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Dokázali překonat Life is Strange? | Lost Records: Bloom & Rage Recenze
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Summary
Lost Records: Bloom & Rage is a narrative mystery from Don’t Nod, the studio behind the original Life is Strange games. The reviewer enjoyed parts of the experience but felt it did not match those earlier games.
Story
Swan, a shy girl who loves filming with her video camera, is spending her last summer in town before moving away. She meets three other girls, and the group forms a close friendship.
The story alternates between their summer in 1995 and the present, 27 years later, when the now-adult women reunite after receiving a mysterious package—despite having promised not to see one another again.
Structure and tone
The first part is more relaxed, focusing on the girls getting to know one another and spending time together. The shorter second part becomes more action-oriented and includes a sad, unexpected twist. The reviewer liked the shifts between timelines and how the adults’ recollections lead into scenes played as young Swan.
Dialogue and relationships
Responses can depend on how long the player waits or what they notice nearby. Choices also affect relationships, but the reviewer felt the game often encourages answers that will please a particular character rather than letting Swan express disagreement freely.
Camera gameplay
Players can film moments, animals, and other subjects, then select shots and assemble them into a video. The reviewer found searching for things to film tedious, though they considered the feature an interesting addition.
Criticisms
The girls’ behavior sometimes seemed inconsistent, and the reviewer felt the story did not explain the supernatural discovery in the forest enough. They also found some conflicts involving Kat’s sister and her boyfriend overly dramatic and uncomfortable.
Choices felt less consequential than in Life is Strange, with many affecting small details rather than major story outcomes. The main plot and endings also seemed relatively fixed.
Visuals and overall impression
The characters are detailed and varied, while the locations—especially the forest—were praised for their atmosphere, lighting, and sense of life. Overall, the reviewer was glad to have played the game but felt neutral and hoped a possible sequel would develop its ideas further.
Featured source: Comfy hry s Terry. The review discusses Don’t Nod and compares the game with Life is Strange and Life is Strange 2.
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