Video summary
Sony's "Fairgame$" (Concord 2.0) Gameplay Revealed And Response From Gamers Is Absolutely Brutal
Main summary
Key takeaways
Game storyline / setting
- Fairgame$ is described as a multiplayer heist live-service game.
- The premise is framed around “eat the rich”—players aim to rob the ultra-rich and redistribute wealth.
- The game is presented as an underground movement, where players join to carry out competitive heists targeting wealthy figures.
Gameplay highlights
The video repeatedly characterizes the core gameplay as:
- Heist-style multiplayer
- Competitive play
- Focused on movement, NPC behavior, and a class system—all noted as being heavily criticized in playtests
Additional highlights:
- A gameplay trailer was released, including a mention of “Project Espresso” as the trailer/update name.
- The presentation is described as following modern live-service conventions (e.g., bright visuals, an edgy/different character vibe, and trendy music styling).
- However, testers are said to feel the core gameplay isn’t finished or compelling yet.
Strategies / key tips
- No concrete strategies or step-by-step tactics are provided in the subtitles.
- The “tips” portion is mostly implied as community feedback, emphasizing that the game appears unfinished, with testers criticizing fundamental mechanics.
- Overall, the emphasis is more on what not to expect yet rather than how to play effectively.
Development / update timeline
Sony acquisition context
- The game is tied to Sony’s live-service push.
- Sony acquisition of Haven Studios (2022):
- Described as a purchase that led to Fairgame$ becoming Haven’s first new IP after the acquisition.
Early reveal and internal setbacks
- An early CGI reveal is described as polished in style, but lacking substance.
- The studio founder left mid-development, framed as a major red flag.
Pre-alpha playtests (earlier in the year)
- Players reported negative feedback on key systems:
- movement
- NPCs
- class system
- Reported outcomes included:
- Players stopping after a few matches
- Teammates leaving mid-match
- Difficulty finishing matches because the experience felt incomplete/boring
September 10 update / trailer + new tests
- A playtest was hosted via Jeff Keighley’s partnered player.gg.
- A new gameplay trailer circulated under “Project Espresso.”
- The video argues that reception remains sharply negative.
Community reaction and key issues emphasized
Trailer and hype performance (YouTube)
- The video cites extremely unfavorable like/dislike ratios, such as earlier material around 4,000 likes vs 68,000 dislikes.
- Later trailer performance is also described as still low-performing.
Overall sentiment
- Commenters claim the game resembles another live-service misstep, with comparisons to Concord and other Sony failures.
Core complaint theme
- Even players who tried it through playtests describe it as:
- unoriginal
- rough
- not worth player time
Gamers / sources mentioned (at the end)
- Ruffian (video creator/host)
- Jeff Keighley
- player.gg
- Insider Gaming
- Sony (discussed in relation to live-service policy/acquisitions)
- Xbox (mentioned in context of Kojima news)
- Referenced studios/figures:
- Haven Studios
- Bungie
- PlayStation
- Marathon
- Concord
- Kojima
- High Gard