Video summary
BCG Pymetrics Test | Step-By-Step Guide to All 12 Games
Main summary
Key takeaways
Main ideas / lessons conveyed
- BCG Pymetrics test purpose: A 20–30 minute online screening test used by BCG to evaluate candidates before the first interview.
- Format: 12 mini-games, each lasting about 1–3 minutes, taken on a computer or smartphone.
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Assessment focus: Uses behavioral science + AI to measure 91 cognitive traits across 9 categories: attention, decision-making, effort, emotion, fairness, focus, generosity, learning, risk tolerance.
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Impact on hiring: Results may determine whether you get an invitation to a first interview.
- Where/when required: Required for candidates for BCG offices in the US and some other regions (undergraduate, MBA, PhD/postgraduate, and experienced professionals).
- Role of invitation: You receive the test invitation after submitting your resume, before the first interview round.
Step-by-step strategies (by game)
Game 1: Keystroke game (attention/focus)
- Task: Press a key (e.g., spacebar) repeatedly as fast as possible from “Go” until “Stop” appears.
- Strategy:
- Do not start pressing until you see “Go.”
- Keep your finger as close to the key as possible before “Go.”
- While pressing, press down but avoid fully lifting off between presses (reduces slow/awkward movement that can affect timing).
- After “Stop”, lift your finger as high as possible quickly to reduce accidental keypresses after stopping.
Game 2: Balloon game (risk-taking/learning)
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Task: Repeatedly inflate a balloon to increase its sale value; if you overinflate, it bursts and you get no money. Done for 20–40 balloons. Balloons are in different colors, and each color bursts after a different number of presses.
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Strategy:
- For each ball color, learn the burst point.
- For the first 1–2 balls of each color, keep pressing until it pops.
- Record the number of presses when it bursts for each color.
- For later balloons of that color, press 1–2 clicks fewer than the smallest burst count you recorded.
- If it still bursts, reduce further by another 1–2 presses.
Game 3: Numbers memory game (concentration/attention)
- Task: Remember a growing sequence of numbers displayed one at a time, then enter them in order. Continues until you make three mistakes in a row.
- Strategy:
- Treat it as pure memorization.
- Optional tactic: say each number out loud; make a mnemonic/song out of the sequence.
- Alternative: write down as they appear (noting it may be hard due to speed).
- Another alternative mentioned: record your screen with your phone and replay to extract numbers (but the video says not recommended because it defeats the game’s purpose).
- Overall emphasis: try to memorize rather than rely on recording.
Game 4: “Stop” color-response game (concentration/attention)
- Task: A green or red circle flashes. Press a key for one color, do nothing for the other. Repeats 15–20 times.
- Strategy:
- Know exactly which color requires pressing.
- Ignore the other color(s).
- If helpful, add a small delay to reduce accidental presses when the wrong color appears.
Game 5: Card deck gambling game (learning/decision-making)
- Task: Four decks. Drawing a card gives money gain or loss. You can draw from any deck anytime; about 30–40 total draws. Goal: maximize final money.
- Strategy:
- Look for patterns in which decks perform better.
- Because deck profitability changes over time, keep checking all decks.
- Start by drawing two cards from each deck.
- Then draw more from the deck that has given the most money so far.
- Every 4–5 cards, sample one card from other decks to verify if they’ve become better.
- If your main deck’s winnings start decreasing, switch attention to other decks.
Game 6: “Long/short” image comparison game (attention/decision-making)
- Task: Two nearly identical images differ slightly (e.g., mouth length). Choose the image with the specified longer or shorter feature. Repeats 15–20 times. Feedback may be missing sometimes.
- Strategy:
- Memorize what both images look like so you can recognize the correct one quickly in each pair.
- Focus on subtle differences; don’t expect obvious separation.
- Once the game starts, trust your intuition for choosing.
- Spend time improving effort likely won’t increase accuracy much—avoid over-deliberating.
- Ignore feedback after each choice.
- Since you may not always see confirmation, do not change strategy just because you didn’t receive a “correct” signal.
Game 7: Tower rearrangement (planning/attention)
- Task: Three towers made of stacked colored discs. Move discs one at a time to match a target tower. Fewer moves = better.
- Strategy:
- Avoid accidental disc moves.
- Pre-plan at least 30 seconds, but don’t plan too long (you have about 2 minutes total).
- Decide which of the three towers becomes the final arrangement target.
- Plan how to remove discs from that tower to place the correct discs.
- Build the final tower from the bottom up.
Game 8: Arrows direction game (concentration/attention)
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Task: You see arrows colored red, blue, or black.
- If blue/black: press in the direction the arrows point.
- If red: press in the opposite direction. Repeats 15–20 times; press once per round.
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Strategy:
- Focus on the arrow in the middle (as a primary reference).
- If arrows are blue/black, press same direction.
- If arrows are red, pause briefly (about a second) to ensure you compute the opposite direction before pressing.
Game 9: Task choice (easy vs difficult) (risk/effort/decision-making)
- Task: Each round offers easy vs difficult task:
- Easy example: fewer clicks in short time.
- Hard example: more clicks over longer time.
- Pay is typically higher for difficult tasks.
- Each task has a probability of winning (chance of receiving the stated money if successful).
- Easy and hard tasks have the same winning probability each round.
- Time limit: 2 minutes total. Aim: maximize money.
- Strategy (two approaches presented):
- Approach 1: Prioritize by expected payoff
- Compare payoff difference and probability of success.
- Choose difficult if it pays much more and success probability is high.
- Choose easy if difficult pays only slightly more and success probability is low.
- Approach 2: Ignore probability (within the given constraint)
- Since success probability is the same for both tasks in a round, probability doesn’t change which task is better.
- Choose the task with the highest money per second.
- Example: if easy pays $1 for 5 seconds and hard pays $3 for 12 seconds, pick based on which yields more dollars per second.
- Approach 1: Prioritize by expected payoff
Game 10: Emotion identification from context (emotion assessment)
- Task: Given a person image and a paragraph of context, select the correct emotion from 10 options.
- Strategy:
- Use the context paragraph like consultants do: start with facts.
- Narrow down choices using the provided context.
- Then optionally use intuition/emotions to pick among the remaining options.
- Avoid relying only on intuition—read the paragraph first.
Game 11: Cash game 1 (fairness/generosity/risk)
- Task: You receive a starting amount. You can give some/all/none to a partner (computer). The partner receives triple what you give. Partner then may return some/all/none. You then rate perceived fairness from 1 (unfair) to 10 (fair).
- Strategy:
- Recommend giving the partner 20–30% of your money.
- Avoid:
- 0% (signals low generosity/trust).
- 100% (considered risky).
- For fairness (as described):
- “True fairness” implies partner returns half of the net winnings to you.
- Example logic: if you give $2, partner gets $6. The partner should return your $2, plus half the net winnings ($4 → half is $2), totaling $4 returned.
- If partner returns less than that, fairness rating should drop accordingly (examples: returning $3 ≈ 7–8/10; returning $2 ≈ 5/10).
Game 12: Cash game 2 (generosity/fairness)
- Task: You and partner (computer) each start with $5. In two rounds, you decide how much money to give to or take from the partner. Then you rate fairness (1–10).
- Strategy:
- Aim for generosity and justice by making the amounts equal at the end.
- Rule: ensure both you and partner have the same amount.
- Example: if you receive $5, you should give partner $2.50; if partner receives $5, take $2.50 from them.
- Following this equality approach leads to a 10/10 fairness rating (per the video).
Where to practice (as instructed)
- Use a link provided below to find realistic simulations of all 12 BCG Pymetrics mini-games.
- Practice each game to avoid surprises on test day.
Speakers / sources featured (as named in the subtitles)
- BCG (Boston Consulting Group) — referenced as the organization requiring the test and as the interview context.
- Pymetrics — referenced as the company partnering to create the test (behavioral science + AI).
- No individual person speakers are named in the provided subtitles.