Video summary

How to Make a Voice Sound Like It’s Coming From a TV: Futz Track Tutorial

Main summary

Key takeaways

Technology

Overview

This tutorial shows how to create “futz tracks”—processed audio that sounds like it’s coming from a TV, radio, phone, intercom, laptop/stereo, or game console—using EQ cuts/rolloffs and a “pinching” technique in post-production sound mixing.

What “Futzing” Means

As explained in the tutorial, futzing is fussing up the audio so it sounds smaller and more distant, typically by:

  • Removing low end (reducing bass/body)
  • Shaping/emphasizing mid/high content to simulate limited device bandwidth and harshness
  • Applying overall EQ changes to create a sense of perspective (e.g., sound through a wall, door, or other space)

Core Workflow

  1. Start with any EQ

    • The instructor demonstrates with FabFilter Pro-Q3, but says the approach works with any EQ plugin.
  2. Apply baseline EQ

    • Use a baseline EQ on tracks, typically with slight rolloffs.
  3. Switch to “futz” EQ presets

    • Use prebuilt presets to quickly transform a channel into a device-like version.

Presets Provided (Instructor’s Main Feature)

The instructor uses three main futz presets, plus an extra one for games:

  • Futs 1

    • More like the sound is outside/around a wall or door
    • Less extreme than the others
  • Futs 2 (named the winner)

    • More pinched and device-like
    • Used often for TV realism
  • Futs 3

    • More described as “wholeer”
    • Less common
  • Game Futs

    • Super pinched
    • Designed for game console through a TV
    • Emphasizes a sharper, more device-like sound

The “Pinching” Concept (Key Analysis)

“Pinching” means bringing in the low and high edges while narrowing/squeezing the sound, making it more bandwidth-limited and more device-ish.

The tutorial compares the presets:

  • Futs 2 is more pinched than Futs 1
  • Game Futs is the most pinched

Practical Mixing Guidance

  • EQ futzing often reduces perceived level/volume because you cut frequencies.
    • You may need to boost overall gain afterward so it remains audible in the mix.

Typical EQ moves referenced include:

  • High cut / high rolloff (around the high end, ~28 kHz mentioned)
  • Low cut / mid shaping (low cutoff region around ~480 Hz mentioned)
  • Additional mid reduction/boosting (a bell around ~400–420 Hz mentioned)

Demonstrations by Content Type

1. Crowds / Band / Football Game

  • Demonstrates switching between:
    • “Outside stadium” (normal)
    • “TV background / watching on a TV”
  • Suggests boosting the pep band layer, since futzing can make it quieter.

2. Music

  • Shows how applying Futs 2 makes music sound like it’s coming through a TV/transistor-radio-like device.
  • Compares Futs 1 vs Futs 2 vs Futs 3, again emphasizing that Futs 2 tends to work best for the device realism.

3. Dialogue

  • Demonstrates making dialogue sound like it’s coming from:
    • Radio/transistor radio
    • Phone
    • Intercom/phone-like distance
  • Notes futzing can improve intelligibility because pinching helps words cut through.
  • Recommends adjusting volume if futzing reduces level too much.

Replicating the Presets Without Pro-Q3

  • The instructor recreates the futz curve using a generic EQ (e.g., EQ7 / 7-band EQ3) to show the concept is transferable.
  • Advice: pause and take screenshots of the frequency shaping so you can copy it into your own EQ.

Optional Commercial Alternatives Mentioned

The tutorial briefly references tools/plugins that can generate device-like effects using presets or interfaces:

  • FutzBox
  • Speakerphone

However, it emphasizes that EQ-based futzing is still the core approach, especially for training your ear.

“Free Futz” Method Suggestion

If you want the effect without dedicated plugins:

  • Use EQ with futz/preset-like shaping
  • Add reverb to simulate space/perspective based on where the device is in the scene

Main Source / Instructor

Mastering Post-Production Sound — the instructor/host “friend,” demonstrating EQ workflows using FabFilter Pro-Q3.

Original video