Video summary

GTA Online: La Coureuse In Depth Guide (This Car Has Some Issues...)

Main summary

Key takeaways

Gaming

Storyline / Context

  • This is an in-depth GTA Online guide about the newly released Panot (La karoo / “Panat” as referenced in subtitles).
  • It focuses on:
    • What the car does well
    • What’s problematic
    • Most importantly: bugs with its electric HSW performance in Free Mode.

Gameplay / Gameplay-Related Highlights

Purchase cost & where to get upgrades

  • Base cost: just under $2,000,000
  • GTA+ option: If you have GTA+, you can claim it for free from Legendary Motorsport / “Evod car club” (as phrased in subtitles).
  • Recommended GTA+ version: it already includes the $800k HSW upgrade.
  • Additional customization (with an Agency):
    • Customize the car there to add defense tech, such as:
      • Lock-on jammer
      • Remote control unit
  • The car is described as MightyTek eligible, which provides more armor than standard cars, even without a manual armor upgrade.

Armor mechanics (key info / effective trick)

  • The vehicle is an electric vehicle, which the video claims results in increased armor vs non-homing rocket explosives.
  • Approximate protection values given:
    • 3 RPGs
    • 3 homing rockets
    • 3 sticky bombs
    • 6 railgun shots
    • 7 explosive rounds
  • Windows and rear louvers:
    • Louvers can cover rear windows but do not stop bullet damage to the rear window.
    • Windows are stated to provide no bullet protection—only explosive protection applies.

“Quirk” that provides extra armor via a customization order

  • The video claims the game’s armor code is reused from other HSW/MightyTek chassis upgrades.
  • It explains an exploit/quirk:
    • If you equip a specific first interior upgrade (“white fukuru sun strip” / “sun strip” mentioned), the car gains armor as if you selected the armor plating class upgrade.
  • Result (as stated) with that setup:
    • 12 RPGs
    • 12 homing rockets
    • 12 sticky bombs
    • 20 railgun shots
    • 30 explosive rounds
  • If no occupant is in the vehicle, those numbers are said to be halved.

Weapon usage note

  • With that armor setup (sun strip trick + MightyTek behavior):
    • Drive-by weapons are allowed (not disabled).
    • The video attributes this to how the armor is “classified” behind the scenes.

Customization quirks and fixes

  • Spoiler removal trick
    • If you don’t like spoiler options:
      • Buy a spoiler, then flip it back and forth until the spoiler disappears on the “stock” option.
  • Pulsating front light bar bug
    • Back light bar pulses only red and can’t be changed.
    • The front pulsing light exists, but:
      • It may appear very dim/dark by default (tied to accent/dashboard color).
      • The animation can look like low FPS unless you set colors appropriately.
    • Workaround:
      • Merge/glitch the car with another vehicle that has the desired accent/dashboard color, or
      • Buy a car that already has the correct merged setting.

Strategies / Key Tips

  • For survivability
    • Use MightyTek eligibility plus the sun strip (white fukuru sun strip / first sun strip in category) to gain extra explosive resistance.
    • Accept that bullets still work—don’t rely on windows/louvers for gunfire defense.
  • For aesthetics (and functionality clarity)
    • Use the spoiler toggle glitch if you want a cleaner look.
    • If you want the front light bar to look right, you’ll likely need a merge/glitch workflow.

Major Issue Covered: Electric HSW performance seems bugged in Free Mode

The guide’s biggest “problem” section argues that HSW electric cars can lose or inconsistently apply their HSW upgrade performance after spawning, while driving, or under Free Mode conditions.

What the video claims happens

  • Performance tests against the same cars produce wildly different outcomes depending on when the Panat is recalled/spawned.
  • The narrator suggests:
    • The Panot/Locker Room (“locker room” car is repeatedly referenced) and the Buffalo EVX show inconsistent behavior.
    • Sometimes one player’s car is effectively “nerfed,” other times “buffed,” without any mod-shop changes.

Testing pattern described (comparative logic; no full step-by-step)

  • Test 1 vs Virtue
    • Panat expected to be faster (~20 mph advantage), but it nearly can’t gain.
  • Test 2 vs Buffalo EVX
    • Narrator gets heavily beaten even with both vehicles fully upgraded (HSW max).
  • Recalling/recertifying
    • Narrator recalls the car, retests, and now the results flip (narrator catches up and sometimes beats EVX).
  • Additional retests
    • Results continue to swap, implying one car’s HSW may effectively “not apply” consistently.

Conclusion / practical warning

  • The narrator advises viewers to:
    • Pay attention to your HSW electric car performance in Free Mode
    • If it feels off, it may be due to HSW electric bugs, not player skill or damage.
  • It’s specifically stated that ordinary driving damage is not believed to explain the performance swings.

Featured gamers / sources

  • ExpressVPN (sponsor / link mentioned: expressvpn.com/gillymaster)
  • Andercrafter
  • Xenon Blaze
  • Sky
  • Brophy
    • Linked in description; referenced as the source for racing performance/comparison
  • The video does not clearly list additional named gamers beyond those above.

Original video