Video summary
How to win Shipaton: What judges actually look for [Shipaton 26]
Main summary
Key takeaways
Summary of the video (Ship-a-Thon 2026 judging + what it takes to win)
Opening + event format
- The hosts launch the first live broadcast for Ship-a-Thon 2026, emphasizing it’s interactive.
- Viewers can ask questions via:
- Discord (Ship It On channel)
- YouTube comments
- Answers are handled live.
Hosts / roles
- Charlie Chapman frames the stream as:
- a “review” of Ship-a-Thon, and
- a walkthrough of judging expectations.
- Perttu Lähteenlahti explains he manages evaluation process logistics, including:
- expecting potentially thousands of submissions
- the resulting time pressure and workload.
Community spotlight + event momentum
- Charlie publicly thanks creators already sharing Ship-a-Thon progress, including examples across:
- animations
- UGC
- app development videos
- investigations into App Store review delays
- MVP-building
- game creation
- The hosts note a newly prominent “gaming” category, which may make judging “uniquely challenging”:
- teams might spend too long playing rather than evaluating
- In-person events are already happening globally (e.g., Japan, Manila, Vancouver, New York), with more planned.
- Check: shipiton.com/events
- They encourage local meetups.
What Ship-a-Thon 2026 requires (submission rules)
Ship-a-Thon runs Aug 1 through end of September. Evaluation is based on what’s available by the relevant deadlines.
Core requirements
- Submit the first version of your app to an approved app store during the window:
- Apple App Store
- Google Play
- Samsung Galaxy Store (new this year)
- The app must use the RevenueCat SDK for monetization:
- subscriptions
- in-app purchases
- advertising (there’s a dedicated ad-related category)
App/port rules
- Simply adding new features doesn’t automatically count as a new entry—the app submission concept matters.
- Porting between platforms/stores counts only if it’s treated as a new app.
- Web apps are allowed, as long as the first mobile app release meets the window rules.
Updates and timing nuance
- A major update after the initial August submission is allowed.
- Qualification uses the first version, but evaluation considers what the app looks like when reviewed after Sept 30.
- Releasing earlier is strongly encouraged because:
- review/testing/approval delays can cause disqualification
- earlier releases help with building and growth awards
Prizes and visibility
- Prize pool is over $700,000 (expected to grow as sponsors are added).
- Category winners receive:
- prominent featuring (including a Times Square billboard for first place across categories)
- trophies (“Shippies”)
- attendance at a new awards ceremony (“Shippies red carpet awards”) in New York
- conference tickets (App Growth Conference)
- New this year: additional press coverage via sponsored posts on 9to5Mac and 9to5Google, targeting users more likely to download.
Categories: main, sponsor, and influencer awards
Main awards
- Categories include those similar to last year, plus new ones such as:
- Best Game Award
- Cat Advertising Award
Sponsor categories
- More sponsor categories than originally announced.
- Sponsors provide additional cash prizes and have distinct judging rules per category.
Influencer awards (new mechanism)
- Designed for builders who don’t yet have an app idea or audience.
- Influencers (not necessarily app developers) create app-category “briefs” aimed at their existing audiences, including details like audience demographics.
- Key rule:
- each app can target only one influencer category at a time
- (you cannot target multiple influencer award tracks simultaneously)
Team vs individual; AI apps allowed
- Participants may submit:
- individually or as teams
- AI-generated applications are allowed, and AI use is expected as part of modern development.
- However, they discourage AI-written submission text that looks boilerplate, because judges notice repetitive patterns.
Submitting multiple apps / multiple DevPost entries
- Submitting multiple programs is allowed as separate applications.
- Rule:
- do not cram multiple apps into one DevPost entry.
- Clarification/exception:
- if an app is truly designed for multiple platforms as one product, it may be handled differently, but generally they prefer separate entries for distinct apps.
Release version + disqualification risks
- Apps must be available in the US app ecosystems so they can be tested.
- Automatic disqualification triggers include:
- release occurred after the evaluation window
- missing or invalid required DevPost fields (e.g., working store links)
- URL problems that make the app impossible to find/test
- 14-day Android beta/testing note
- Android can be harder due to testing requirements
- publish earlier to avoid missing store/release requirements
“Show it in the video” rule
- Judges aren’t required to download apps early on, so the submission video becomes critical:
- judges watch the first ~2 minutes primarily
- the video should demonstrate how the app works and match the eventual release
Judging process: stages and what the judges do
The process is described as a multi-stage pipeline:
-
Auto filtering / qualification checks
- confirm the app is released in time
- links work
- the app is accessible for testing
-
Pre-screening by financial control specialists
- review early portions of the video (again: first 2 minutes)
- confirm basic suitability for categories
- check what can be verified quickly from submissions
-
Evaluation by judges (scoring)
- judges score apps against a consistent rubric within targeted categories
- judges may not download every app early, so video/description quality matters
-
Final selection + sponsor influence
- top apps are sent to sponsors, who choose favorites
- RevenueCat also selects by major categories
- Even high-scoring apps can be overridden
- Final validation is done by RevenueCat reps downloading/testing the real app and confirming it matches the video and claims
- If the real app doesn’t match, it can be disqualified at that stage
Advice to maximize scores (especially for “how to win”)
- Don’t over-target too many categories—aim for a few and make them fit your app.
- A repeated theme: judges reward storytelling and clarity over generic claims:
- describe the problem/need your app solves (when applicable)
- explain what makes it special in a category-specific way
- use screenshots/video to demonstrate, not just claim quality
- For games:
- focus on what makes the game fun (the cycle/loop)
- show it in action
AI voice-over + submission writing guidance
- AI voice-over demos are considered acceptable.
- Authentic recordings are preferred if possible
- AI voice can work if recording is difficult
- For written responses:
- AI can help with grammar
- fully AI-written text may be flagged as repetitive or not original
Other notable Q&A points
- Minimum iOS version
- must run on the current public iOS
- can’t require iOS beta versions
- Influencer brand usage in influencer categories
- prohibited during the contest
- no influencer images/brands in-app or marketing
- No-code/low-code allowed
- generally they don’t care how it’s built (except certain specialized categories like Kotlin-related ones)
- Release version in video
- the video must reflect a version that truly exists on the store during the contest timeframe
- TestFlight builds don’t count if shown features aren’t available after review
- iOS vs Android winning chances
- not inherently better for iOS
- likely reflects submission counts and Android disqualification risk (e.g., 14-day testing)
- Monetization judging (RevenueCat integration)
- they want monetization that’s novel/effective, not just standard subscriptions
- creative options (including non-subscription approaches like lifetime unlock tiers) can qualify
- Are winners judged on revenue/customers?
- primarily for the grand prize / build-and-grow style category
- they also guard against “gaming the system” by requiring overall quality and other factors
- Free during the contest
- they discuss “free” via long trials or promo-code/free structures
- still requires RevenueCat monetization integration, including ad-based revenue
Presenters / contributors
- Charlie Chapman — Developer Advocate, RevenueCat (host)
- Perttu Lähteenlahti — Developer Advocate, RevenueCat (manages evaluation process)