Video summary

Dubstep, DnB, EDM Mixing & Mastering Tutorial for Beginners

Main summary

Key takeaways

Educational

Main ideas & lessons

  • Target audience/genre fit: The tutorial is for heavy electronic music (e.g., drum and bass, bass house, dubstep, glitch hop, space bass) and is framed as especially useful for beginners.
  • Core philosophy: “make it good, fast”
    • The goal isn’t perfect, best-ever mastering, but a solid, clean-enough mix/master by getting levels and structure right first.
    • The emphasis is on mastering/processing quickly (e.g., “in ~5 minutes”) during live demonstrations—learning what to do matters more than spending ages on tiny tweaks.
  • Beginner-friendly method vs. traditional “effects-on-effects”
    • The video discourages overly complex workflows where effects are distributed across tracks/groups/mix bus/master in layers.
    • Instead, it promotes a simpler chain: set levels, create the sound, then stop processing and use limiting/clipping to reach loudness.
  • Clipping/limiting as the main loudness tool (not much compression)
    • Clipping/limiting is presented as working especially well for aggressive heavy electronic music, where distortion/squishiness can be stylistically acceptable.
    • The speaker often avoids using a compressor, suggesting modern EDM workflows often start from pre-compressed samples, reducing the need for extra compression.
  • Trust metrics and testing over guesswork
    • Use meters/plugins to hit loudness targets, check stereo/mono, and test sidechain behavior rather than assuming it’s correct.
    • A warning is given: many people are “cooked” because they use too many plugins, masking what’s actually deficient.
  • Prioritize fundamentals
    • Before dialing in details, ensure you can hear/measure what’s missing (e.g., with sine sweep and spectrum tools).
    • Avoid unnecessary EQ “carving” based only on visuals; only make cuts when they’re clearly noticeable (rule-of-thumb: >30% noticeable change).

Method / workflow presented (detailed)

1) Live support + motivation (channel strategy)

  • Invite viewers to send tracks for live mixing/mastering.
  • Condition to start: if the video reaches 2,000 likes, the creator will do live mixing/mastering for free.
  • Proposed schedule: every Thursday at 7:00 p.m. PST.
  • Disclaimer: the live purpose is to show how to get a good mix/master quickly—not necessarily the absolute best possible.

2) Step-by-step mixing & mastering approach

Step A — Set up and test your listening environment

  • Perform a sine sweep test:
    • Start around 5,000 Hz and sweep down to 20 Hz.
    • Around roughly 50–40 Hz, your earbuds/speakers/room should shake / you should feel it.
  • Use monitoring tools (examples mentioned):
    • SPAn, stereo imaging tools, etc. (also referenced later in the example project)

Step B — Build a simple, clear track/group structure (aim for ~6 groups)

Create groups such as:

  • Kick + Snare group
    • Used as the trigger for sidechaining when needed.
  • Sidechain group
    • Contains all elements you want to sidechain.
    • Often includes a dedicated Sub track (clean sine/controlled sub) for full control.
    • Note: the speaker says the top-pro referenced doesn’t use a dedicated sub, but the creator prefers it.
  • Bass group
    • Contains bass-related frequencies excluding the sub (or excluding sub + harmonics via low cuts).
    • Optional: do “premixing” before driving the clipper (not required).
  • Effects / risers / ear candy group
    • Can be processed together with bass distortion so it glues with the bass.
  • Melodic group
    • Melodic elements may be inside or outside sidechain depending on vibe (speaker prefers simplicity but allows flexibility).
  • Vocals group
    • “Real vocals” go here; atmos/echoed vocal elements may go to effects/risers instead.

Additional guidance:

  • Before leveling up, produce 50–100 tracks using the simplest effective method.

Step C — Set monitoring loudness / loudness targets

  • Use meters (example: SPAn) to manage loudness.
  • Suggested loudness range:
    • Aim around -7 to -3 dB LUFS
    • The speaker says they’ve hit -2 and even -8, but people generally aren’t “mad” about it.
  • Framing:
    • LUFS ties into how “squish/fat” you want the track to sound and whether it fits the intended vibe.

Step D — Choose loudness strategy: “redline the master” vs clipper

  • Preferred approach (speaker’s reasoning):
    • Redline the drum bus/master (or master chain) to avoid fear—“train like with weights.”
    • Then, when using a high-quality clipper later, it’s like taking off the weights.
  • Alternative:
    • Use a quality clipper (the creator references “New Fangled Saturate” as commonly recommended and notes they use it).

Step E — Solo-based mixing order for heavy electronic music

For bass-forward music, the creator’s order is:

  1. Solo the bass group and get it loud enough to drive into a clipper.
  2. Introduce sub and level it so the loudest parts get the distortion level the speaker wants.
  3. Add kick + snare next.

Step F — Sidechain rules + testing (very emphasized)

  • Recommendation:
    • Use a volume-based sidechain (discourages compression-based sidechains for “clean mix” goals).
    • Prefer an “almost stock plugin” for simplicity (though a specific tool is mentioned too).
  • Tools referenced:
    • GM Audio Ducker is praised as simple and reliable.
  • Critical requirement:
    • Always test the sidechain.
    • Don’t trust it “looks correct” (e.g., LFO Tool can appear visually correct while being wrong in reality).
  • Testing method described:
    • Record/inspect the sidechain group so you can see when it ducks and returns.
    • Sample/record kick/snare bleed points to ensure bass starts with the intended crossfade.
  • Sidechain is also described as “overdiscussed,” but still essential to check.

Step G — Don’t over-EQ-cut visually

  • Avoid cutting/making room purely based on analyzer visuals.
  • “Purist” rule-of-thumb:
    • Don’t do anything unless the change is more than ~30% noticeable.
    • If it’s only ~20% and doesn’t meaningfully help, skip it.

Step H — Build toward the drop and finalize level targets

  • Start mixing/mastering using the drop section.
  • As you raise elements:
    • Expect the current version to sound imperfect; “future you” will cringe less after more learning.

Step I — Check stereo/mono compatibility

  • Ensure the track sounds acceptable in mono.
  • Trade-off:
    • As bass music gets more experimental, mono compatibility becomes harder and less important—this can be an artistic choice.

Step J — Finalize by deferring judgment (“future you”)

  • If not happy:
    • Stop and return later after accumulating more experience.
    • Revisiting later is portrayed as faster than trying to fix everything immediately.

Example walkthrough (project shown in the video)

  • The creator references a track titled “Monkey Mind” sent to Subtronics.
  • Mastering/analysis plugins mentioned:
    • SPAn, Stereo Tool, Insight
  • Observations during the drop:
    • Loudness around -4 to -5 LUFS
    • Track is “bass heavy,” but the predominant frequencies are “still the loudest”
    • Described as “nice and wide”

Bass group processing example

  • Bass runs through OTT
    • OTT is described as evening out level differences (raising quiet parts and reducing overly loud parts).
  • Added distortion for glue/mixdown effect.
  • Low cut:
    • Cut below roughly 54 Hz because a dedicated sub handles that range.

Sub group

  • Sub is described as a sine wave around ~30 Hz fundamental frequency (clean sine, no noise).
  • Mentions a prior video about this “circular type” sub.

Sidechain group usage

  • Melodic/distant reverb elements are included in the sidechain group in that example.
  • Sidechaining:
    • Uses GM Audio Ducker targeting the kick+snare group.

“Rule-breaking” demonstration

  • Example of removing a wobble/wamp-like sound from the bass group because it didn’t sound good there.
  • Another example of not having a dedicated sub:
    • Uses multiple saw waves into OTT, then drives loud enough.
    • Emphasis: if you achieve the sound you want, you can break rules.

How sidechain testing is demonstrated

  • Records the sidechain behavior to verify activation timing.
  • Notes that LFO Tool might show “correct” visuals but still be wrong due to latency/bleeding.

Notes on credibility / community discussion

  • The host responds to commenters questioning why viewers should listen:
    • They state they are not Subtronics, but have releases on recognized labels.
  • Mentions labels/affiliations:
    • Pretty Decent labels with festivals and big artists.
    • Creator specifically says:
      • Check out Lit Rooster
      • Another release coming on Gravitas Recordings
      • soon Cyclops Records
  • Mentions an interaction/recognition story:
    • Subtronics followed/commented, label contacted them, and they’re aiming for release/signing context.

Closing / additional announcements

Retreat/property construction update

  • A separate update about retreat/property construction:
    • Contractor delayed/vanished early August; more fixes needed.
    • Wants work done properly with photos/scheduling before booking.
    • Looking for a contractor near Los Angeles (within ~1.5 hours).

End call-to-action

  • Follow on socials
  • Listen on Spotify/SoundCloud
  • Leave a like if you want live Thursday mixing/mastering

Speakers / sources featured (identified)

  • Primary speaker/creator: YouTube tutorial host (name not explicitly stated in subtitles)
    • References being followed/commented by Subtronics
    • Mentions a friend Ansu
  • Referenced artist: Subtronics
  • Referenced producers/figures (examples):
    • Virtual Riot (mentioned in context of ring sidechaining)
    • “SPAn” (plugin/tool, not a person)
  • Referenced plugins/tools:
    • SPAN
    • Stereo Tool
    • Insight
    • OTT
    • GM Audio Ducker
    • LFO Tool
    • Ableton
    • Generic “stereo imaging tools / meters”
  • Referenced record labels:
    • Lit Rooster
    • Gravitas Recordings
    • Cyclops Records
    • Pretty Decent (general mention)
  • Other referenced track/artist names:
    • Track name: “Monkey Mind”
    • Collab: with Ansu
  • Generic content references:
    • Mentions other YouTubers and “AI done” generic tracks on Fiverr/Spotify/SoundCloud (no specific names given)

Original video