Video summary
Grand Theft Auto Liberty City Stories Review
Main summary
Key takeaways
Storyline (What the Game Is About)
- Grand Theft Auto: Liberty City Stories is set back in Liberty City, building on the familiar locations and vibe from GTA III, but with a more developed story and stronger characters.
- The player follows Tony in a largely absurd, darkly humorous narrative where his mother becomes a central, unusually cruel antagonist who pushes him despite—indeed, because of—his perceived weakness.
- The video highlights the mother’s bizarre, escalating ruthlessness, including ordering the murder of her own son, framing Tony’s control of the city as both survival and submission to her worldview.
- A standout point is the game’s cast of weird, memorable characters and its spot-on humor, including an early introduction of JD in an especially outrageous way (as described in the subtitles).
Gameplay Highlights
Mission Variety
- Mission variety is a major strength:
- While there are still many driving/travel tasks, Liberty City Stories adds numerous missions that break the “drive there, pick up, drive back” pattern more often than GTA III.
- The video specifically calls out missions involving boats, moving around the city performing multiple objectives in one mission, and fighting helicopters.
Big Set-Piece Moments
- The reviewer describes at least one extremely cinematic mission involving going underground, blowing up tunnels, and causing a dramatic citywide aftermath (including burning cars falling and crushing people).
Combat/Controls Feel Dated but Intense
- The game is described as hard and unforgiving, with setbacks sending you to the hospital rather than quick mission restarts.
- Combat is characterized as punishing and sometimes close to “turn-based” in rhythm: you often wait for targets to stop firing, shoot, and then suddenly more enemies engage and can kill you quickly.
Key Strategies / Tips Mentioned
- Be cautious with mistakes: the game punishes failures heavily (hospital penalty), so playing more carefully matters a lot.
- Expect unreliable aiming:
- The reviewer says auto-aim frequently misfires, locking onto the wrong target or failing even when enemies are close.
- Free aiming exists, but the reviewer couldn’t aim accurately, making combat more difficult than it should be.
Technical / Gameplay Issues the Reviewer Notes
Difficulty and Length
- The game is stated to have 70 mandatory missions.
- The reviewer calls it longer than GTA III and Vice City, though shorter than San Andreas.
- They emphasize it’s more difficult than GTA III and Vice City, especially on PSP (they suggest PSP-only completion would be extremely painful).
Steering and Aiming Problems
- Steering feels outdated.
- Auto-aim is described as finicky and inaccurate, sometimes locking incorrectly.
- Enemies/objects are said to have extended hitboxes / invisible walls, where you may not be able to hit what you intend.
NPC Driving Aggression
- Other drivers feel more aggressive, repeatedly trying to swerve or ram the player, which can make driving/escape sections more irritating and harder.
Vehicle Handling Improvements (A Positive)
- Despite the “outdated” steering, the reviewer also credits improved car handling versus GTA III.
- Cars are described as having more stamina, not exploding from every minor impact like in GTA III.
Overall Conclusion from the Video
- The reviewer says Liberty City Stories far exceeded expectations, calling it one of the best versions of the GTA III experience, mainly due to:
- better storytelling
- a stronger cast
- more varied mission design
- improved car handling
- Main downsides are unreliable aiming, dated combat/controls, very punishing failures, and annoying aggressive NPC driving.
Gamers / Sources Featured at the End
- No other gamers, publications, or external sources are featured in the provided subtitles.