Video summary
Dubstep, DnB, EDM Mixing & Mastering Tutorial for Beginners
Main summary
Key takeaways
Main ideas & lessons
- Target audience/genre fit: The tutorial is for heavy electronic music (e.g., drum and bass, bass house, dubstep, glitch hop, space bass) and is framed as especially useful for beginners.
- Core philosophy: “make it good, fast”
- The goal isn’t perfect, best-ever mastering, but a solid, clean-enough mix/master by getting levels and structure right first.
- The emphasis is on mastering/processing quickly (e.g., “in ~5 minutes”) during live demonstrations—learning what to do matters more than spending ages on tiny tweaks.
- Beginner-friendly method vs. traditional “effects-on-effects”
- The video discourages overly complex workflows where effects are distributed across tracks/groups/mix bus/master in layers.
- Instead, it promotes a simpler chain: set levels, create the sound, then stop processing and use limiting/clipping to reach loudness.
- Clipping/limiting as the main loudness tool (not much compression)
- Clipping/limiting is presented as working especially well for aggressive heavy electronic music, where distortion/squishiness can be stylistically acceptable.
- The speaker often avoids using a compressor, suggesting modern EDM workflows often start from pre-compressed samples, reducing the need for extra compression.
- Trust metrics and testing over guesswork
- Use meters/plugins to hit loudness targets, check stereo/mono, and test sidechain behavior rather than assuming it’s correct.
- A warning is given: many people are “cooked” because they use too many plugins, masking what’s actually deficient.
- Prioritize fundamentals
- Before dialing in details, ensure you can hear/measure what’s missing (e.g., with sine sweep and spectrum tools).
- Avoid unnecessary EQ “carving” based only on visuals; only make cuts when they’re clearly noticeable (rule-of-thumb: >30% noticeable change).
Method / workflow presented (detailed)
1) Live support + motivation (channel strategy)
- Invite viewers to send tracks for live mixing/mastering.
- Condition to start: if the video reaches 2,000 likes, the creator will do live mixing/mastering for free.
- Proposed schedule: every Thursday at 7:00 p.m. PST.
- Disclaimer: the live purpose is to show how to get a good mix/master quickly—not necessarily the absolute best possible.
2) Step-by-step mixing & mastering approach
Step A — Set up and test your listening environment
- Perform a sine sweep test:
- Start around 5,000 Hz and sweep down to 20 Hz.
- Around roughly 50–40 Hz, your earbuds/speakers/room should shake / you should feel it.
- Use monitoring tools (examples mentioned):
- SPAn, stereo imaging tools, etc. (also referenced later in the example project)
Step B — Build a simple, clear track/group structure (aim for ~6 groups)
Create groups such as:
- Kick + Snare group
- Used as the trigger for sidechaining when needed.
- Sidechain group
- Contains all elements you want to sidechain.
- Often includes a dedicated Sub track (clean sine/controlled sub) for full control.
- Note: the speaker says the top-pro referenced doesn’t use a dedicated sub, but the creator prefers it.
- Bass group
- Contains bass-related frequencies excluding the sub (or excluding sub + harmonics via low cuts).
- Optional: do “premixing” before driving the clipper (not required).
- Effects / risers / ear candy group
- Can be processed together with bass distortion so it glues with the bass.
- Melodic group
- Melodic elements may be inside or outside sidechain depending on vibe (speaker prefers simplicity but allows flexibility).
- Vocals group
- “Real vocals” go here; atmos/echoed vocal elements may go to effects/risers instead.
Additional guidance:
- Before leveling up, produce 50–100 tracks using the simplest effective method.
Step C — Set monitoring loudness / loudness targets
- Use meters (example: SPAn) to manage loudness.
- Suggested loudness range:
- Aim around -7 to -3 dB LUFS
- The speaker says they’ve hit -2 and even -8, but people generally aren’t “mad” about it.
- Framing:
- LUFS ties into how “squish/fat” you want the track to sound and whether it fits the intended vibe.
Step D — Choose loudness strategy: “redline the master” vs clipper
- Preferred approach (speaker’s reasoning):
- Redline the drum bus/master (or master chain) to avoid fear—“train like with weights.”
- Then, when using a high-quality clipper later, it’s like taking off the weights.
- Alternative:
- Use a quality clipper (the creator references “New Fangled Saturate” as commonly recommended and notes they use it).
Step E — Solo-based mixing order for heavy electronic music
For bass-forward music, the creator’s order is:
- Solo the bass group and get it loud enough to drive into a clipper.
- Introduce sub and level it so the loudest parts get the distortion level the speaker wants.
- Add kick + snare next.
Step F — Sidechain rules + testing (very emphasized)
- Recommendation:
- Use a volume-based sidechain (discourages compression-based sidechains for “clean mix” goals).
- Prefer an “almost stock plugin” for simplicity (though a specific tool is mentioned too).
- Tools referenced:
- GM Audio Ducker is praised as simple and reliable.
- Critical requirement:
- Always test the sidechain.
- Don’t trust it “looks correct” (e.g., LFO Tool can appear visually correct while being wrong in reality).
- Testing method described:
- Record/inspect the sidechain group so you can see when it ducks and returns.
- Sample/record kick/snare bleed points to ensure bass starts with the intended crossfade.
- Sidechain is also described as “overdiscussed,” but still essential to check.
Step G — Don’t over-EQ-cut visually
- Avoid cutting/making room purely based on analyzer visuals.
- “Purist” rule-of-thumb:
- Don’t do anything unless the change is more than ~30% noticeable.
- If it’s only ~20% and doesn’t meaningfully help, skip it.
Step H — Build toward the drop and finalize level targets
- Start mixing/mastering using the drop section.
- As you raise elements:
- Expect the current version to sound imperfect; “future you” will cringe less after more learning.
Step I — Check stereo/mono compatibility
- Ensure the track sounds acceptable in mono.
- Trade-off:
- As bass music gets more experimental, mono compatibility becomes harder and less important—this can be an artistic choice.
Step J — Finalize by deferring judgment (“future you”)
- If not happy:
- Stop and return later after accumulating more experience.
- Revisiting later is portrayed as faster than trying to fix everything immediately.
Example walkthrough (project shown in the video)
- The creator references a track titled “Monkey Mind” sent to Subtronics.
- Mastering/analysis plugins mentioned:
- SPAn, Stereo Tool, Insight
- Observations during the drop:
- Loudness around -4 to -5 LUFS
- Track is “bass heavy,” but the predominant frequencies are “still the loudest”
- Described as “nice and wide”
Bass group processing example
- Bass runs through OTT
- OTT is described as evening out level differences (raising quiet parts and reducing overly loud parts).
- Added distortion for glue/mixdown effect.
- Low cut:
- Cut below roughly 54 Hz because a dedicated sub handles that range.
Sub group
- Sub is described as a sine wave around ~30 Hz fundamental frequency (clean sine, no noise).
- Mentions a prior video about this “circular type” sub.
Sidechain group usage
- Melodic/distant reverb elements are included in the sidechain group in that example.
- Sidechaining:
- Uses GM Audio Ducker targeting the kick+snare group.
“Rule-breaking” demonstration
- Example of removing a wobble/wamp-like sound from the bass group because it didn’t sound good there.
- Another example of not having a dedicated sub:
- Uses multiple saw waves into OTT, then drives loud enough.
- Emphasis: if you achieve the sound you want, you can break rules.
How sidechain testing is demonstrated
- Records the sidechain behavior to verify activation timing.
- Notes that LFO Tool might show “correct” visuals but still be wrong due to latency/bleeding.
Notes on credibility / community discussion
- The host responds to commenters questioning why viewers should listen:
- They state they are not Subtronics, but have releases on recognized labels.
- Mentions labels/affiliations:
- Pretty Decent labels with festivals and big artists.
- Creator specifically says:
- Check out Lit Rooster
- Another release coming on Gravitas Recordings
- soon Cyclops Records
- Mentions an interaction/recognition story:
- Subtronics followed/commented, label contacted them, and they’re aiming for release/signing context.
Closing / additional announcements
Retreat/property construction update
- A separate update about retreat/property construction:
- Contractor delayed/vanished early August; more fixes needed.
- Wants work done properly with photos/scheduling before booking.
- Looking for a contractor near Los Angeles (within ~1.5 hours).
End call-to-action
- Follow on socials
- Listen on Spotify/SoundCloud
- Leave a like if you want live Thursday mixing/mastering
Speakers / sources featured (identified)
- Primary speaker/creator: YouTube tutorial host (name not explicitly stated in subtitles)
- References being followed/commented by Subtronics
- Mentions a friend Ansu
- Referenced artist: Subtronics
- Referenced producers/figures (examples):
- Virtual Riot (mentioned in context of ring sidechaining)
- “SPAn” (plugin/tool, not a person)
- Referenced plugins/tools:
- SPAN
- Stereo Tool
- Insight
- OTT
- GM Audio Ducker
- LFO Tool
- Ableton
- Generic “stereo imaging tools / meters”
- Referenced record labels:
- Lit Rooster
- Gravitas Recordings
- Cyclops Records
- Pretty Decent (general mention)
- Other referenced track/artist names:
- Track name: “Monkey Mind”
- Collab: with Ansu
- Generic content references:
- Mentions other YouTubers and “AI done” generic tracks on Fiverr/Spotify/SoundCloud (no specific names given)