Video summary
I Played Deadlock on the PS4. It's as bad as it Sounds.
Main summary
Key takeaways
Summary (technological focus)
- Context / Goal: The creator attempts to run Valve’s Deadlock (a multiplayer, early-development game) on a modded PS4. Deadlock is launched via Steam Play/Proton rather than native Linux support.
Hardware / storage changes for performance
- The PS4 typically uses a spinning hard drive. To improve responsiveness, the creator installs a 512GB Micron SATA SSD internally.
- For the PS4 Linux setup, they copy/install the Linux kernel/initrd/ramdisk onto the internal SSD using a script flow (including a reference to
linux_hd.sh).
Jailbreak method improvements (stability + automation)
Instead of a manual website/flash-drive-based jailbreak process (often unreliable and requiring reactivation after power cycles), they use a more automated approach:
- Tooling: A Raspberry Pi 4B running a PPPoE / “PPpone” jailbreak server.
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Network-triggered exploit: The PS4 sends an Ethernet exploit trigger on boot until jailbreak completes, reducing repetitive manual steps and improving success rate.
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Requirements / constraints:
- The PS4 system software version must be 11 or lower.
- They reference the “modded Warfare” YouTube channel for related installation/jailbreak guidance.
Linux environment variations
- They test different Linux distros/configurations (including Fedora, and earlier PS4 Linux install attempts).
- They address a UI issue by adjusting Steam interface-related settings—specifically enabling the “last” option in Steam’s interface settings.
Deadlock launch / performance strategy
- They use Steam Big Picture Mode and configure launch options.
- Resolution is tuned aggressively for performance:
- Starts around 144p
- Also tests 360p, 720p, and later 540p
- They attempt to influence the graphics API path:
- Proton is required
- They try to use Vulkan to reduce CPU overhead (likely to avoid some DXVK-related costs)
Performance results:
- FPS is often limited to single digits, depending on match type and settings.
- They observe long reboot penalties—about 20 minutes after a crash/reboot.
Critical system-level fix: enabling Linux swap to prevent RAM exhaustion
A key turning point is identifying that Linux had no swap space, causing the system to crash as RAM usage approached limits.
- They create/enable a swap file on the SSD (raising it up to 16GB swap).
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They tune swap behavior via:
vm.swappiness = 100This forces the system to use swap more actively to avoid OOM/lockups.
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This swap setup is presented as the change that allows Deadlock to become functional on the PS4.
In-game testing modes and outcomes
Primary test modes:
- Sandbox mode
- Private bot matches
Later tests:
- Public bot matches, but performance/responsiveness are described as extremely poor (around ~5 seconds per frame).
Observed issues:
- Visual glitches/horizontal lines.
- Instability increases at higher resolutions.
- They note resolution changes mid-game may be possible at least briefly without immediate full crash.
Attempt on PS4 Pro as additional comparison
- They repeat the install approach on a PS4 Pro and try Deadlock again.
- Performance is mixed and mostly worse at higher settings:
- Attempts at more “native” 1080p lead to extreme FPS drops
- They revert to very low render scales (around ~540p)
- Eventually the system/game becomes unrecoverably frozen:
- No meaningful task manager updates
- Cursor remains, but UI does not respond
Key “review / guide / tutorial” takeaways embedded in the video
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More reliable jailbreak/boot exploit: Use a Raspberry Pi 4B over Ethernet to trigger the jailbreak, avoiding manual website + flash drive steps.
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Internal Linux install flow: Use scripts and copy kernel/ramdisk/VRAM payloads onto the internal SSD.
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Performance guidance for constrained Linux/Proton setups:
- Prefer Vulkan via launch options where possible (even when using Proton)
- Start with very low resolutions and render scalars
- Add swap space and tune
vm.swappinessto prevent RAM-induced crashes
Main speakers / sources
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Main speaker: The YouTube creator/host narrating and performing the PS4/PS4 Pro installs and testing.
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Named external source for setup: “modded Warfare” (referenced for jailbreaking/install details).