Video summary

What's next for SPACE MARINES? Rumours, Hopes, Theories!

Main summary

Key takeaways

Gaming

Storyline / Narrative Focus

  • The video doesn’t present a new “story” with plot beats. Instead, it frames what’s next for Space Marines in terms of future content from Games Workshop—especially:
    • new characters
    • new units
    • new vehicles
    • dreadnought variants
    • aircraft
  • The goal is to deepen chapter identity and variety on the tabletop.

Gameplay / Range Additions & Highlights (Rumors + Theorycraft)

Rumored / Expected Space Marine Range Expansions (11th Edition Era)

  • New multi-melta / “multi-melta outrider” style weapon options

    • Potentially includes Ridder/Outrider-style customization.
  • More weapon options for bikes

    • Example loadouts mentioned: Vulkan/plasma/melter/flame style combinations.
  • “Captain on a bike” is rumored.

    • Speculation: if captains can ride bikes, perhaps other HQ choices could as well (noting that apothecary, librarian, chaplain already exist on bikes).
  • A brand-new Space Marine Dreadnought rumored to be a Venerable Dreadnought

    • The speaker wants it because the current Venerable Dreadnought scale doesn’t match newer big kits like Redemptor and Brutalis.
    • They hope it becomes a “dreadnought of dreadnoughts,” feeling more ancient/legendary and better proportioned.

Chapter / Character Requests (Theorycraft)

  • The speaker argues GW should add more chapter-specific named characters and unique HQs/units to give chapters more “rule of cool” and more distinct playstyles.

  • Specific characters they want:

    • Pedro Kantor (Crimson Fists)
      • Hope for a new model around Warhammer 40,000’s 40th anniversary and “Crimson Fist love.”
    • Gabriel Seth (Flesh Tearers)
      • Wants a new model for the chapter master.
    • Isidron / “Isidon” (Raptors)
      • Wants love for the Raptors.
  • Broader possibilities they float:

    • Salamanders chapter master/unit ideas (hinted in Operation Imperator), potentially indicating future big Salamanders content.
    • Similar logic for other fan-favorite chapters such as Space Sharks and Minotaurs.

Troops / Elites Ideas (Theorycraft + Design Critique)

  • “Tactical Intercessor squad” reimagining idea

    • They feel the new intercessor direction missed a nostalgia opportunity.
    • Their preferred concept: squad naming and loadouts that echo classic Tactical Space Marines, such as:
      • missile launchers
      • plasma guns
      • heavy bolters
    • They want the look to feel more dynamic with modern pose variety (“more HD”).
  • More Grav weapons / Grav units

    • They argue grav tech is underused.
    • Examples cited as currently limited:
      • a couple Primaris models with grav weapons (e.g., “Tyrannot / Targadon” of Imperial Fists)
      • a Techmarine with a grav pistol
    • They suggest grav-based squads (or versions), like Eradicators with grav weapons, instead of only bolter variants.
  • More “old-school” weaponry in Primaris-like bodies

    • Their general theme is to expand the arsenal by blending older weapon concepts with newer Marine unit aesthetics.

Chapter-Unique Unit Concepts (“Make Chapters Feel Different” Push)

They suggest each major chapter should have at least some exclusive units and/or playstyle tools, for example:

  • Imperial Fists: a boarding-style “shield wall” unit with shield bolters
  • Salamanders: a pyro/melta-flame special unit, potentially including a unique dreadnought variant
  • Raven Guard: an infiltrator sniper unit, potentially with jump-based options
  • White Scars: a chapter-specific bike unit

  • Their argument: even if it’s controversial (some chapters want those tools too), it would make armies more personal and visually/model-wise cooler.

Tanks, Dreadnoughts, Artillery, and Aircraft Requests

Tanks: Scale Updates + Variant Kit Comfort

  • New Rhino (rumored / desired)

    • They believe GW wants to revisit track-based vehicles.
    • They want Rhino and Land Raider redesigns that:
      • keep the core design identity (don’t “change what it is”)
      • upscale to match newer tabletop expectations (Primaris / Redemptor sizing)
      • add optional weapon upgrades (they mention Vulkan-style and grav-cannon-style ideas, plus more dramatic side sponsor weapons)
  • Land Raider redo

    • Described as iconic but a painful build due to older kit fit/assembly issues.
    • If redone, they want modern construction improvements while keeping the original silhouette.

Dreadnought Variants Expansion

  • Beyond the rumored Venerable Dreadnought, they want more dreadnought types, such as:

    • chaplain dreadnought
    • librarian dreadnought (example context includes Blood Angels)
    • weapon-themed dreadnoughts (flame-based, melter variants, etc.)
  • The goal:

    • “all the arsenals you can imagine”
    • more variety
    • more chapter flavor

Heavy Artillery: A New Space Marine Artillery Tank

  • They repeatedly request a new dedicated artillery platform for Marines.
  • They argue Space Marines currently lack true heavy artillery variety.
  • They reference older naming only as a baseline (e.g., Whirlwind).
  • Their preferred direction:
    • something on tracks
    • big
    • capable of bombarding one side of the board

Aircraft Resurgence

  • They love aircraft and argue that across editions they’ve been pushed aside and become less relevant.
  • Wish list:
    • more aircraft in general
    • potentially new aircraft models
    • speculation about Primaris-style flyers (smaller but more adaptable)
  • They emphasize the gameplay vibe:
    • aerial support
    • dive bombing
    • bombing runs
    • fast tactical value

Sources / Gamers Mentioned

  • Varak (the speaker/creator)
  • Luke (mentioned as “just like Luke,” but no channel/name details provided)
  • No other named external sources are explicitly credited in the subtitles.

Original video