Video summary

You CAN NOT Do the Ludra Raid Unless You P2W | Aion 2

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Gaming

Summary

This is an update and critique of Aion 2’s gear progression and the newly announced Ludra raid—not a raid guide. The central complaint is that Ludra Hard Mode requires 3,000 gear points, a threshold the speaker considers unrealistic for many ordinary or free-to-play players without significant spending.

Main complaints

  • Hard Mode feels like a gear gate rather than meaningful new content. Developers reportedly described it as the final progression step before Ludra, but it reuses familiar dungeons.
  • The speaker says the global version’s Hard Mode rewards are worse than players expected from the Korean and Taiwanese versions. Gear drops are scarce, and the mode does not provide the expected amount of upgrade materials. Instead, players are pushed to grind for another progression material.
  • That grind uses a large amount of weekly energy. The speaker estimates that completing the required runs can consume nearly a week’s worth, leaving little energy for other content.
  • The 3,000-point requirement creates a steep jump from the gear levels many players are approaching. In the speaker’s view, Hard Mode offers too little useful progression to justify its energy cost.
  • The crafting system is also criticized: crafted gear is expensive and difficult to obtain, and upgrades can require repeated attempts with low success chances. The speaker doubts that most low-spending players will have a full crafted set soon.

Gear and progression advice

  • Treat gear from the required dungeons as the baseline for progressing toward Ludra. The speaker considers a complete set of the available dungeon armor essential.
  • Fire Temple may be worth running, particularly for its weapon and accessories, depending on a player’s current gear. Players may need to choose where to spend energy rather than skip every earlier dungeon.
  • If you already have a Fire Temple weapon, the speaker says it can remain serviceable when upgraded. He considers four strong weapon lines adequate for now, prioritizing weapon damage and combat speed, with other useful stats filling the remaining slots.
  • Avoid spending heavily on a crafted weapon if you lack the necessary gear and resources. The speaker recommends selling expensive crafting materials and waiting for prices to fall rather than rushing to meet the raid’s requirement.
  • The speaker estimates that reaching 3,000 may cost around 150 million kinah in upgrades for an average case. He also gives a much higher real-money equivalent for one particular upgrade path. These are his estimates, not verified costs.
  • He suggests removing the dungeon energy limit and including crafting materials in the battle pass. He argues this would let players run content more freely without eliminating reasons to buy the pass.

Overall conclusion

The speaker believes Ludra’s 3,000-point entry requirement and the energy-heavy Hard Mode grind favor spenders and players who can invest unusually large amounts of time or money. He describes the raid’s progression setup as discouraging and questions whether reaching 3,000 is realistic for an average player.

Gamers and sources mentioned

  • ArtharsGaming — source of the original discussion, credited in the video metadata.
  • Blue Squadron — the channel reacting to and commenting on the discussion.
  • Asmongold, Fonk, Wutaru, and Lakari — also mentioned during the commentary.

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