Video summary

How to Attach Clothes to a Character in 2 minutes | Blender Tutorial

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Technology

Summary of the Blender Tutorial (Attaching Clothes to a Character)

The video demonstrates how to make clothing move with a character rig in Blender without the body clipping through the garment during animations. The key issue is that after joining the mesh to the rig, bone movement affects the body correctly but not the clothing.

Problem

  • In Pose Mode, selecting and moving bones moves the body, but the clothes do not follow.
  • Result: the body passes through the garment.
  • The clothes appear separate from the body after returning to Object Mode.

Solution / Workflow

  1. Prepare the clothing as its own separate object

    • Enter Edit Mode, select the clothing (use L to select the linked/connected part).
    • Use P → Separate by Selection to ensure it’s an independent object.
    • Remove incorrect parenting:
      • Use Alt + P to clear the parent.
    • If scaling behavior becomes incorrect:
      • Use Ctrl + Z to undo.
      • Instead, delete with Delete (and keep transformation) to avoid scaling issues.
  2. Bind the clothing to the rig

    • Select clothing, then rig (Shift+select).
    • Use Ctrl + P to parent the clothing to the rig.
    • Set the parenting/relationship to use Empty Groups so weights can be transferred properly.
  3. Transfer body weights to the clothing

    • Switch to Weight Painting Mode.
    • With the clothing selected:
      • Open the Weights drop-down → Transfer Weights.
      • Change Source Layers from Active Layers to By Name.
    • After transferring, the clothing inherits the correct deformation behavior from the body.
  4. Verify

    • Return to Object Mode, select the rig.
    • Move bones in Pose/animation mode—the clothes should follow perfectly.

Main Speakers / Sources

  • Single tutorial voice / channel presenter (speaker not explicitly identified in the subtitles).

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