Video summary
Забудьте Genshin: miHoYo создают реальный SAO
Main summary
Key takeaways
Technological/business thesis of the video
- The speaker argues that miHoYo (Mihuyo) is positioning itself to build a “real SAO”-style virtual world.
- This isn’t presented as a single game project, but as a portfolio strategy spanning:
- AI
- XR
- Brain-computer interfaces (BCI)
- Robotics
- Social “digital people”
- Space infrastructure
- Fusion energy
- The company slogan “Technotaku: Save the World” is framed as more than marketing—investments are presented as steps toward a large-scale virtual environment by ~2030, aiming at up to 1 billion users (with the timing itself questioned in the video).
Key investments / product directions mentioned (technologies & features)
1) AI as both a dev tool and part of the game world
- miHoYo’s separate investment unit has invested in 27+ companies/projects.
- Artificial intelligence
- miHoYo participated early (angel round) in MiniMax, described as producing model technology comparable to OpenAI-style GPT systems.
- Claim: MiniMax tech is reportedly used in miHoYo games for NPC dialogue and game content generation.
- The video suggests AI won’t only speed development (quests, graphics, animation), but will become embedded into gameplay systems.
2) Virtual companions / interactive desktop avatars (review + shutdown details)
“Bisai Olivia Lin” (2026 test product)
- Described as a virtual companion (not a traditional game):
- Chat with “Olivia”
- Write letters
- Download media
- Use as live wallpaper
- Reported positive reviews, but:
- The online service was shut down in < 2 months
- An offline/stripped version remains
- It’s also said to be unavailable on Steam
- The speaker interprets this as likely a field test for something bigger.
Earlier “Lumi” desktop version
- Also described as a virtual girl / YouTuber.
- Involves:
- Motion capture
- Clothing physics
- Voice acting
Overall point: miHoYo experimented first with character rendering, then with interaction quality (communication/music/letters), likely refining behavior through real user interaction.
3) Game design with AI-driven worlds (example: “Ped Planet”)
- “Ped Planet” is presented as an Animal Crossing–like experience:
- Players create a character
- Land on a randomly generated planet
- Communicate with characters
- Use an assistant
- The video emphasizes that AI may influence not only the dev pipeline, but also the game world itself:
- quests
- NPC behavior
- content generation
4) XR (“eyes”): investing in the tech stack for VR/AR/MR + displays
- XR is defined as including:
- Virtual reality
- Augmented reality
- Mixed reality
- miHoYo is described as investing across the XR stack:
- Fund investing in AR technologies (created in 2022 with others)
- Grav XR (invested a year later), developing XR device chips
- Rayoff (spelled ambiguously in subtitles): miniature micro-LED displays for AR glasses
- Highlighted goal: solving XR’s core constraint—devices must be powerful yet small/light.
5) BCI (“brain control”): reading thoughts/state without implanted chips (plus clinical research claims)
- BCI (brain-computer interface): translating brain activity into computer commands.
- miHoYo created an internal research team in 2018 (“Antientropy” mentioned).
- 2021: joint lab with Shanghai Jiao Tong University and Ruijin Hospital for BCI development and clinical use.
The video claims work includes:
- Neuromodulation for treatment-resistant depression
- An “emotional X-ray” approach using non-invasive measurement:
- No skull opening
- No implanted chip
- Based on eye-movement data and other physiological signals to assess depression/anxiety
- Developing a large-scale brain model:
- A neural network trained on large brain-activity datasets to find patterns
A quoted professor/director says miHoYo plans to collect interactive data for future games and mentions speculative applications like:
- A game adapting to a patient’s emotional state
- A home robot that monitors condition, supports doctors, and interacts based on user state
6) Robots: “one brain, many forms”
- 2024 investment: miHoYo invests in Sni 2 (robot company).
- Concept: “one brain, many forms”
- One control system adapted across:
- robotic arms
- mobile platforms
- humanoids
- One control system adapted across:
- Applications mentioned:
- production
- warehouses
- logistics
- everyday tasks
- Video narrative: miHoYo is moving from AI for virtual understanding → AI for acting in the real world (robot presence/monitoring).
7) “People” for the world: social metaverse avatars and digital twins (Soul)
- 2021 investment: ~$89M into Soul (social network using virtual avatars instead of real photos).
- Soul described as a social metaverse using AI to find people with similar interests.
- Mentioned features/claims:
- Soul X model (focused on brains and empathy)
- Understands emotions/interests/context of conversation
- “Digital twin” function:
- learns from user posts/correspondence to mimic communication style
- generates a virtual version with avatar/character/voice
- “Flad and Flash Talk technologies” (names unclear due to subtitles):
- avatar can gain a body
- speak/move in real time
- Soul X model (focused on brains and empathy)
8) Connecting everyone: space launches + infrastructure (Warace / rockets)
- 2022 investment: miHoYo invests in Warace, a private space company.
- Warace described as enabling:
- cheaper/more frequent satellite and cargo launches via reusable rockets
- Gravity 1 already launched satellites
- future Gravity 2 and Gravity 3 for tens of tons to orbit
- Video claims this could help miHoYo:
- launch satellites
- build infrastructure to support the virtual world (including “better ping”/latency)
9) Powering it all: thermonuclear fusion energy (Energy Singularity)
- Problem stated: virtual-world infrastructure consumes huge energy.
- Early 2022 investment in Energy Singularity (fusion reactor development).
- Explained distinction:
- Fusion (thermonuclear) framed as safer than fission due to different accident risk profiles.
- Subtitles mention:
- experimental HH70 fusion reactor:
- plasma maintained > 22 minutes using plasma control
- next HH170:
- expected to be closer to commercial fusion power for grid electricity
- experimental HH70 fusion reactor:
Conclusion / overall argument
- The video cannot confirm the timing claim (“1 billion users by 2030” is described as extremely ambitious), but argues miHoYo is assembling a complete “puzzle”:
- AI = brain/world intelligence
- XR/AR glasses = eyes/entry point
- BCI/emotional sensing = adapt the world to user state
- Robots = real-world monitoring/interaction
- Soul-like tech = social connections via digital people
- Rockets/satellites = connectivity infrastructure
- Fusion = power supply
Main speakers / sources
- Main source: a single unnamed narrator (subtitles don’t identify a specific interviewer).
- Referenced people:
- Liu Baulian — professor/university director of the referenced lab (quoted about collecting interactive data and potential game/robot applications).
- Companies/organizations mentioned as sources of tech:
- miHoYo investment unit
- MiniMax, Soul, Grav XR, Rayoff, Sni 2, Warace, Energy Singularity
- partners Shanghai Jiao Tong University and Ruijin Hospital
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