Video summary
Breaking Give Me God of War Is Easy
Main summary
Key takeaways
Storyline (as referenced/covered)
- The video follows God of War (2018) from early Midgard progression up through the end of the second main quest, including major stops and early side content.
- Core beats referenced include:
- After meeting Brok, upgrading the axe (first major power spike).
- Early exploration and detours that lead to:
- A 1000-year war incident (triggered by following the “locked-in” path).
- Realm tears, side engagements, and major power gains before pushing deeper into Midgard.
- A trip through Alfheim (after reaching level 3 at the start).
- Returning to Midgard again, hunting increasingly strong enemies to reach level 4, then “powergaming” to level 5 rapidly.
Gameplay highlights & key tactics
What makes GMGOW (“Give Me God of War”) “easier” (video’s claim)
- Difficulty changes:
- Enemies spawn at +1 to +2 levels above normal.
- Some enemies can explode, which increases their level again, making fights harder to stagger.
- The presenter argues the early game feels brutal because Kratos starts weaker, even if familiarity with moves helps.
Main power-leveling method (“become overpowered fast”)
The video repeatedly emphasizes that the fastest path to dominance is to raise Kratos’ overall power level as quickly as possible:
- If Kratos is higher level than enemies → fights become trivial.
- If Kratos is lower → you can get overwhelmed quickly (including implied “1-shot territory” with large level gaps).
- The key is rapid upgrades through loot, stats, and especially level-based gear.
Overpowered setup checklist (major systems used)
- Upgrade the boy (Atreus) early so you can use him for combat utility and distractions.
- Prioritize gear with higher overall level contributions:
- Chest/waist armor upgrades
- Enchantment sockets and high-level talismans
- Runic attack upgrades (e.g., Hel’s Touch)
Early-game power upgrades to rush
- Collect items that increase your core meters:
- Apples of Idunn (max health)
- The video indicates 5 apples total by the time it’s still early in the story.
- Horns of Blood Mead (max rage)
- The video indicates 3 horns by the time rage upgrades matter for mid-game.
- Apples of Idunn (max health)
- Find Eyes of Odin (green ravens):
- 51 ravens total (as stated)
- Destroying them grants experience to unlock abilities
- Use “nightmare” targets:
- Throw the axe at them (the video describes them as “self destructing” after being hit)
- Loot and sell artifacts:
- Artifacts are sold to Brok and Sindri for Hacksilver, enabling crafting/upgrades.
Key combat tactic introduced
- “Sacrifice the Chile endanger mints” / Atreus taunt tactic (name as spoken)
- Directed Atreus shots can taunt enemies off Kratos repeatedly.
- Since enemies waste time on Atreus and Atreus has no traditional health bar, it’s framed as a safe way to create openings.
- Used especially against enemies/bosses that are otherwise too dangerous early.
Golden Talisman of Protection
- The video highlights obtaining it early by solving a puzzle in the Thor statue questline area.
- Claimed effect: increases the parry window, making combat dramatically easier.
Specific enemy-boss / encounter callouts
- “One of the hardest fights in the game” (referenced early):
- The video suggests it should be beatable once you’re sufficiently overpowered.
- Daudi Hamarr (named as a Norse version of “Kendrick Lamar”)
- Recommended approach:
- Throw axe for easy stuns
- Play carefully
- Use the Atreus distraction technique
- Reward callout:
- Horn of Heimdall talisman (described as an aggressive counterpart to the Golden Talisman of Protection)
- Recommended approach:
Alfheim power spike
- By the time the player reaches the start of Alfheim, the video claims:
- Kratos is level 3
- The character is equipped with many tools (skills, boy quiver, runics, loot)
- The video then pushes further resource collection:
- Additional apples and horns are gathered despite disliking Alfheim.
Step-by-step “powergaming route” (as presented)
- Early upgrades
- Upgrade Atreus
- Seek apples, horns, and Eyes of Odin
- Loot artifacts; sell to Brok/Sindri to fund gear
- Deliberately avoid the “long locked-in” story route
- Instead of taking the route that forces a long sequence, the video recommends taking the boat.
- Realm tear + crafting loop
- Use realm progression for dust of realms (from realm tears) to upgrade talismans
- Craft and upgrade to hit level thresholds
- Craft armor at key moments (especially chest and waist)
- Target +1/+2 upgrades to jump overall level significantly
- Veithurgard & Veithurgard keep
- Break chaining wards binding the dragon (for safety/power)
- Farm XP from the environment and encounters
- Return for Midgard dominance
- Defeat key early ogre encounter (described as mostly trivial when behind/staggering)
- Upgrade axe using rewards like Frozen Flame
- Main grind: Travelers
- Kill multiple Travelers around the lake to farm:
- Traveler armor shards
- Grisly trophies
- Craft to reach higher gear tiers and push level 4 → level 5 quickly
- The video asserts this can be done in under an hour once the grind is established.
- Kill multiple Travelers around the lake to farm:
Key tips / strategy summaries
- Don’t fight uphill levels early—exploration can easily put you into enemies that are too strong.
- Level advantage is everything in this strategy; fights become substantially easier when your power level outruns enemies.
- Atreus distraction can nullify the threat of many enemies.
- Golden Talisman of Protection is described as a huge early advantage because parry timing becomes more forgiving.
- Sells/crafting loop (artifacts → Hacksilver → armor upgrades) is central to the rapid leveling plan.
- Travelers grind is portrayed as the fastest method to jump levels once you’re strong enough to survive them.
Mentioned gamers / sources at the end
- No external gamers or sources are explicitly named besides references within the video text itself (e.g., the creator’s own commentary and the “Dude” phrasing).