Video summary

Space Cadet Pinball in Real Life!

Main summary

Key takeaways

Technology

Overview

The video documents a project to convert Space Cadet Pinball (a Windows 95/Vista-era pinball game) into a real mechanical pinball machine. The creator emphasizes designing and testing pinball mechanisms that are:

  • Faithful to the original game
  • 3D-printable
  • Driven with microcontroller-based electronics
  • Suitable for a smaller studio-sized build

Design approach / scaling

  • The creator starts with a full-size layout concept, but limits the build length to about 1 meter due to space constraints.
  • To improve accuracy, they use a higher-resolution playfield source from Full Tilt Pinball:
    • Scale the playfield to a 1 m length
    • Skew the image to correct perspective
    • Scale width until elements (e.g., pop bumpers) match intended proportions
  • Estimated overall width: ~560 mm

Measurement methodology

Because the playfield is drawn with perspective, the creator:

  • Bases feature positions on the top of elements (more visible/consistent)
  • Adjusts later so the ball fits correctly

Mechanism development (3D-print + sensors + solenoids)

Pop bumpers (large version)

  • The original pop bumper contact materials (spring metal + carbon) are difficult to source, so the creator iterates sensor solutions.

Sensor iterations

  1. Microswitch-based design

    • Unreliable calibration because the switch release point doesn’t match click timing
    • Sideways lever play affected consistency
  2. Hall effect switch

    • Adds a tiny magnet to the bumper post
    • Hall switch triggers only when the magnet aligns
    • Logic is inverted in software
    • Testing issue: the lever sometimes gets stuck
      • Fixes include a reprinted thicker mount and an additional magnet arrangement to increase trigger range

Driver electronics

  • Uses custom solenoid driver PCBs to avoid relay complexity and added moving parts
  • Boards use a MOSFET to drive solenoids
  • Designed to support connecting either:
    • Regular switches, or
    • Hall sensors
  • Includes:
    • An indicator light to simplify calibration (sensor adjustment until the light shows correct resting position)
    • Outputs for addressable RGB LEDs to simplify wiring

Lighting

  • Uses WS2812B LEDs
  • Diffuses light with frosted acrylic cut with a laser (OmTech Turbo 747)

Test findings and next steps

  • The pop bumper felt less powerful than expected
  • Attempts to improve contact surfaces:
    • Tried smoothing with Formlabs Form 4 resin printing (reduced roughness for smoother ring movement)
  • Even with a smoother resin ring, it still didn’t fire the ball far enough
  • Likely improvements:
    • Bigger solenoids
    • Tuning the striker ring angle/height

Pop bumpers (mini / elevated section challenge)

Space Cadet includes three elevated pop bumpers on a raised section. These mini bumpers are smaller, and the ball also must travel from below during a kicker return—especially near the left mini bumper.

Design changes

  • Keeps the top ring/body similar, but changes actuation:
    • Uses a threaded-rod approach
    • Threads join into a plate so the ring can be pulled down from below the playfield using a single rod
    • Leaves room to snake the return track between bumpers
  • Sensor redesign was necessary because the old below-surface sensor mechanism no longer fits

Ball detection solution

  • Builds a pair of PCBs using a pogo-contact spring circuit:
    • When pogo contacts touch, the circuit closes and fires the solenoid
  • Notes for improvement:
    • Plans to remake PCBs later because copper tarnish reduces conductivity
    • Works for testing in the meantime

Mini bumper lighting

  • Needed a new diffuser strategy because top caps were too shallow:
    • Uses Form 4 printing again with clear V5 resin
    • Adds internal triangle bumps to act as a diffuser

Test result

  • The redesigned mini bumpers work way better than expected
  • Possibly too powerful for the space (to be evaluated later)

Drop targets

  • Designed to be 3D-printable while using a familiar architecture:
    • Targets printed as side-laid parts for smoother ramp sections
    • Each target drops via a spring
    • A micro switch at the bottom detects activation

Reset mechanism (servo-based)

  • Uses hobby servos instead of solenoid-based commercial designs:
    • < $10 hobby servos reset multiple targets
  • Mechanical linkage:
    • 4 mm key steel axle
    • Printed arms/spacers pressed onto the axle
    • Bearings support the assembly; servo connects via bent wire

Testing notes

  • Tests use a minimal base plate + tabs mounted on a table to roll/test the ball impact
  • Test parts reuse “leftover spool ends”
  • Minimizes print thickness/infill to reduce waste

Slingshots

  • Suited for 3D printing:
    • Two switches (one on each side of the lever arm)
    • Actuated by the lever connected to a solenoid
  • Uses a red resistance band for rubber-band-like behavior
  • One printed bracket mounts the solenoid + switches together
  • Switches are adjusted so they trigger with minimal ball deflection (just before click)

Electronics and test result

  • Reuses the pop bumper driver board
  • Testing shows the mechanism is strong enough to propel the ball off the ramp
  • Power varies based on where the ball hits

“Ball delay” / pause before dropping

  • Addresses gameplay behavior: the ball pauses 1–2 seconds before dropping from a hole back to the main playfield.

Implementation

  • Uses:
    • Solenoid + 3D printed slide to clear the drop path
    • A micro-switch mounted at the end of the ramp triggers ball detection
  • Adds programming:
    • 2-second delay after switch activation
  • Works successfully in testing

Flippers (prototype)

  • Uses game screenshots to estimate rotation: about 70°
  • Flipper build includes:
    • White PLA flipper bodies (manually hollowed to reduce weight)
    • Red TPU rubber bands for grip
    • Printed pivot mount using 608 bearings
    • 4x4 key steel shaft (avoids grub screw alignment issues)
    • Solenoid-driven linkage mounted on the same plate

Prototype testing issue

  • The prototype lever length may overload the solenoid:
    • Works for testing, but not powerful enough for real gameplay
  • Next iteration: use bigger solenoids

Product / sponsor integration (electronics + printing)

Sponsor: PCBWay

  • Ordering process:
    • Upload Gerber files
    • Choose quantity/color/special features
    • Submit and receive PCBs
  • Coupon:
    • Code: PCBWay-CNCDan10
    • Limited coupons available for $10 off orders over $30

Printing hardware: Formlabs Form 4

  • Uses different resin tanks by swapping:
    • resin tank / mixer arm
  • Post-processing:
    • rinse in isopropyl alcohol
    • then cure in the station
  • Form 4 resin printing helps surface smoothness, though it didn’t solve pop bumper power by itself

Additional tool referenced

  • OmTech Turbo 747 laser cutter

Call for collaboration

The creator wants to commission an artist to recreate the game’s graphics for stickers, explicitly stating:

  • They do not want to use AI for the artwork.

They request that viewers/artist contacts message him.


Main speakers / sources

  • Primary speaker: The YouTube project creator (narrating the build throughout)
  • External sources referenced:
    • Technology Connections (mechanical pinball machine deep dive)
    • Space Cadet Pinball (Windows 95–Vista era)
    • Full Tilt Pinball (higher-resolution playfield imagery)
  • Sponsor: PCBWay
  • Printing tech referenced: Formlabs Form 4
  • Additional tools referenced: OmTech Turbo 747

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