Video summary
The ULTIMATE FM26 Youth Development Guide Part 1
Main summary
Key takeaways
Storyline / Premise
- The video isn’t primarily narrative-focused—it’s a Football Manager 2026 (FM26) youth development guide.
- The creator explains how to build a youth pipeline using:
- In-game squad planning
- Promotion rules
- Loan decisions
- Scouting decisions
- The video also notes that FM26 is missing some youth-training features, which would normally make the process deeper/more detailed.
Gameplay Highlights & Core System: Youth Development Basics
1) Start by auditing your current first team
Before promoting youth players, review your first-team squad to understand:
- Your formation (example used: 4231)
- What positions you already have
- Who is realistically available as starters vs backups
2) Use the “rule of threes / rule of twos”
-
Big club: use a rule of threes Aim to have:
- A starter-level group
- A youth/rotation-level group
- An “absolute backup” group sourced from the youth pipeline
-
Small club: use a rule of twos (tighter version of the same idea)
Core logic: keep youth talent as backups so you can introduce them gradually without tanking first-team performance.
3) Promotion / squad hierarchy strategy
A) Under-21 → first team (based on potential)
Prioritize Under-21 players who have:
- 5-star potential (especially if over 18) → bring into the first team
- Also consider some 4-star potential players
B) 3-star potential players → sell
The guide recommends:
- Sell players with 3-star potential
- Optionally loan them briefly to raise value, then sell
Reason: free up coaching/training resources for the higher-potential group.
4) Give game time carefully (don’t blindly “play youngsters every match”)
Youth integration depends on current ability vs potential.
- For players with low current ability (example given: two-star):
- Often keep them bench-only
- Give starts only in:
- Easy league games
- Cup games vs lower-tier opposition
- Matches where you’re comfortable winning
5) Loaning and age-based rules
-
Under-17-year-olds: avoid loaning (guide says never loan them)
- Exception: only if the loan club has better training + youth facilities
-
If a youth player is over 18 and only around 1–1.5 star current ability, the guide suggests:
- Loan them out to gain match time
-
If a player is 21–22 and still very low ability (example: 2-star):
- Sell and replace with younger talent
-
Goalkeepers: noted as a caveat They can develop later, so you may keep them longer (e.g., toward contract end) to see whether growth happens.
In-House Squad Management Examples (What to Cut/Keep)
The creator discusses how many players you “need” by role in a big club:
-
Full-backs / defensive roles
- Don’t keep too many capable players if they block youth progression
- Example approach:
- Sell some veteran options
- Use one primary youth-capable starter and rotate others
-
Attacking midfielders / crowded roles
- If you have more than you need (example used: multiple AML/AMC-style players), the guide suggests selling some (example mentioned: Mason Mount) to prevent crowding
-
Wingers
- Use a rotation hierarchy:
- backup vs first-choice youth replacement
- Example logic:
- prioritize youth alternatives to older players
- allow older developing players to be backups, but don’t waste squad slots
- Use a rotation hierarchy:
Key Tips for Better Youth Development Outcomes
1) Club facilities and youth coaching matter
The guide emphasizes checking:
- Youth facilities
- Youth coaching
- Youth setup ratings (example referenced: 4-star youth coaching/facilities)
2) Compare the loan club’s environment properly
When offered a loan, the guide suggests you:
- Check coaching/training strength using the staff/coach report logic
- Apply a practical rule:
- If the loan club trains/plays the player at a higher level than your scouting/coaching standard, the loan is more valuable
For loans to higher-tier clubs:
- You may care less about youth facilities if it’s mainly a backup development path
- But for meaningful progression, youth facilities should still be assessed
3) Staff: hire/optimize youth development leadership
To support youth development, make sure you have:
- A strong Head of Youth Development (called out as key)
- Enough authority to recruit staff if needed
The creator also suggests checking under-18 coaching staff and improving it (noting it can be hard to find in FM26’s UI).
Youth Intake Process (Who to Sign)
When youth players become available (“youth intake”):
- Only sign players with:
- 4 or 5 star potential
- “Bin off” the rest (generally 3-star and below)
Also check:
- Determination (target: 15+)
- Low determination may make development feel like a “slog”
- Personality
- Positive examples: determined / professional / model citizen
- Unambitious isn’t ideal at top level, but can still develop lower down
- It may reduce motivation during big moments
Decision Examples Used in the Video (Youth Player Traits)
-
Jayden Naguashi (example)
- High potential stars, but low determination and a balanced personality
- Likely “50/50” development odds unless mentored
-
Aiden Heaven (example)
- Poor determination/personality, but could still develop (creator implies mentoring may help)
- Watch potential closely; if it drops, consider selling
-
Lenny Yuro (example)
- Good determination; personality described as “spirited”
- Presented as someone worth keeping and building around
Monitoring Schedule (Ongoing Maintenance)
The guide recommends checking youth progress about:
- Beginning of June
- Beginning of January
Reason: star ratings/potential can shift relative to the league baseline. Example: signing an elite player could change a youth player’s star ratings because the system is relative to the best players in the league.
Sources / Gamers Featured (Mentioned at the End)
- No other credited sources are explicitly named beyond the creator’s channel identity:
- “Chasing Lately”