Video summary

Grand Theft Auto Liberty City Stories Review

Main summary

Key takeaways

Gaming

Storyline (What the Game Is About)

  • Grand Theft Auto: Liberty City Stories is set back in Liberty City, building on the familiar locations and vibe from GTA III, but with a more developed story and stronger characters.
  • The player follows Tony in a largely absurd, darkly humorous narrative where his mother becomes a central, unusually cruel antagonist who pushes him despite—indeed, because of—his perceived weakness.
  • The video highlights the mother’s bizarre, escalating ruthlessness, including ordering the murder of her own son, framing Tony’s control of the city as both survival and submission to her worldview.
  • A standout point is the game’s cast of weird, memorable characters and its spot-on humor, including an early introduction of JD in an especially outrageous way (as described in the subtitles).

Gameplay Highlights

Mission Variety

  • Mission variety is a major strength:
    • While there are still many driving/travel tasks, Liberty City Stories adds numerous missions that break the “drive there, pick up, drive back” pattern more often than GTA III.
    • The video specifically calls out missions involving boats, moving around the city performing multiple objectives in one mission, and fighting helicopters.

Big Set-Piece Moments

  • The reviewer describes at least one extremely cinematic mission involving going underground, blowing up tunnels, and causing a dramatic citywide aftermath (including burning cars falling and crushing people).

Combat/Controls Feel Dated but Intense

  • The game is described as hard and unforgiving, with setbacks sending you to the hospital rather than quick mission restarts.
  • Combat is characterized as punishing and sometimes close to “turn-based” in rhythm: you often wait for targets to stop firing, shoot, and then suddenly more enemies engage and can kill you quickly.

Key Strategies / Tips Mentioned

  • Be cautious with mistakes: the game punishes failures heavily (hospital penalty), so playing more carefully matters a lot.
  • Expect unreliable aiming:
    • The reviewer says auto-aim frequently misfires, locking onto the wrong target or failing even when enemies are close.
    • Free aiming exists, but the reviewer couldn’t aim accurately, making combat more difficult than it should be.

Technical / Gameplay Issues the Reviewer Notes

Difficulty and Length

  • The game is stated to have 70 mandatory missions.
  • The reviewer calls it longer than GTA III and Vice City, though shorter than San Andreas.
  • They emphasize it’s more difficult than GTA III and Vice City, especially on PSP (they suggest PSP-only completion would be extremely painful).

Steering and Aiming Problems

  • Steering feels outdated.
  • Auto-aim is described as finicky and inaccurate, sometimes locking incorrectly.
  • Enemies/objects are said to have extended hitboxes / invisible walls, where you may not be able to hit what you intend.

NPC Driving Aggression

  • Other drivers feel more aggressive, repeatedly trying to swerve or ram the player, which can make driving/escape sections more irritating and harder.

Vehicle Handling Improvements (A Positive)

  • Despite the “outdated” steering, the reviewer also credits improved car handling versus GTA III.
  • Cars are described as having more stamina, not exploding from every minor impact like in GTA III.

Overall Conclusion from the Video

  • The reviewer says Liberty City Stories far exceeded expectations, calling it one of the best versions of the GTA III experience, mainly due to:
    • better storytelling
    • a stronger cast
    • more varied mission design
    • improved car handling
  • Main downsides are unreliable aiming, dated combat/controls, very punishing failures, and annoying aggressive NPC driving.

Gamers / Sources Featured at the End

  • No other gamers, publications, or external sources are featured in the provided subtitles.

Original video