Video summary

Kill Team | July 2026 Tournament Stats

Main summary

Key takeaways

Gaming

Storyline / Narrative

  • This video is not a narrative storyline. It’s a competitive meta/statistics roundup for Warhammer 40,000: Kill Team tournament results for July 2026 (and also Quarter 2 data).
  • No campaign plot or lore is discussed.

Gameplay / Meta Highlights (What the stats imply about gameplay)

  • Overall, the meta is described as “balanced”—but with a few recurring problem factions and some tournament format effects.
  • The biggest systemic gameplay driver mentioned is “DominĂte” changing Tac Ops, which:
    • Makes Ravagers consistently too strong.
    • Also makes elite-type teams worse at scoring, because killing/denying small models now swings points more sharply.

Key Competitive Findings by Mode / Event Size

Global events (general tournament field)

  • Placement countries shown include: America, United Kingdom, Spain, Poland, Australia, plus China, the Philippines, Costa Rica, Mexico, France, Uruguay (among others).
  • July had fewer players than the previous update, attributed to summer holidays.

Win-rate leaders (8+ players, 3+ rounds)

Top overperformers:

  • Raveners (~64%; 400 games)
  • Inquisition (~60%; 83 games)
  • Wolf Scouts (~58%; 255 games)
  • Felgor (~57%; 156 games)
  • Kroot Tau up (~50.6%), noted as over-performing

“Healthy range” (~55% down to ~45%)

  • Many factions cluster around parity.

Notable underperformers:

  • Spectre Squad ~44% (called out as having a “best month ever” depending on the window/graph)
  • Reckoners ~44%
  • Mandrakes ~43%
  • Stealthsuits ~43%
  • Exaction Squad ~39%
  • Salvagers ~39%
  • Scout Squad drops (down to ~40% earlier; later called unreliable due to few games)

Declassified teams (declassified win-rate sample)

  • Highlight: Strike Force Vaharial went 3-0
    • Anecdote: learning the game via Vaharial, then moving on later.
  • Other notes:
    • Wormblade ~73% with Starstriders
    • Hunter Clade ~73%
    • Death Korps ~62%
    • Edge case: Blood Angels 0% (played 5 games, won 0)

Podium / “undefeated + won events” style data

  • Wolf Scouts: won 14 events, undefeated 3 more times (strong event conversion)
  • Raveners: won 11 events, undefeated 4 times (explicitly called out as a problem)
  • Reckoners: won 7 events despite poor win-rate overall—explained as top-end players skewing outcomes
  • Some factions never placed in the dataset (named):
    • Breachers, Spectre Squad, Kazakhan, Sanctus / Sanctifiers, Scout Squad

GT+ (16+ players, 4+ rounds; more competitive slice)

  • Raveners: stay dominant at ~66% (200 games)
  • Battle Blade rises: ~66% (45 games)
  • Hand of the Archon: ~63%
  • Canoptek: ~57%
  • Still several factions clustered in the healthy band.
  • Reckoners: ~35% (called “really badly”)
  • Scout Squad: ~44%, but only 9 games, so not reliable

GT Long (30+ players, 5+ rounds; “super majors”)

  • Spector Squad: ~70% (23 games) — standout overperformance this month
  • Raveners: ~66% (over 100 games) — again identified as the biggest ongoing issue
  • Other strong names:
    • Blades of Khaine (~66%)
    • Battle Gladius (~65%)
    • Brood Brothers (~65%)
    • Chaos Cult (~64%)
  • Very low ends:
    • Aqualons: ~28%
    • Yegars: ~25% (16 games)

Quarter 2 (overall quarter trend)

  • Overall classified win-rate balance: “really balanced meta.”
  • Recurring problem/drivers:
    • Raveners ~58% (731 games) — “clear problem”
    • Breachers ~56%
    • Hierotek / Hire Attack ~56%
    • Sanctifiers ~56%
    • Canoptek just above ~55%
  • Bottom end includes:
    • Spectrus Squad ~44% (close to healthy)
    • Reckers ~43%
    • Stealth Suits ~41% consistently
    • Aqualons / Yegars very low at times (small-sample windows)

Strategies / “How to play” tips mentioned

  • Meta adaptation rather than mechanical step-by-step strategy:
    • Players are noted as adapting quickly, especially to teams like Spectrus Kill Team doing well in July.
  • Practical strategic implications from scoring changes:
    • Veteran Crew reportedly struggles because DominĂte scoring favors opponents when they can kill small numbers and convert into victory points.
    • Difficulty is emphasized especially when enemies field 8+ model teams (they can score more frequently from killing/denying).

Key Takeaways (Actionable conclusions)

  • Ravagers are the single most consistent overperformance risk (“bad for the game” language used), largely attributed to:
    • DominĂte / Tac Ops changes
    • Their combination of scoring + denial (often described as “dominate and run away”)
  • Wolf Scouts show format-dependent performance:
    • Overperforming in some competitive slices, but dropping in GT Long for the month (described as inconsistent/wonky).
  • Hierotek is repeatedly called out as overperforming, attributed to balance/power adjustments (noted as “Games Workshop removed buffs”).
  • Several factions are described as needing tweaks, especially underperforming ones or those stuck around the same win-rate despite growing player counts (notably Stealth Suits).

List: Notable factions mentioned as over/under performers (recap)

  • Problem / overperforming repeatedly:
    • Raveners
  • Other strong standouts (depending on format):
    • Inquisition, Wolf Scouts, Felgor, Blades of Khaine, Battle Gladius, Chaos Cult, Canoptek, sometimes Spector Squad
  • Underperforming repeatedly:
    • Exaction Squad, Stealth Suits, Reckers / Reckoners, Aqualons, Yegars, Mandrakes (in some slices)

Gamers / Sources Featured (as mentioned at the end of the video)

  • Smells Like Gunfire (main source/collator via Best Coast Pairings; presenter thanks them and links their stats site)
  • Patreon supporters shouted out:
    • Tip Shades
    • Tippy Shades
    • Thor the Big Hrotti
    • Vidiem
    • Alexis
    • Marshall
    • the Houston Toad
    • Morphium
    • Fangzyu
    • Lucas
    • Graham
    • Tom
    • Mr. Meatwad
    • Nick
    • Super Count
    • Sam Justice

Original video