Video summary

Bethesda Has an Update Problem...

Main summary

Key takeaways

News and Commentary

Summary of Main Points

  • Digital Foundry claims Oblivion Remastered is still broken a year after release, citing major stuttering during gameplay and crashes, even after multiple updates. On consoles, performance can degrade over time (lower FPS after longer sessions).
  • Communication and update cadence are criticized: an update was hinted at in an article, but nothing official followed. The creator suggests the last confirmed update may have been July 2025.
  • The creator argues it’s likely the game will remain in its current state unless a new, business-driven opportunity forces more fixes (e.g., a new platform release).
  • The issue is framed as systemic across Bethesda titles, where “update problems” and delayed/insufficient follow-up affect multiple franchises and platforms.

Starfield as Another Example

  • Bethesda’s Starfield received a major update (including PS5 support and space travel/free lanes), but it launched with a widespread crashing/freezing issue on PS5 (and to a lesser degree on Xbox).
  • Even after two updates (including a hotfix at launch), the creator says crashes remained common for many players and were reflected in PS5 review outcomes.
  • Bethesda is said to have planned another all-platform update for mid-June, but the creator questions whether that delay is acceptable given how long the game has been unstable for some users. They also note that some players appear unaffected while others still suffer frequent crashes.

Fallout 4: Long-Standing Issues + Delayed Features

  • The creator argues Bethesda’s Next-Gen Update for Fallout 4 suffered from poor communication (announced only two weeks before release) and shipped with major problems, including:
    • A persistent stutter issue lasting over a year.
    • Missing texture files for newly added weapons until a fix two weeks later.
    • Additional long-term issues, including severe performance problems tied to NPC face gen edits.
  • The creator claims Bethesda later “fixed” things via an anniversary/update cycle, but implies the process was largely reverting earlier changes (“control-Z” framing) rather than addressing stability cleanly.
  • Beyond stability, there’s a major community feature request: 100GB mod storage expansion. The creator says it has been delayed repeatedly and is now over six months late, leaving fans waiting with no clear communication about timelines—especially on PlayStation, where some related content drops are also missing.
  • The creator speculates Bethesda may be busy with Starfield QA, but criticizes the lack of transparency—arguing Bethesda should clarify if delays stem from other work.

Pattern of Bethesda Update/Support Criticism

The overarching claim is that Bethesda repeatedly demonstrates:

  • Slow or unclear communication
  • Updates arriving late
  • Updates shipping with new or unresolved issues
  • Insufficient follow-through, particularly for players who stayed engaged after launch

Todd Howard’s Commentary and the Creator’s Critique

  • Todd Howard is described as Bethesda’s most consistent spokesperson, but the creator argues his responses don’t fully address the scale of player frustration—especially regarding timelines and prioritization.
  • Regarding Fallout 4 mod storage, Howard is cited acknowledging internal work and user pain. The creator adds a practical warning: the mod storage expansion can wipe/affect load orders, so players should back up beforehand.
  • Howard also discusses modding-related concerns (e.g., script extenders) and timing complexities, but the creator feels the answers lack “gravity” and don’t match community expectations for urgency and clarity.

Oblivion Remastered Perspective (Howard + Creator’s Stance)

  • Todd Howard is quoted discussing the philosophy behind Oblivion Remastered—how it aimed to modernize while preserving the original’s identity.
  • The creator argues Bethesda seems satisfied with the outcome, but notes the remaster didn’t deliver substantial bug-fix depth or robust mod support, citing low Steam player numbers and implying missing modding tools as a key factor.
  • The creator suggests Bethesda’s attitude makes a similar-style Fallout 3 Remaster likely—potentially carrying forward the same style of problems (stability, modding, and support gaps).

Presenters / Contributors

  • Bethesda / Todd Howard (commentary referenced via interviews)
  • Digital Foundry (reporting cited as the trigger for renewed attention)

Original video