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The Ultimate BTD6 Freeplay Guide
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BTD6 Late-Game Freeplay Guide
The video compiles strategies for reaching very high rounds in Easy-style modes and CHIMPS. The best setup depends on the mode, available map space, and how much ability micro-management you’re willing to do.
Maps
- Logs is the recommended map. It has a very long track, and its central layout gives important debuffs—especially Super Brittle—good coverage.
- Resort and Cubism are also strong choices. Resort offers plenty of buildable space and lets the True Sun God hit many targets, but its track layout makes some coverage less effective than on Logs.
- Scrapyard has a track slightly longer than Logs, but too little room for towers to make it a good late-game map.
Heroes
- CHIMPS: Use Ezili. Her Hex ability is especially valuable, and her totem is unavailable because it sacrifices lives.
- Easy-style modes: Choose Adora for stronger damage and buffs, or Ezili for a more hands-off setup.
- Adora’s Blood Sacrifice grants increased attack speed and range to Sun Avatars, Temples, and Sun Gods in her range. Keep it active by repeatedly sacrificing a tower worth at least $4,000 after discounts. This requires manual attention.
- Ezili’s abilities can be automated with a Tech Bot. Alternatively, at very high rounds, her level-20 Hex can be used repeatedly by selling and rebuying her near a Favored Trades Buccaneer or Navarch. This is an intensive, expensive strategy.
Tower Strategies
CHIMPS
Build around a True Sun God, a support Temple, and a large Ninja setup:
- Use many Bloonjitsu and Shinobi Tactics Ninjas, supported by frequent Overclocks.
- Add key debuffs: Grand Saboteur, MOAB Glue, both types of Brittle, and Glue Storm. Glue Strike is skipped because it does not stack with Glue Storm.
- Include support such as Permabrew, a Shinobi to move it, Energizer, Grandmaster Ninja, Homeland Defense, Call to Arms, Primary Expertise, and additional Villages.
- Stall everything except BADs with MOAB Eliminator and Super Storm.
- Leave room for towers you may afford later, such as Legend of the Night, Super Mines, or a Buccaneer Paragon.
Temple sacrifices in CHIMPS focus on support:
- Give the first Temple that becomes the True Sun God $50,000 in support.
- Give the second Temple $15,000 in support to provide the discount.
- When creating the True Sun God, add $50,000 in support again, along with the Temple.
- A later Temple intended to extend the True Sun God’s range only needs $7,500 in support.
Easy-Style Modes
Two main damage approaches are recommended:
- Temple and Sun Avatar setup: Pair it with Adora.
- Ninja-heavy setup: Pair it with Ezili.
For a Vengeful True Sun God (VTSG), the guide recommends $50,000 in each sacrifice category, except support when creating the initial Temple. Then use $50,000 in all categories for the VTSG upgrade. This is described as a 2-2-2-1 VTSG.
Add two support Temples with $50,000 in every category except military, and use other Temples with $50,000 in every category except support. The aim is to maximize both the Temple and VTSG buffs across the map.
- Aim for Paragons at degree 91, or degree 92 for the Apex Plasma Master with the relevant Monkey Knowledge.
- Get the important debuffs and strong tier-five towers that fit your map. The guide refers to a previous damage ranking, but advises treating it as a starting point rather than a fixed order.
- The Elite Sniper is useful for its attack-speed buff to the MOAB-class targets hit by its shrapnel.
Placement and Overclocking
- Position the two support Temples so their combined ranges cover the map.
- Place the MOAB Glue where its shrapnel can hit many targets.
- Put the Super Brittle in a central position; a boat can be used to place it over water. Put a second standard Brittle near the start of the track.
- Keep Glue Storm within a Primary Expertise Village’s range for cooldown reduction, and place it away from the track to preserve space for damage towers.
- Leave just enough space between Temples to fit an Overclock.
- Use about one Overclock per major damage tower. Especially powerful towers—such as the VTSG, Sentry Champion, and a Shinobi-buffed Grandmaster Ninja—can warrant two Overclocks each for full uptime.
- On Logs, a careful sequence involving Paragons, a Chinook, and an Energizer can fit a boat Paragon, sub Paragon, Energizer, and VTSG into the central water. The guide emphasizes that the upgrades must be performed quickly while the Chinook is moving the Energizer.
Powers and Practical Tips
Useful powers in Easy-style modes include:
- Tech Bots to automate abilities.
- Time Stop, which slows game time but does not affect Paragons.
- Monkey Boost for a brief attack-speed increase.
- Energizing Totem for a temporary attack-speed buff.
- Portable Lakes to provide water placement on maps without water, or to support water towers and Temples.
Other advice:
- Place Tech Bots around Super Monkeys before upgrading them into Temples; the bots can then occupy space within the Temple footprint.
- Time ability buffs carefully: activate Call to Arms just after Homeland Defense ends so it does not overwrite the stronger buff.
- Use Adora’s Blood Sacrifice while Long Arm of Light is active to maximize her range and reach more Temples.
- Severe lag can make clicks register twice and accidentally sacrifice the wrong tower. Use the ability hotkey if available; otherwise, hold the mouse button briefly before releasing.
- Lowering projectile size may make the screen easier to read, even if it usually does not reduce lag.
- Back up the game’s save file to create save states and recover from mistakes, such as mistimed abilities or accidental sacrifices.
- Use a Chinook to move a tower into a Super Monkey’s footprint while upgrading it into a Temple, allowing the moved tower to remain inside the Temple’s space.
- Start Ultra Boosting early; reaching ten stacks on all desired towers takes time. A MOAB-class sniper can stall rounds to provide more time.
- Near the end of a run, selling and rebuying Homeland Defense can provide continuous attack speed at the cost of intensive micro-management.
- As a last-ditch attempt to survive one more round, sell the VTSG mid-round and buy Legend of the Night to use its passive black-hole ability. This generally ends the run afterward.
Build Order
- Easy-style modes: Build a strong farm, get Ultra Boost early, then work on Paragons. Save the Ninja and Engineer Paragons for later, when they can gain pops quickly using Grand Saboteur and the XXXL Trap. Build the VTSG and Temples, then fill remaining space with other towers.
- CHIMPS: Begin with a relatively cheap Ninja setup, get Ultra Boost as soon as possible, stall rounds to use it, and work toward a Temple. A True Sun God is difficult and partly dependent on late-round pop income; for a personal best, two regular Temples may be a more practical goal.
- The guide recommends unlocking all Monkey Knowledge over time, with particular priority given to the late-game-relevant upgrades.
Gamers and Sources Mentioned
- MackanRules — the creator, referring to earlier late-game tests and guides.
- Ninja Kiwi — mentioned in relation to a patched CHIMPS exploit and a possible future fix for the double-click issue.
- MackanRules’ tutorial playlist, save-state guide, and Discord server’s CHIMPS channel — cited as places to find further guidance.
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