Video summary
Painting JINX with only Paintbrushes - How to paint tutorial N’stuff
Main summary
Key takeaways
Overview
This video is a painting tutorial showing how to paint Jinx on a 3D-printed/resin figurine using only paintbrushes (no airbrushing). It uses similar paint-handling techniques—such as extended working time—to achieve smooth blending.
Artistic Techniques & Creative Concepts
Brush-only workflow
- A brush-only workflow for basecoating and detailing, emphasizing tactile control and spontaneous application rather than masking or airbrush cleanup.
Primer and base layers
- Apply two coats of rattle-can filler primer.
- The primer ended up slightly yellow, which the creator liked aesthetically.
- Build the model by starting with flat acrylic base colors, then refining with shadows/highlights depending on the part.
Eye painting with layered thin paint
- Start with a light gray for the eye whites (instead of bright white).
- Use thinned paint with multiple coats (~2–3) to reach crevices and enable smooth color transitions.
- Technique details:
- Irises: thin, short strokes angled toward the pupil.
- Pupil: black.
- Add a single highlight (with optional later refinement/gloss).
Lips blending via controlled layering
- Upper lip:
- Uses clean, strong lines.
- Bottom lip:
- Built using heavily thinned paint in several layers to create a smooth skin-to-lip transition.
Varnish / sealing step (and workaround)
- Intended: seal with satin varnish.
- Used instead: high-gloss rattle-can varnish, which looked more plastic, but it was accepted as a temporary/functional base coat.
“Wet-on-wet”-style blending using acrylic + retarder
- Mix acrylic with brush retarder (and sometimes a wet palette) to slow drying.
- Apply highlights/shadows in sequence while paint stays workable, then smooth transitions.
- Leave subtle visible brush strokes deliberately to avoid a too-perfect/airbrushed look.
Face painting by shape-driven layering
- Uses a consistent shadows → midtones → highlights approach.
- Emphasizes that facial painting is mainly about enhancing existing 3D form, not necessarily harder than other parts.
Texture control for materials
- Different techniques create different surface textures (not all leather should look the same).
- Depending on the effect:
- Use thinner paint + smooth gradients for cleaner transitions.
- Or use drier/thicker paint to intentionally leave brush texture for more fabric/leather realism.
Specific Techniques Highlighted
Leather gauntlet recipe (step-style)
- Prepare three shades: shadow, midtone, highlight
- Shadow can optionally include black/red; highlights can optionally include yellow.
- Add working-time additives:
- Acrylic thinner + paint retarder
- Apply in order:
- Shadows on the inside
- Midtones quickly
- Highlights on the opposite side
- Use a small brush and many small strokes with heavier paint to build texture.
- Finish with dark brown wash ink (one application) to saturate and make shades pop.
Boots weathering trick
- Instead of repainting for a clean edge, apply:
- one coat of heavily watered-down black paint
- This restores edges while making spilled/dry-brushed mess look like dirt/wear.
Metallic painting with brush + washes
- Black base coat
- One coat acrylic copper paint (brush-friendly thickness)
- Apply multiple washes (dark brown and near-black)
- Reapply copper for definition using dabbing to create highlight areas
Tattoo painting approach
- Tried using tattoo mediums to thin acrylic (including near-transparent options), but the result was undesirable.
- Redid using:
- Opaque light baby blue, mixed subtly with flesh tones for natural blending
- After sufficient drying time:
- Add darker blue details and highlights
Paintbrush-only Process (Workflow)
- Start with a fully prepared resin figurine (skipping printing/cleaning/sanding in this build).
- Apply 2 light primer coats (rattle-can filler primer).
- Paint base colors using flat acrylic, adding shadows/highlights where appropriate (hair, clothing, leather, etc.).
- Paint eyes:
- Light gray base for whites (thinned paint, multiple coats)
- Iris strokes toward the pupil
- Black pupil, then highlight and optional glossy finish later
- Apply temporary/full sealing varnish:
- Used gloss instead of satin as an accepted base layer.
- Plan skin style, then start over and repaint using smoother blending:
- Use acrylic + brush retarder for work time
- Blend highlights/shadows while leaving slight brush texture intentionally
- Paint leather/fabric with material-specific texture control (especially gauntlets):
- 3 shades + wash for saturation
- Paint metallic parts:
- Black base → copper coat → dark washes → copper highlight dabs
- Paint tattoos:
- Opaque baby blue (subtly mixed with flesh tones)
- Add darker blue + highlights after drying
- Paint hair (blue):
- Same 3-tone approach (shadows/highlights) with retarder/thinner for blending
- Paint/attach the final hair piece (bangs), then prep for final shots.
Creators / Contributors Featured
- The main creator/instructor (unidentified by name in the subtitles) provides the only voice and guidance throughout the build.
- The creator also mentions their wife, who helps set up the camera for final shots.
Rate this summary
Your feedback will help improve summaries.
Improve this summary
Reprocess with a stronger model when the summary feels incomplete or inaccurate.
Translate summary in another language
Ask questions to this video
Chat for follow-up questions, clarifications, and source-backed answers.