Summary of "Arknights Endfield - Main Story Quest - Chapter 1 & Prologue (Part 1) Full Playthrough"
Prologue & Chapter 1 — Overview
You play the Administrator (the “Endman”), awakened after roughly ten years aboard the originium-powered vessel D’Jang and placed under Supervisor Plica’s care. Enfield Industries is attempting to rebuild civilization on Talos 2 using originium technology.
A mysterious construct called an “anchor” crashes in Valley 4 and spawns Angaloy (hostile angaloid creatures). Simultaneous attacks and a communications blackout threaten the hub base. Enfield’s primary objective is to deploy a Protocol Automation Core (PAC / AIC factory) and relay towers to power the resonance tower, restore base operations, and enable mass production to rebuild and defend frontier settlements.
While clearing Angaloy and repairing the hub, the team uncovers coordinated Landbreaker (bandit) raids — notably the Bone Crushers clan unified by a leader (Neferith) — who are after a prototype and technical documents. Ether/blight phenomena (a hazardous haze) and unusual ether manipulations complicate operations.
The chapter follows disaster response: destroy an underground anchor core, rescue survivors, recover prototype parts, deploy the PAC and sub‑PAC outposts, build defenses and equipment, clear a landslide, and begin investigating who’s coordinating the attacks.
Gameplay highlights
Enemy types
- Angaloy / angaloid swarms
- Spawned by anchors.
- Appear in heavy numbers; fights typically require crowd control and focused fire on anchor cores.
- Landbreakers (LBs)
- Human raider camps with territorial danstacks that produce blight/haze.
- Include bosses (e.g., Neferith) using ether-based arts.
Base & facility systems
- Protocol Automation Core (PAC / AIC factory)
- Produces relay towers, automining rigs, workshop units, protective gear, explosives, repair parts, turrets/gun towers, and other combat/support facilities.
- Protocol data loggers gather local AIC indexes to unlock tech upgrades.
- Teleprotocol (TP) points for fast travel between sites.
- Relay towers extend PAC power to the resonance tower and reactivate hub systems.
- Sub‑PAC / outpost deployment builds remote support nodes with automatic defenses (gun towers).
Resource gathering & crafting
- Mine originium ores (originium, amethyst, etc.) and refine into Origo / Origo crusts for parts, ammo and building materials.
- Deploy portable autominers to auto‑harvest ores.
- Use the AIC to fabricate protective suits, explosives (originium powder), and to upgrade vehicles and equipment.
Quest / mission variety
- Anchor core strike: destroy underground core.
- Rescue / escort missions: evacuate civilians with aripathy.
- Recovery: recover prototype parts and documents.
- Sabotage / raids: attack Landbreaker camps and danstacks.
- Building / defense: place turrets, set up outposts, and craft equipment.
- Construction / clearance: clear landslides using heavy drills.
Practical strategies and key tips
Anchor fights
- Priority: destroy the anchor’s stabilizing core. The core is fragile but protected by swarming Angaloy.
- Clear the swarms first or use area control (AOE) to reach and break the core quickly.
- Coordinate team attacks — synchronized strikes and focus fire reduce the fight duration.
Deploying PAC and relay towers
- Deploy the PAC as soon as possible in the field to restore power and enable manufacturing.
- Use relay towers to bridge power gaps; short cables can be extended with more relays.
- Produce relay towers and turrets near chokepoints to secure advancing routes.
Resource & production workflow
- Gather originium ore early (manually or with a portable autominer) to fuel production of Origo crusts and parts.
- Prioritize AIC‑produced items that enable protective suits, explosives, and vehicle upgrades — these are critical for clearing rubble and landslides.
Base & outpost defense
- Place gun towers and combat facilities on high ground or chokepoints.
- Teach or coordinate with locals to maintain long‑term defense.
- Deploy sub‑PACs to create remote outposts that draw resupply from the depot.
Hazard mitigation
- Avoid dense blight/haze without protection — it interferes with originium devices and harms personnel.
- Use incendiary weapons and explosives to disable smaller “dance tanks” and extinguish danstacks feeding the haze.
Support & survivability
- Carry aripathy suppressants for infected civilians and crew — saving non‑combatants is often an objective.
- Recover prototype parts and documents quickly; these are mission‑critical and attract enemy attention.
Exploration & progression
- Interact with protocol data loggers to unlock AIC tech upgrades (mining, production, vehicle parts).
- Use TP points and zip‑lines to speed traversal and reduce downtime between objectives.
High‑level flow of the chapter’s main mission chain
- Wake up, meet Supervisor Plica, tour D’Jang and the hub base, learn about originium and the Zeroth directive.
- Emergency drop to Valley 4; fight Angaloy and reach the hub base; learn anchors spawn Angaloy.
- Locate anchor at the old factory → go underground to find and destroy the anchor core.
- Help Director Chin secure the control tower; rescue and evacuate injured personnel.
- Recover prototype parts and documents at the byproduct processing center; defend against Landbreakers.
- Deploy the PAC and relay towers to power the resonance tower and restore hub systems.
- Gather ore, make Origo crusts, deploy autominers, build refining/shredding units; craft protective suits and explosives.
- Clear Landbreaker camps, extinguish danstacks (destroy smaller dance tanks), rescue survivors (e.g., Ka & Jenny), and defeat boss enemies linked to Neferith.
- Deploy a sub‑PAC outpost, set up gun towers and defenses; assemble a landslide‑clearing team and upgrade drill/vehicle using AIC.
- Continue investigating abnormal ether/blight signals and the coordination behind the attacks.
Notable characters, factions, and locations
- Player / Protagonist: Administrator (Endman)
- Enfield Industries personnel:
- Supervisor Plica (Pearlica / Purlica variants)
- Director Chin (Ching)
- Fiona (communications)
- Mr. Andre / “Big Owl” (chief engineer)
- Operator Chen, Technician Pocus, Vanov
- Arsenal director/engineer (unnamed little‑girl director)
- Operator Preva (mentioned), Mr. Soth
- Ka, Jenny, Shauna, Mark (missing)
- Wolfgard / Catello Wolfgard Lupino (Landbreaker specialist allied to Enfield)
- Enemy groups:
- Anchors & Angaloy (angaloid enemies)
- Landbreakers (LBs) — Bone Crushers clan (leader Neferith/Neareth), pack clan
- Organizations / systems:
- Enfield Industries, D’Jang (OMV vessel)
- PAC / AIC factory (Protocol Automation Core / Automated Industry Complex)
- Resonance tower, relay towers, TP points, UWST (allied org mentioned)
- Originium processing / byproduct center, danstacks, sub‑PAC / outpost, automining rigs
- Environmental / phenomena:
- Originium (resource), blight/haze (ether‑based hazard), aripathy (originium‑related illness)
Sources / credits
- The subtitles and events correspond to in‑game cutscenes and NPC dialogue from Arknights: Endfield. No external streamers or players are credited in the provided subtitles.
Extras (available deliverables)
- Condensed checklist version of the step‑by‑step mission flow.
- Short micro‑guides such as “How to beat anchors” or “How to set up PAC defenses.”
Category
Gaming
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