro Controller” style mistake is referenced:
- Apex 5 is treated as overly slimmed, reducing comfort.
- Specific discomfort mechanism:
- When thumb rests on the A button, the thumb angle becomes more like 90°, causing thumb strain after time.
- Grip bottom removal forces fingers into a more cramped/tense hold; palm support is worse.
Back paddle design drawbacks
- Paddles are plastic and durability is uncertain (though they “seem pretty strong”).
- Back buttons become worse because the button sits awkwardly between finger sections:
- Pressing requires moving the finger backward.
- Less comfortable than Apex 4 where it aligns at the fingertip.
- Even though paddles are removable, removing them leaves that awkward back button position.
Grip texture
- Grip texture changed to something “super rough” (likened to rubberized sandpaper).
- Especially problematic for fighting games / heavy mashing, hurting fingers (reviewer highlights pain around a specific finger area).
Accessory compatibility loss
- Smaller analog sticks mean stick protectors / ControlFreeks-style accessories likely won’t work.
Vibration / rumble issue
- Modern games with more detailed rumble get mistranslated into strong vibrations that can keep vibrating indefinitely.
- Only solution mentioned: turning it off.
Switch 2 compatibility limitations (dock)
- Wake-up works for Switch, not Switch 2 yet.
- Capture/video record is glitched on Switch 2 (screenshot only).
Stick feel / implementation detail
- Stick system is good for durability but “not smooth” due to shaft touching anti-friction rings.
- Reviewer wanted a frictionless restriction mechanism (like nextG features used by others) for smoother feel.
No convenient tension-access design change
- Reviewer wanted a hole on the shell for easier stick tension adjustment.
- A tool is included, but tool storage compartment use is criticized.
User experience notes (how it feels to play)
- Long sessions
- Apex 5 becomes tiring; strain especially noted when using B/A frequently (thumb strain linked to frequent A/B use).
- Game-type sensitivity
- Shooter games: recommended—paddle access reduces reliance on face buttons.
- Fighting games: not pleasant due to rough grip texture during fast mashing.
- RPG / B-heavy gameplay: not pleasant due to ergonomic changes.
Comparisons made
Apex 5 vs Apex 4 (core comparison)
- Apex 5 comfort and back-button ergonomics are worse.
- Apex 4 provides better palm support and a more comfortable bottom grip.
- Apex 4 suffers less from long-session discomfort.
- Apex 4 trigger release sound issue is improved on Apex 5.
- Apex 4 remapping existed, but macro recording required PC; Apex 5 adds on-the-go macro recording.
Apex 5 vs Nintendo’s controllers (ergonomics analogy)
- Reviewer says Apex 5’s reduced size/comfort mirrors a similar mistake Nintendo made with a Switch 2 Pro Controller revision (reduced size → worse comfort).
Ratings / numerical scores
- None given (no score/percentage explicitly mentioned).
Unique points list (all distinct mentions)
- Apex 5 comfort is worse than Apex 4 on long sessions; return to Apex 4 avoids the issue.
- Comfort issue likened to Nintendo’s “Pro Controller 2” smaller-size mistake.
- Apex 5 thumb angle when resting on A button causes strain (90° thumb angle).
- Apex 5 physically feels slimmer/smaller despite not looking much smaller.
- Apex 5 grip bottom support removed → worse palm support → more tense/cramped fingers.
- M5/M6 buttons added back as LM/RM shortcuts.
- Apex 5 lacks sliding buttons and C/Z buttons.
- Removable back paddles: easy to attach; plastic; durability uncertain.
- Paddles are more elevated than back buttons, making sliding finger placement harder.
- Back buttons are worse than Apex 4 when paddles are removed (awkward position; requires finger movement backward).
- On/off switch adjusted (called a pointless update).
- Rubberized grips yellow over time (noted from Apex 4 experience; expected on Apex 5 too).
- Apex 5 grip texture is much rougher than Apex 4 (“rubberized sandpaper”), hurting with mashing.
- ABXY button resistance varies across Apex 4 revisions; reviewer prefers softer; Apex 5 keeps that preference.
- New face buttons feel slightly softer; travel/resistance good; performance same as Apex 4.
- Analog sticks smaller on Apex 5; compatible with Apex 4 (Apex 4 sticks fit Apex 5).
- Analog sticks not compatible with stick protectors/control accessories anymore.
- Easier face plate removal on Apex 5 (remove D-pad only, not sticks/D-pad together).
- Stick module improved somewhat, with durability vs smoothness tradeoffs (shaft touches anti-friction rings).
- Reviewer wants a frictionless restriction mechanism for smoother stick feel.
- Wish for shell hole to adjust stick tension without tool; current tool storage compartment criticized.
- Mobile phone clip changed and won’t work with older versions.
- D-pad shape/switch force changed; D-pad removable; not fully backwards compatible (won’t work in older controller).
- Home/function buttons moved; home is now Fly Digit logo; turbo/function behavior changes.
- Trigger design changed (thinner, transparent).
- Trigger release sound problem on Apex 4 fixed on Apex 5.
- RGB now a single bar on bottom.
- Dock praised as best of the year: polished mirror front, dongle slot, extra USB-A + USB-C.
- Dock LCD display and light effects; intended to fit Apex 5 perfectly; locks in place.
- Dock works on Nintendo Switch: wakes console; motion controls; capture button exists but glitched.
- Switch 2 wake-up not working yet.
- Capture/video recording via dock button glitched: screenshot only; double-tap fails.
- Apex 5 macro recording + remapping on the go via turbo + shortcuts.
- Vibration/rumble mistranslation: strong vibrations can continue indefinitely; only option mentioned is to turn it off.
- Flydigi app still compatible; limited configurability but touch mapper remains key.
- Touch mapper described as best-in-market; mobile games become console-like; motion makes it “feel like cheating.”
- On PC, only X-input currently; D-input removed → gyro access only in switch mode; promise of a future update.
- Stick behaviors: no dead zones, no cardinal snapping; circularity toggle; small outer dead zone; 1,450 steps.
- D-pad described as perfect, responsive, consistent diagonals, center pivot prevents hitting all four.
- Triggers described as precise, with sniper rifle / machine gun modes and simulated trigger lock.
- Macro/remap/turbo shortcut support also works on PC.
- Latency improved dramatically vs Apex 4 (sticks particularly).
- App supports 4 profiles and transfer to switch mode.
- Vibration-based LED lighting effect added.
- App supports button remap, turbo macro recording, mouse buttons mapping, keyboard keys for joystick, curves/dead zones, and circularity changes.
- Gyro mapping can be assigned to joysticks/mouse.
- Trigger settings include templates and GIF upload/playback with GIF speed adjustment.
- Adaptive trigger modes: “standard mode” (Flydigi effects) vs “DS mode” (DualSense-like).
- Fast swap config for quick profile switching using function + face buttons.
- Joystick debounce/accuracy/filtering features; magnetic sensor noise handling.
- Automatic calibration for damaged sticks.
- Rebounce algorithm reduces bounce-back.
- Accuracy setting controls stick resolution; recommended max.
- Dock settings in app: intelligent start, light sync, close on shutdown, battery power animation.
- Disassembly mostly same as Apex 4; flat cable caution.
- Paddle mechanics explained: paddles press a plastic piece that presses a motorboard button.
- Battery capacity: 1,500 mAh.
- Triggers are Hall effect with motor installed; metal pivot for durability.
- Apex 5 face button switches use same kale switches as Apex 4.
- New/updated modules appear reinforced; reviewer couldn’t break the reinforced part like earlier broken Apex 4 parts (durability long-term uncertain).
- Don’t leave controller at max stick tension; a viewer reports spring noise when tightened too much.
- D-pad switches lighter than previous model.
- Internals include black tape to prevent LED light bleed and two antennas at the top.
- Final recommendation depends on game type:
- Best for shooters (paddles + reduced button reliance).
- Not recommended for fighting games (rough grips) and B-heavy RPGs (ergonomics).
Different speaker views / aspects
- Single main reviewer voice dominates; no separate speakers identified.
- External user/view referenced:
- A channel viewer reported that using the controller at maximum tension caused stick spring noise.
Overall verdict / recommendation
- Verdict: The Flydigi Apex 5 is feature-dominant and strong on performance (macros/remapping on the go, improved latency, better triggers/adaptive trigger support, excellent dock), but it’s ergonomically worse than the Apex 4 due to slimmer grip/support, awkward back-button/paddle ergonomics when paddles are removed, and noticeably rougher grips that make long sessions and mashing uncomfortable.
- Recommendation:
- Buy/choose Apex 5 if you mainly play shooters and value added shortcuts + paddles + macro/remap convenience.
- Avoid or reconsider if you play fighting games or B/A-heavy long sessions, or if comfort/accessories matter—Apex 4 is strongly preferred for comfort.