Summary of "8 INSANELY BROKEN Things You Need to ABUSE in Season 16 - League of Legends"
Big picture
Season 16’s timing and shop/movement changes have created outsized advantages: faster Homeguard returns, earlier minion/camp spawns, and buffs/changes to some items and quests. These produce new jungle clears, earlier objective timing, lane cheats (recall/proxy), and item/summoner tech that can win games quickly.
Key consequences
- Faster Homeguard returns reduce the cost of recalls and enable easier roams/ganks.
- Earlier minion/camp spawns shift jungle clear timings and objective windows.
- Item and quest changes (and a few surprising buffs) enable new power spikes and tech plays.
Top gameplay highlights, strategies, and step-by-step tips
1) Homeguards speed → new roam/gank windows
- Homeguards return you to lane ~10+ seconds faster, greatly lowering the opportunity cost of recalls.
- Most abusers: supports and junglers (quick base→gank, then pad back to bot cheaply).
- Example: Faker used Homeguards to path to top and pick up a kill in T1 vs HLE.
2) New “buy after Krugs” jungle route (fast item advantage)
Step-by-step
- Start Raptors → Red (smite) → Krugs.
- Immediately recall at base to buy a small power item (long sword / Dark Seal / Amp Tome, optionally a control ward).
- Return to the map and clear Wolves → Gromp → Blue as normal.
Why it’s strong
- You get a small item spike early and still hit scuttle timing, increasing your chances in fights/invades.
- Works well for junglers who can traverse that wall or use similar clears (Silas-type clears were common before).
3) Second-route → dragon timing exploit
- Minions/camps spawn earlier, so a standard two-full-clear finishes around ~5:00 — the same time dragon spawns.
- If you secure both scuttles and complete your clear, you often have the smite upgrade (big smite damage) and can intent to take dragon preemptively.
- With less power coming from things like void grubs, early dragons and dragon stacking are more impactful; prioritize early dragon when you can.
4) Cheater-recall (early lane recall cheese)
How it works (step-by-step)
- Keep the first wave in lane and delay clearing to obtain wave priority.
- On the second wave, last-hit as late as possible to hit level two first and trade/zone.
- Push the third wave (with cannon) into the enemy tower, then recall and buy items (long sword, cloth, tier, etc.).
- Use Homeguards to return before the wave resets/pushes back; you arrive with item and health advantage and can set up a freeze or an all-in.
Effect
- Massive early advantage; can win lane before 3 minutes if executed correctly.
- Example clip: Atrox used this to crush an opponent (Alois referenced in the clip).
5) Proxy farming + Rift Quest exploit (top lane)
- Rift/role quest progress gives passive points for “being in lane.” The game treats you as in your lane even if you’re behind the enemy turret.
- Proxying (farming waves behind the enemy turret) still grants full quest passive while the opponent loses minions and gets reduced quest benefit.
- Result: faster levels/quest progress and the potential for huge level/item leads. Best when combined with wave control from the cheater-recall setup and used on champions with decent waveclear.
6) Failite / base-vision mechanics and control-ward spots
Key mechanics
- If enemies place “failite” base spots, only your team sees the vision animation — enemies won’t see they’ve been spotted unless revealed by sweepers or control wards.
- Base failites grant the defending team unexpectedly wide vision near the enemy base.
Useful ward spots to detect enemy base vision
- Brush between base and Krugs failite (midpoint of base ↔ Krugs).
- Brush between base and Gromp failite.
Practical use
- These spots let you tell if enemy base failite vision is active; failite vision lasts 45s. Use that timing to know when it’s safe to invade.
7) Zeke’s Convergence buff — unexpectedly strong item
- Zeke’s gained a unique passive granting 15 ultimate haste, which is especially strong on ult-reliant champions.
- It’s cheap, tanky, and gold-efficient, making it popular on supports, tanks, and some mid/solo champs that rely on ultimates.
- Champions highlighted abusing Zeke’s: Malight/Swain one-tricks, supports like Alistar and Rakan, and examples such as Warwick, Trundle, Rammus, Neferi.
- Recommendation: consider Zeke’s when you need resistances plus stronger ultimate uptime.
8) Smite choices & Riftmaker synergy
- Blue Smite is no longer always mandatory due to jungle quest movement speed buffs.
- Green Smite: strong on tanks for extra survivability and frontline reliability.
- Red Smite: excellent for gank-heavy champions — the slow helps sticking and combos. Pairs especially well with Riftmaker because the burn helps keep targets in combat long enough to stack Riftmaker’s passive (useful on champs like Diana and Gwen).
9) Top-lane enhanced Teleport shield tech (combat TP)
- Upgraded Teleport (from completing top quest) grants a large shield on arrival that scales with max HP and lasts 30s.
- Hidden tech: the shield still triggers even if your TP is canceled. You can use TP proactively to gain a defensive shield as a pseudo-combat summoner.
- Works best on high-HP champions (Sion, Cho’Gath, or other HP-stackers). Example: SK’s Wonder used this to survive a lethal play.
Other notes and meta context
- Several items referenced (Dusk and Dawn, Bandal Pipes, prototype items) have been receiving nerfs; Zeke’s remains the surprising unchanged buff.
- Presenter plugs: SkillCap’s Season 16 meta updates, jungle clear course, essentials, and weekly challenger uploads as sources for early tech and a money-back climb guarantee.
Gamers / sources / matches cited
- SkillCap (courses / challenger contributors)
- Challenger players (SkillCap’s challenger contributors)
- Faker
- Zea
- T1 versus HLE (match referenced)
- “Noo-Noo” (named as main abuser in subtitles)
- Atrox (champion example)
- Alois (opponent referenced)
- SK’s Wonder
Category
Gaming
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