Summary of These are the BEST cards from Tarkir: Dragonstorm!
The video "These are the BEST cards from Tarkir: Dragonstorm!" discusses the top 20 cards from the upcoming Magic: The Gathering set, Tarkir: Dragonstorm, highlighting their potential impact across various formats such as Standard and Modern. The presenter shares insights on gameplay strategies, card synergies, and potential deck-building tips.
Storyline and Gameplay Highlights
- The video begins with a discussion about the anticipation surrounding the set's release and the completion of card spoilers.
- The presenter categorizes the top cards into five honorable mentions and a top 20 list, emphasizing that the order is based on personal preference rather than ranking.
Key Cards and Strategies
Honorable Mentions
- Voice of Victory: A 2-mana 4/3 with mobilize that can create 1/1 tokens and prevents opponents from casting spells during your turn.
- Royal in Dragonstorm: A 2-mana enchantment that allows for card draw and potential deck cycling.
- Winter Night Stories: A sorcery that provides card draw and has synergy with specific creatures.
- United Battlefront: A sorcery that can bring non-creature permanents onto the battlefield, useful in specific decks.
- Sance Priest: A creature that can exile an opponent's card from their hand, but may struggle with casting requirements.
Top 20 Cards
- Cory Steel Cutter: An equipment card that rewards players for casting multiple spells per turn, ideal for red decks.
- Greater Hoof: A powerful card for elf decks, serving as a strong top-end option.
- Dragon Fire Blade: An equipment that provides hexproof and can be equipped cheaply to colorless creatures.
- Clarion Conqueror: A flying creature that can disable activated abilities, useful in older formats.
- Flamehold Grappler: A creature that can copy spells, offering significant potential when reanimated.
- Fang Keeper's Familiar: A versatile creature with multiple useful abilities.
- Ugan, Eye of the Storm: A planeswalker with strong exile and card draw abilities, noted for its impact in Modern.
- Sun Pearl Kieran: A creature that can bounce other permanents and draw cards.
- Muu, Siegebreaker: A creature that can create copies of exiled creatures, offering strategic advantages.
- Rockshasa's Bargain: A card with self-mill potential that can trigger various synergies.
- Elth, Storm Slayer: The presenter considers this the best card in the set, capable of generating tokens and providing strong board presence.
Key Tips
- Many cards discussed have specific mana requirements, making them challenging to cast reliably. The presenter emphasizes the importance of deck construction and mana base considerations.
- The synergy between cards and their abilities can lead to powerful combos, especially in self-mill and token generation strategies.
- Players are encouraged to explore how these new cards can fit into existing archetypes or create new ones.
Featured Gamers/Sources
The video does not mention specific gamers but encourages viewers to check out coolstuffinc.com for card purchases, using promo code "dooma" for discounts.
Overall, the video provides an in-depth analysis of the new set, encouraging players to think creatively about their deck-building strategies and the potential impact of these cards in various formats.
Notable Quotes
— 28:26 — « This spell can't be countered. It has trample and whenever a creature you control or a creature spell you control becomes the target of a spell or ability you draw a card. »
— 29:33 — « This card has a lot of applications... it's kind of like your whole opponent's team can't block for a turn because you can decay onto their creatures and Decay creatures can't block even if they don't want to attack with them. »
— 31:33 — « In my opinion, this is the single best card in the set for standard. »
Category
Gaming