Video summary
101 Video Games That Everyone Should Play At Least Once
Main summary
Key takeaways
Storyline (high-level) across the featured games
- The Witcher 3: Geralt searches for Ciri while navigating political danger, monsters, and personal relationships.
- BioShock: Jack escapes Rapture’s dystopia while fighting genetically altered enemies and uncovering the city’s collapse.
- World of Warcraft: Players grow a character through quests while choosing whether to support the Alliance or the Horde, living in an MMO world shaped by cooperation and conflict.
- The Last of Us (and Part II): Joel smuggles Ellie to find a cure; Part II follows Ellie years later as her community life is disrupted and she seeks justice/vengeance.
- Mass Effect 2: Commander Shepard assembles a crew to stop the Collectors and protect humanity.
- Borderlands 2: A Vault Hunter joins misfits to stop Handsome Jack from consolidating power.
- Narrative-focused entries: The Last of Us / Detroit / Disco Elysium / Heavy Rain / Life is Strange / Journey / Unpacking / What Remains of Edith Finch. These emphasize character relationships, identity, consequence-based choices, mystery investigation, and emotional storytelling over combat.
Major action/adventure arcs
- God of War (2018): Kratos and Atreus travel through Norse realms after a deathbed request.
- Red Dead Redemption 2: Arthur Morgan and the Van der Linde gang attempt “one last heist” as the Wild West fades.
- Uncharted games: Nathan Drake chases artifacts and treasure tied to dramatic setpieces.
- Ghost of Tsushima: Jin Sakai defends Tsushima from the Mongol invasion using guerrilla tactics.
Strategy/roleplay worlds
- Elden Ring / Dark Souls / Hollow Knight / Outer Wilds: exploration-driven mystery, lore discovery, and (often) hard combat.
- Oblivion / Skyrim / Civilization IV / Stardew Valley / Animal Crossing / Minecraft: freedom to explore, build, manage, and develop systems-driven worlds.
Mystery/horror frameworks
- Resident Evil (2002 remake) / Resident Evil 4 / Dead Space / Limbo / What Remains of Edith Finch / The Walking Dead: survival horror, puzzles, dread, and survival under pressure.
Gameplay highlights & key strategies / tips mentioned
- Witcher 3: Enjoyable even without prior entries; strong storytelling, characters, art direction, and sound.
- BioShock:
- Uses ADAM to give “superpower” abilities (fire/electrocution, etc.).
- World of Warcraft:
- Start by choosing realm, then race/class, then Alliance vs Horde.
- MMO tip: play with others—quests, dungeons, and social progression matter.
- Free trial: can play up to level 20 without paying.
- Mass Effect 2:
- Quality-of-life improvements: inventory, ammo instead of overheating weapons, Paragon/Renegade integrated.
- Recommendation: play the rest of the trilogy too (but NOT Andromeda).
- Borderlands 2:
- Procedural loot: pursue variety in guns.
- Grab editions that include DLC (notably Tiny Tina’s Assault on Dragon Keep).
- Outer Wilds:
- Core loop is a 22-minute time loop; progress by learning from previous resets.
- Tip: the game doesn’t “spoon-feed” answers—explore and piece together the Nomai mystery yourself.
- Resident Evil (2002):
- Limited inventory: decide when to fight or flee; manage ammo and health carefully.
- Fallout 3:
- Uses V.A.T.S. for combat utility; immersive wasteland + interactive RPG systems.
- Platform note: PlayStation requires PS Now.
- Dark Souls / Elden Ring:
- Emphasis on difficult combat but strong exploration rewards.
- Tip (implied): investigate/explore rather than rushing bosses.
- Elden Ring includes the “Try fingers, but hole” gag tip.
- Portal / Portal 2:
- Core strategy: solve test chamber puzzles using the Portal gun’s physics-based mechanics.
- Portal 2 adds co-op puzzle solving.
- Assassin’s Creed II:
- Stealth/parkour focus; uses the Animus premise to replay genetic memories.
- Hitman: Blood Money:
- Replayability comes from multiple routes per mission and many ways to take out targets.
- Detroit: Become Human / Life is Strange / Heavy Rain / Disco Elysium:
- Narrative choice systems:
- Life is Strange: rewind time to alter outcomes; seemingly small choices can matter later.
- Heavy Rain: multiple characters with branching actions leading to many endings.
- Disco Elysium: no combat; progress via skill checks (TTRPG-style).
- Detroit: android stories centered on slavery/identity/humanity themes.
- Narrative choice systems:
- Minecraft / Skyrim / Oblivion:
- Freedom-first design:
- Minecraft: mine, craft tools, build structures, explore (no fixed goal).
- Skyrim: side content can be pursued for dozens of hours; main quest can be avoided.
- Oblivion: main quest is available, but you’re largely free to roleplay side goals (rescuing characters, collecting rare items, etc.).
- Freedom-first design:
- Hollow Knight:
- Metroidvania exploration; warning that the game is challenging, with Souls-like difficulty comparisons.
- Celeste:
- Collectables (strawberries, cassette tapes, crystal hearts) affect difficulty/extra content and endings.
- Framed as addressing depression/anxiety through gameplay and theme.
- Stardew Valley / Animal Crossing / Unpacking:
- Wholesome loop:
- Stardew: farming progression, relationships, community center help.
- Animal Crossing: island life, turnip economy, relaxation and social time.
- Unpacking: puzzle-like item placement that reveals story through objects and movement across rooms/time.
- Wholesome loop:
Featured platform/time-access notes (as described)
- Many games are available on current gen and/or previous gen consoles plus PC (and some include remasters/remakes).
- Several older console storefronts are flagged as closing:
- Pokémon Yellow on 3DS Virtual Console noted (store closing).
- Pikmin 1/2 made less practical as Wii U availability declines; Pikmin 3 recommended instead.
- Metroid Prime on Wii U tied to Wii U eShop closure timing.
Gamers / presenters / sources featured (end of video)
- Team TripleJump contributors were referenced collectively (presenters/writers/editors, including Fraser).
- Named presenters/people inside the subtitles:
- Ben
- Peter
- Ashton
- Tiny Peter
- Philip (speaker during the Journey bit)
- Specific voice/cast mentions in-game (examples called out):
- Troy Baker and Ashley Johnson (The Last of Us)
- Laura Bailey (The Last of Us Part II)
- Nolan North (Uncharted 2)
- Stephen Merchant (Wheatley, Portal 2)
- Kevin Conroy, Arleen Sorkin, Mark Hamill (Batman: Arkham Asylum)
- James Arnold Taylor, Tara Strong, John DiMaggio (Final Fantasy X English dub)
- Kiefer Sutherland and Troy Baker (Metal Gear Solid V)
- External sources/awards mentioned:
- Metacritic
- British Academy Game Awards
- Golden Joystick Awards
- TGA (The Game Awards)
- GOG.com (for Metal Gear Solid)
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