Video summary
3 ANÔMOLOS É O META! ACESSO ANTECIPADO REMIELLE || ZENLESS ZONE ZERO
Main summary
Key takeaways
Storyline (what the video covers)
- This video is an early-access introduction for Ramiel/Ramiell (from the Anniversary “Issue 3.1”), focusing on how she fits into the game’s combat systems.
- The creator emphasizes that Ramiel is tied to the new attribute “Lumen.”
- Players must farm everything from scratch when she arrives (no pre-farm).
Gameplay overview (how Ramiel plays)
Ramiel is positioned as a Support unit with an integrated sub-DPS role.
Core combat concept
- Ramiel’s element/kit revolves around Lumen and the Anomaly system.
- Her damage interaction depends on team order/position:
- She inherits an attribute from the next ally in the order.
- Examples given:
- With Jan, she copies physical.
- With Vivian, she copies Ether/elemental-style damage.
- When Ramiel deals damage, Lumen damage is influenced by the next ally in the team lineup.
Anomaly / stack system (key to her rotation)
- Applying an Anomaly to enemies creates a pink star icon.
- That icon can hold up to 4 stacks.
- Each time you apply Anomaly, one stack is consumed to trigger Ramiel’s heavy damage.
Main gameplay mechanic: Support Mode rotation
Ramiel uses a “mode” system driven by a progress bar with three bubbles/orbs.
How to enter Support Mode
- When her bar is pink, you must:
- Hold the Enhanced Special to activate Reactive Assist.
- This transitions her into Support Mode.
- In Support Mode:
- Ramiel attacks off-field automatically.
- You cannot switch to Ramiel until her Support Mode conditions complete (unless a specific Chain Attack exception occurs).
How to progress / finish Support Mode
- You fill the bar’s bubbles by causing Attribute Anomalies with allies.
- As bubbles fill, Ramiel continues off-field damage until:
- The bar runs out → she stops attacking and exits the state.
- Once all three orbs are lit:
- Hold the charged basic attack to spend all three and perform a stronger follow-up.
- Then she returns to the normal state.
- The creator repeatedly restages this loop, stressing that timing takes practice.
Ability / kit highlights mentioned
- Ramiel’s kit is described as based on “Mutation”, linked to:
- Having Lumen on enemies
- Triggering Anomaly through allies to activate Lumen/Mutation damage
- A Phase Flow state is shown as her autonomous, self-running behavior:
- She cannot be switched into during that flow
- She consumes an internal Floating Glow / resource bar
- When it runs out, Support Mode ends as normal
- Team buff / passive (very important):
- If Ramiel has 3 anomalies active (including herself), she buffs allies’ attack based on her own attack value.
- She targets 4,000 Attack to grant a full ally buff:
- 4,000 Attack → +1,600 Attack to all allies.
- Ultimate statement:
- Her ultimate applies 315% damage (plus a “glow multiplier” is mentioned).
Strategy & key tips from the creator
- Allies must play Anomaly well
- Faster anomaly application = faster filling of Ramiel’s Support Mode orbs = faster rotation and better DPS uptime.
- Ramiel benefits heavily from the Engine
- Without her engine, buffs aren’t fully effective and her damage is weaker/incomplete.
- Positioning matters
- The “next ally in order” affects what attribute/element Ramiel copies and how her inherited damage works.
- Cash out at the right moment
- Swapping to Ramiel right after completing her three stacks is emphasized as the best time to deliver her high damage.
Gameplay tests shown (team examples)
The video includes multiple match demonstrations comparing outcomes with/without engines and across different team compositions.
Test 1: Ramiel without signature engine
- Team includes allies like Avelina and Jane (Jane has a subscription/engine, but Ramiel lacks the contract).
- Result:
- Ramiel’s support/off-field damage amplifies team damage.
- However, she does not reach the full buff threshold:
- ~3,600 Attack (not reaching the full 4K breakpoint).
Test 2: Ramiel with her engine
- Same general setup, but Ramiel uses the signature engine.
- Result:
- Ramiel reaches the 4,000 Attack threshold (creator cites ~4.1k+).
- Buff becomes fully effective.
- The video notes a strong increase in overall team performance (damage influenced/shared).
Test 3: No Avelina (substitutions like Burnice + Vivian / Jane + Burnice)
- The creator warns that, in offline practice, removing Avelina causes major performance drops.
- Demonstrations include comps using:
- Burnice and Vivian
- Variants such as Jan + Burnice
- Also noted:
- Some enemies have elemental resistance (e.g., fire resistance), which can disrupt expected damage.
Engine investment discussion
- The creator compares scenarios such as:
- Some allies with engines vs. others without
- Emphasis on the intended play pattern:
- “Three anomaly characters”
- They mention Velina (Avelina/Velina naming varies) as sorely missed.
Featured gamers / sources
- Jefferson (creator of the video / narrator)
- No other external sources or additional named gamers are formally credited beyond in-game character references (e.g., Ramiel, Avelina, Vivian, Jane, Burnice).