Video summary

Забудьте Genshin: miHoYo создают реальный SAO

Main summary

Key takeaways

Technology

Technological/business thesis of the video

  • The speaker argues that miHoYo (Mihuyo) is positioning itself to build a “real SAO”-style virtual world.
  • This isn’t presented as a single game project, but as a portfolio strategy spanning:
    • AI
    • XR
    • Brain-computer interfaces (BCI)
    • Robotics
    • Social “digital people”
    • Space infrastructure
    • Fusion energy
  • The company slogan “Technotaku: Save the World” is framed as more than marketing—investments are presented as steps toward a large-scale virtual environment by ~2030, aiming at up to 1 billion users (with the timing itself questioned in the video).

Key investments / product directions mentioned (technologies & features)

1) AI as both a dev tool and part of the game world

  • miHoYo’s separate investment unit has invested in 27+ companies/projects.
  • Artificial intelligence
    • miHoYo participated early (angel round) in MiniMax, described as producing model technology comparable to OpenAI-style GPT systems.
    • Claim: MiniMax tech is reportedly used in miHoYo games for NPC dialogue and game content generation.
  • The video suggests AI won’t only speed development (quests, graphics, animation), but will become embedded into gameplay systems.

2) Virtual companions / interactive desktop avatars (review + shutdown details)

“Bisai Olivia Lin” (2026 test product)

  • Described as a virtual companion (not a traditional game):
    • Chat with “Olivia”
    • Write letters
    • Download media
    • Use as live wallpaper
  • Reported positive reviews, but:
    • The online service was shut down in < 2 months
    • An offline/stripped version remains
    • It’s also said to be unavailable on Steam
  • The speaker interprets this as likely a field test for something bigger.

Earlier “Lumi” desktop version

  • Also described as a virtual girl / YouTuber.
  • Involves:
    • Motion capture
    • Clothing physics
    • Voice acting

Overall point: miHoYo experimented first with character rendering, then with interaction quality (communication/music/letters), likely refining behavior through real user interaction.


3) Game design with AI-driven worlds (example: “Ped Planet”)

  • “Ped Planet” is presented as an Animal Crossing–like experience:
    • Players create a character
    • Land on a randomly generated planet
    • Communicate with characters
    • Use an assistant
  • The video emphasizes that AI may influence not only the dev pipeline, but also the game world itself:
    • quests
    • NPC behavior
    • content generation

4) XR (“eyes”): investing in the tech stack for VR/AR/MR + displays

  • XR is defined as including:
    • Virtual reality
    • Augmented reality
    • Mixed reality
  • miHoYo is described as investing across the XR stack:
    • Fund investing in AR technologies (created in 2022 with others)
    • Grav XR (invested a year later), developing XR device chips
    • Rayoff (spelled ambiguously in subtitles): miniature micro-LED displays for AR glasses
  • Highlighted goal: solving XR’s core constraint—devices must be powerful yet small/light.

5) BCI (“brain control”): reading thoughts/state without implanted chips (plus clinical research claims)

  • BCI (brain-computer interface): translating brain activity into computer commands.
  • miHoYo created an internal research team in 2018 (“Antientropy” mentioned).
  • 2021: joint lab with Shanghai Jiao Tong University and Ruijin Hospital for BCI development and clinical use.

The video claims work includes:

  • Neuromodulation for treatment-resistant depression
  • An “emotional X-ray” approach using non-invasive measurement:
    • No skull opening
    • No implanted chip
    • Based on eye-movement data and other physiological signals to assess depression/anxiety
  • Developing a large-scale brain model:
    • A neural network trained on large brain-activity datasets to find patterns

A quoted professor/director says miHoYo plans to collect interactive data for future games and mentions speculative applications like:

  • A game adapting to a patient’s emotional state
  • A home robot that monitors condition, supports doctors, and interacts based on user state

6) Robots: “one brain, many forms”

  • 2024 investment: miHoYo invests in Sni 2 (robot company).
  • Concept: “one brain, many forms”
    • One control system adapted across:
      • robotic arms
      • mobile platforms
      • humanoids
  • Applications mentioned:
    • production
    • warehouses
    • logistics
    • everyday tasks
  • Video narrative: miHoYo is moving from AI for virtual understanding → AI for acting in the real world (robot presence/monitoring).

7) “People” for the world: social metaverse avatars and digital twins (Soul)

  • 2021 investment: ~$89M into Soul (social network using virtual avatars instead of real photos).
  • Soul described as a social metaverse using AI to find people with similar interests.
  • Mentioned features/claims:
    • Soul X model (focused on brains and empathy)
      • Understands emotions/interests/context of conversation
      • “Digital twin” function:
        • learns from user posts/correspondence to mimic communication style
        • generates a virtual version with avatar/character/voice
    • “Flad and Flash Talk technologies” (names unclear due to subtitles):
      • avatar can gain a body
      • speak/move in real time

8) Connecting everyone: space launches + infrastructure (Warace / rockets)

  • 2022 investment: miHoYo invests in Warace, a private space company.
  • Warace described as enabling:
    • cheaper/more frequent satellite and cargo launches via reusable rockets
    • Gravity 1 already launched satellites
    • future Gravity 2 and Gravity 3 for tens of tons to orbit
  • Video claims this could help miHoYo:
    • launch satellites
    • build infrastructure to support the virtual world (including “better ping”/latency)

9) Powering it all: thermonuclear fusion energy (Energy Singularity)

  • Problem stated: virtual-world infrastructure consumes huge energy.
  • Early 2022 investment in Energy Singularity (fusion reactor development).
  • Explained distinction:
    • Fusion (thermonuclear) framed as safer than fission due to different accident risk profiles.
  • Subtitles mention:
    • experimental HH70 fusion reactor:
      • plasma maintained > 22 minutes using plasma control
    • next HH170:
      • expected to be closer to commercial fusion power for grid electricity

Conclusion / overall argument

  • The video cannot confirm the timing claim (“1 billion users by 2030” is described as extremely ambitious), but argues miHoYo is assembling a complete “puzzle”:
    • AI = brain/world intelligence
    • XR/AR glasses = eyes/entry point
    • BCI/emotional sensing = adapt the world to user state
    • Robots = real-world monitoring/interaction
    • Soul-like tech = social connections via digital people
    • Rockets/satellites = connectivity infrastructure
    • Fusion = power supply

Main speakers / sources

  • Main source: a single unnamed narrator (subtitles don’t identify a specific interviewer).
  • Referenced people:
    • Liu Baulian — professor/university director of the referenced lab (quoted about collecting interactive data and potential game/robot applications).
  • Companies/organizations mentioned as sources of tech:
    • miHoYo investment unit
    • MiniMax, Soul, Grav XR, Rayoff, Sni 2, Warace, Energy Singularity
    • partners Shanghai Jiao Tong University and Ruijin Hospital

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