Video summary
I played 30 HOURS of Witcher 3 Remastered — is it any good?
Main summary
Key takeaways
Storyline
- The subtitles don’t go into the game’s narrative beats in detail. Instead, they focus on how Witcher 3: Remastered changes gameplay, systems, and visuals, while the player continues Geralt’s adventure.
Gameplay highlights & key changes
Core gameplay / combat
- Combat changes are mostly minor. The largest “feel” improvement comes from better responsiveness and tracking, not radically new mechanics.
Dynamic combat camera (optional)
- Zooms out when multiple enemies are nearby to improve situational awareness.
- Zooms in during 1-on-1 combat for a closer view.
- The player expects they’ll likely turn it off, preferring the earlier Next-Gen camera (which can be re-enabled).
More accurate enemy positioning
- The game tracks enemy movement more reliably shortly after an attack begins, reducing instances where Geralt swings at empty space.
New monster behavior
- Common enemies: changes are hard to notice.
- Larger monsters/minibosses: felt more reactive to the player’s positioning.
Roach (biggest practical upgrade)
- Mounting works from any direction and at any approach speed, with smoother animation.
- Dismounting adjusts based on your riding speed, with speed-aware animations.
- Better handling: feels more precise and less “floaty.”
Quality-of-life while mounted
- You can loot herbs while riding.
Automatic obstacle avoidance
- Roach avoids obstacles (e.g., trees) when traveling off a set path.
- Geralt has new lean animations to prevent clipping during avoidance.
Non-combat system improvements
Quick loot
- Loot corpses with one click—no corpse-menu popup.
- Just walk up and loot.
Merge corpses
- When multiple bodies are nearby, you can loot them together from a single interaction.
- Example: clearing bandits at a camp and collecting loot from all nearby corpses at once.
Remastered accessibility settings (mod-like features built in)
- Disable item durability (weapons/armor/boat parts don’t degrade).
- Disable weight limit (Geralt is never overloaded).
- Disable drowning underwater.
- Make boats go faster.
- Aggressive full-time health regeneration.
- These settings do not disable achievements, even on Death March (noted as controversial by some players).
Transmog (appearance changes without stat changes)
- Armor and weapons can be reforged to match other looks while keeping stats.
- Armor example: Yoana in Crow’s Perch (after completing her questline).
- Weapon example: Hattori in Novigrad (after completing his questline).
- Costs can be significant.
- You can revert to the original look for a smaller fee at the same NPCs.
- Old saves limitation: remaster may not have full inventory history for earlier saves, restricting transmog until you loot items in the remastered version.
- New saves: transmog unlock tracking works from the beginning.
New/updated UI & quest flow
- Cinematic mediation replaces the “menu-only” waiting with an animation of Geralt.
- Improved quest tracking on the map:
- Shows objectives for all active quests, not just the tracked one.
- Lets you switch the tracked quest directly from the map and cycle through quests to view locations.
- Cleaner quest completion notifications:
- Reduces separate spam into a single consolidated message.
- Inventory feed tweak:
- Looks better, but selling items may spam repeated “earned per item” notifications instead of a total sum.
Exploration/movement
- Faster, smoother traversal actions:
- Jump onto ladders
- Quicker ledge climbing
- Smoother vaulting of fences/railings
Skill tree rework (major build-system change)
- The rework is described as a true redesign, not a minor tweak.
Old system problem (implied)
- You had to invest many points deep into branches just to access key skills, forcing points into abilities you might not want early.
New system behavior
- Investing one point unlocks connected skills along the path, making builds feel more “traditional” and direct.
- Example: reaching a far-bottom skill like Deadly Precision now takes far fewer points (fewer layers to reach it).
- The player notes you can avoid unnecessary skills more easily and build earlier.
Skill slot unlocking change
- Remastered unlocks additional active skill slots based on skill points, enabling more active abilities earlier—helpful when exploring for extra skill points.
Balance/build impact
- Some older powerful builds are effectively obsolete or need adjustment.
- CDPR scaled back certain overpowered builds (especially alchemy builds).
- The player expects to create a new comprehensive build guide, since older ones won’t stay accurate.
New technique options (school techniques expanded)
- The “brown” technique tree was reworked and now includes techniques for more Witcher schools than before.
Examples (medium-armor schools)
- Wolf: increases sword and sign damage
- Manticore: increases sword and bomb damage
-
Viper: increases Geralt’s health and poison damage
-
The player is particularly interested in whether Viper poison builds are now more viable than before (previously felt underpowered except for “fun/thematic” use).
New equipment / set
- Scarlet Crest armor set
- Given fairly early, but it’s Level 40, so it isn’t immediately useful.
- Noted bonus: increases Quen sign intensity.
- A new bandana is also mentioned as early-game obtainable.
Visual / graphical improvements
- Path tracing is the headline upgrade.
- Intended to mimic realistic lighting.
- CDPR notes it was challenging because Witcher 3’s art style isn’t fully “realism,” requiring careful implementation.
Player’s experience
- Outside scenes: path tracing can look “ridiculously beautiful.”
- Indoors: inconsistent performance; some interiors become too dark at times (example: White Orchard), sometimes differing from standard ray tracing.
- The player also noticed potential color issues (e.g., Geralt’s hair looking more yellow) and isn’t always sure if it looks better indoors.
- Still plans to keep it enabled when it looks best.
Strategies / key tips mentioned
- Use (or switch back) your camera preference
- If you prefer the earlier Next-Gen close camera, consider turning off the new dynamic combat camera.
- Explore early for skill points
- Active skill slots now unlock based on earned skill points, so exploring helps you experiment earlier.
- Expect build adjustments
- Old “meta” builds (especially alchemy) may need rework due to the skill tree redesign and balance scaling.
- Leverage built-in accessibility
- Accessibility settings replicate common mod benefits (durability, weight, drowning, boat speed, health regen) without blocking achievements.
Gamers / sources featured
- CD Projekt Red (CDPR) — cited as the source of design changes and statements.
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