Video summary
Space Cadet Pinball in Real Life!
Main summary
Key takeaways
Overview
The video documents a project to convert Space Cadet Pinball (a Windows 95/Vista-era pinball game) into a real mechanical pinball machine. The creator emphasizes designing and testing pinball mechanisms that are:
- Faithful to the original game
- 3D-printable
- Driven with microcontroller-based electronics
- Suitable for a smaller studio-sized build
Design approach / scaling
- The creator starts with a full-size layout concept, but limits the build length to about 1 meter due to space constraints.
- To improve accuracy, they use a higher-resolution playfield source from Full Tilt Pinball:
- Scale the playfield to a 1 m length
- Skew the image to correct perspective
- Scale width until elements (e.g., pop bumpers) match intended proportions
- Estimated overall width: ~560 mm
Measurement methodology
Because the playfield is drawn with perspective, the creator:
- Bases feature positions on the top of elements (more visible/consistent)
- Adjusts later so the ball fits correctly
Mechanism development (3D-print + sensors + solenoids)
Pop bumpers (large version)
- The original pop bumper contact materials (spring metal + carbon) are difficult to source, so the creator iterates sensor solutions.
Sensor iterations
-
Microswitch-based design
- Unreliable calibration because the switch release point doesn’t match click timing
- Sideways lever play affected consistency
-
Hall effect switch
- Adds a tiny magnet to the bumper post
- Hall switch triggers only when the magnet aligns
- Logic is inverted in software
- Testing issue: the lever sometimes gets stuck
- Fixes include a reprinted thicker mount and an additional magnet arrangement to increase trigger range
Driver electronics
- Uses custom solenoid driver PCBs to avoid relay complexity and added moving parts
- Boards use a MOSFET to drive solenoids
- Designed to support connecting either:
- Regular switches, or
- Hall sensors
- Includes:
- An indicator light to simplify calibration (sensor adjustment until the light shows correct resting position)
- Outputs for addressable RGB LEDs to simplify wiring
Lighting
- Uses WS2812B LEDs
- Diffuses light with frosted acrylic cut with a laser (OmTech Turbo 747)
Test findings and next steps
- The pop bumper felt less powerful than expected
- Attempts to improve contact surfaces:
- Tried smoothing with Formlabs Form 4 resin printing (reduced roughness for smoother ring movement)
- Even with a smoother resin ring, it still didn’t fire the ball far enough
- Likely improvements:
- Bigger solenoids
- Tuning the striker ring angle/height
Pop bumpers (mini / elevated section challenge)
Space Cadet includes three elevated pop bumpers on a raised section. These mini bumpers are smaller, and the ball also must travel from below during a kicker return—especially near the left mini bumper.
Design changes
- Keeps the top ring/body similar, but changes actuation:
- Uses a threaded-rod approach
- Threads join into a plate so the ring can be pulled down from below the playfield using a single rod
- Leaves room to snake the return track between bumpers
- Sensor redesign was necessary because the old below-surface sensor mechanism no longer fits
Ball detection solution
- Builds a pair of PCBs using a pogo-contact spring circuit:
- When pogo contacts touch, the circuit closes and fires the solenoid
- Notes for improvement:
- Plans to remake PCBs later because copper tarnish reduces conductivity
- Works for testing in the meantime
Mini bumper lighting
- Needed a new diffuser strategy because top caps were too shallow:
- Uses Form 4 printing again with clear V5 resin
- Adds internal triangle bumps to act as a diffuser
Test result
- The redesigned mini bumpers work way better than expected
- Possibly too powerful for the space (to be evaluated later)
Drop targets
- Designed to be 3D-printable while using a familiar architecture:
- Targets printed as side-laid parts for smoother ramp sections
- Each target drops via a spring
- A micro switch at the bottom detects activation
Reset mechanism (servo-based)
- Uses hobby servos instead of solenoid-based commercial designs:
- < $10 hobby servos reset multiple targets
- Mechanical linkage:
- 4 mm key steel axle
- Printed arms/spacers pressed onto the axle
- Bearings support the assembly; servo connects via bent wire
Testing notes
- Tests use a minimal base plate + tabs mounted on a table to roll/test the ball impact
- Test parts reuse “leftover spool ends”
- Minimizes print thickness/infill to reduce waste
Slingshots
- Suited for 3D printing:
- Two switches (one on each side of the lever arm)
- Actuated by the lever connected to a solenoid
- Uses a red resistance band for rubber-band-like behavior
- One printed bracket mounts the solenoid + switches together
- Switches are adjusted so they trigger with minimal ball deflection (just before click)
Electronics and test result
- Reuses the pop bumper driver board
- Testing shows the mechanism is strong enough to propel the ball off the ramp
- Power varies based on where the ball hits
“Ball delay” / pause before dropping
- Addresses gameplay behavior: the ball pauses 1–2 seconds before dropping from a hole back to the main playfield.
Implementation
- Uses:
- Solenoid + 3D printed slide to clear the drop path
- A micro-switch mounted at the end of the ramp triggers ball detection
- Adds programming:
- 2-second delay after switch activation
- Works successfully in testing
Flippers (prototype)
- Uses game screenshots to estimate rotation: about 70°
- Flipper build includes:
- White PLA flipper bodies (manually hollowed to reduce weight)
- Red TPU rubber bands for grip
- Printed pivot mount using 608 bearings
- 4x4 key steel shaft (avoids grub screw alignment issues)
- Solenoid-driven linkage mounted on the same plate
Prototype testing issue
- The prototype lever length may overload the solenoid:
- Works for testing, but not powerful enough for real gameplay
- Next iteration: use bigger solenoids
Product / sponsor integration (electronics + printing)
Sponsor: PCBWay
- Ordering process:
- Upload Gerber files
- Choose quantity/color/special features
- Submit and receive PCBs
- Coupon:
- Code: PCBWay-CNCDan10
- Limited coupons available for $10 off orders over $30
Printing hardware: Formlabs Form 4
- Uses different resin tanks by swapping:
- resin tank / mixer arm
- Post-processing:
- rinse in isopropyl alcohol
- then cure in the station
- Form 4 resin printing helps surface smoothness, though it didn’t solve pop bumper power by itself
Additional tool referenced
- OmTech Turbo 747 laser cutter
Call for collaboration
The creator wants to commission an artist to recreate the game’s graphics for stickers, explicitly stating:
- They do not want to use AI for the artwork.
They request that viewers/artist contacts message him.
Main speakers / sources
- Primary speaker: The YouTube project creator (narrating the build throughout)
- External sources referenced:
- Technology Connections (mechanical pinball machine deep dive)
- Space Cadet Pinball (Windows 95–Vista era)
- Full Tilt Pinball (higher-resolution playfield imagery)
- Sponsor: PCBWay
- Printing tech referenced: Formlabs Form 4
- Additional tools referenced: OmTech Turbo 747
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