Video summary

LIVE | Brewing Growth Potions & Unlocking the Next Alchemy Tier! | Alchemy Factory Gameplay

Main summary

Key takeaways

Gaming

Stream overview

The goal of the live Alchemy Factory stream was to research and produce Growth Potions to unlock tier 7 of the research tree and gain new alchemy items/recipes.

Main outcome: Growth Potions were researched and produced (100 potions delivered during stream), unlocking Tier 7 and new tech: Advanced Blender, Paradox Crucible (thermal extractor), and Advanced Shaper.

What the streamer was doing / story progress

  • Returned to a base that already had factories for pocket watches and malachite (referred to as “Malikite”), plus a cauldron-produced black powder feeding the factory.
  • Focused on researching and producing Growth Potions to unlock new alchemy tier 7 items and recipes.
  • After making Growth Potions, began testing next-tier possibilities (Oblivion/Vitality essences, blast potions, brandy) and new equipment.

Gameplay highlights & systems used

  • Built a production line for Growth Potions using an Advanced Blender.
  • Set up ingredient production lines:
    • Chamomile (nursery → grinder)
    • Clay (charcoal powder + sand → clay powder)
    • Brine (salt → extractor)
  • Chose rock-salt → salt + sand route via stone crushers; simpler to implement despite sand byproduct and cost.
  • Managed belt capacity and money flow (changed gold-coin stack sizes on belts to 1 to improve distribution).
  • Used cannons/catapults/hoppers to move goods to storefronts; discussed pros/cons vs. dedicated conveyor logistic halls.
  • Used trash/cleanup chests to dispose of excess sand/byproduct and avoid backups.
  • Explored the Paradox Crucible (turns materials into Oblivion Essence) and observed paradox relationships between Vitality and Oblivion essences. Tested crucible input speeds (steel inputs produced faster Oblivion Essence than wood).
  • Noted the cauldron system is powerful but has hundreds of recipe permutations — useful but potentially overwhelming.

Key recipes & resource ratios (practical numbers used)

  • Growth Potion ingredients: chamomile (powder), clay powder, and brine (salt-derived).
  • Brine objective: 2,400 brine total for the project.
  • Salt requirement: 120 salt/min → decided to build four stone crushers producing salt.
  • Chamomile: nursery output ≈ 36/min each → used two nurseries to exceed a 60/min requirement.
  • Clay: required significant sand; used sand-production blueprints and grinders to make clay powder.
  • Charcoal powder: required for clay & salt recipes — used existing charcoal blueprint and one grinder (one grinder matched needs).
  • Belt throughput reference: belt capacity = 180 (important for splitting and avoiding overload).
  • Growth potion production rate planned: ~30 potions/min (slightly overbuilt to avoid shortages but kept factory smallish to limit waste/backups).

Practical build steps / setup (applied during stream)

  1. Research Advanced Blender and place it for the Growth Potion recipe.
  2. Build salt/brine line:
    • Place stone crushers (4 crushers for 120 salt/min).
    • Use a splitter + filter to separate sand and salt (e.g., top = sand, bottom = salt).
    • Route salt into extractors to make brine.
  3. Build clay line:
    • Produce sand (sand factories), refine to sand → combine with charcoal powder in grinders to make clay powder.
  4. Build chamomile line:
    • Place nursery(s) with fertilizer input; grind chamomile into powder.
  5. Produce charcoal powder via existing charcoal blueprint; route into clay/salt lines as required.
  6. Use hoppers/cannons/catapults to deliver Growth Potions to storefront shelves and dispatch portals.
  7. Add trash bins for unwanted sand/byproduct to avoid production backups.
  8. Adjust coin-stack settings on belts (from stacks of 5 to stacks of 1) to improve money flow.

Strategies, tips, and lessons learned

  • Keep dedicated storage where possible. If a shared storage slot can be overwritten (due to belt dips), you may need to overproduce an item to prevent replacement.
  • Reducing gold-coin stack size on belts (e.g., to 1 coin per stack) improves coin distribution and reduces bottlenecks for multiple buyers/factories.
  • Rock salt → salt + sand is a compact, fast salt source, but plan for sand byproduct and monetary costs.
  • Use filters and splitters to prioritize sand vs. salt routing, and always check belt capacity to avoid overloads.
  • Trim unnecessary overproduction — excess goods cause storage backups and money/fluid flow issues.
  • Growth Potions are extremely effective as fertilizer (very high fertility value) and can replace or augment fertilizer systems, but they are resource-expensive.
  • The cauldron is flexible but has many recipe permutations; a curated in-game recipe book or external calculators are helpful for planning.
  • Consider a dedicated logistics corridor (conveyor halls) for long-term neatness, but retrofitting a large factory is time-consuming.

Future / next-step techs considered

  • Blast potions and paradox systems (Oblivion/Vitality essences) — require the Paradox Crucible and inputs like black powder and brandy.
  • Black powder production needs limestone/limewater and sulfur — will need additional smelting/extraction or cauldron recipes to support the blast potion branch.
  • Paradox Crucible tests showed higher-value inputs (e.g., steel) produce Oblivion Essence faster than lower-value inputs (e.g., wood).

Stream/production notes and QoL requests

  • Streamer requested in-game daily money reports (daily earnings history) — current stats show items sold but not a simple daily income view.
  • Prefers a simpler cauldron recipe UI or curated “best” recipes to reduce overwhelm.
  • Mentioned multitarget streaming (YouTube + Twitch) and using a link hub for channel links.

Shoutouts / people mentioned

  • King (chat)
  • V Vash Patel (subscriber shoutout)
  • Gallon (chat)
  • Lydia (chat)
  • Streamer noted the community Discord and both YouTube and Twitch as places people share factory builds and ideas.

End result

  • Growth Potions researched and produced; 100 potions delivered during the stream.
  • Tier 7 unlocked and new tech/recipes available (Advanced Blender, Paradox Crucible, Advanced Shaper).
  • Several working production lines built: salt/brine, sand, clay, chamomile, charcoal.
  • Follow-up challenges outlined: setting up black powder / blast potion inputs, optimizing money flow, and integrating Paradox Crucible production into the factory.

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