Video summary

How to Make a Line Trace | Unreal Engine 5 Tutorial

Main summary

Key takeaways

Technology

Summary (Technological Concepts / Tutorial Content)

  • Goal: Create a Line Trace in Unreal Engine 5 that can be used for weapons, interaction, and other gameplay systems.
  • Trigger setup: In a Third Person Character, bind the logic to the Left Mouse Button (Pressed) event.

Blueprint Nodes / Flow

  • Use Line Trace by Channel.
  • Start point: Get camera position via Get World Location (camera location).
  • Aim direction: Use Get Base Aim Rotation, then extract the Forward Vector.
  • Trace length control: Scale the forward vector (convert to float and multiply by 1000) so the trace reaches roughly 10 meters.
  • End point: Compute the end vector by adding the scaled forward direction to the camera start location.

Debugging

  • Set Draw Debug Type to For Duration so the trace line is visible in the world.

Hit Feedback

  • Use Break Hit Result.
  • Use Print String to display the name of the hit actor.

Collision Settings (Critical for Detection)

To ensure the trace detects enemies/objects:

  • On the enemy mesh:
    • Change collision from default to Custom.
    • Set Visibility Trace Response to Block to match the trace channel used by the line trace.

Result

  • When pressing Left Mouse Button, the system fires the line trace and prints the enemy actor name, confirming detection works.

Main Speaker / Source

  • Manny Man (creator/instructor referenced in the subtitles)

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