Video summary

Blue Lock PWC How to Train Guide

Main summary

Key takeaways

Gaming

Game storyline / context

  • This guide is for Blue Lock’s training-focused mode (“PWC How to Train Guide”).
  • Your goal is to evaluate characters and train them effectively so you can progress your account faster and more consistently.
  • It doesn’t present a narrative plot, but it strongly emphasizes character roles and progression through the game’s training system, tiles, and card-based buffs.

Core gameplay highlights & what to focus on

Key stats to understand (the “why” behind training)

  • Special Training Rate: increases how often special tiles appear (e.g., blue tiles and other special tile types).
  • Lecture Rate: triggers special lecture pop-ups mid-round that provide strong boosts.
  • Grade bonuses: improve the % roll on tiles. This is useful for:
    • reaching high thresholds, and
    • consistently exceeding them (e.g., 500% in strong states such as Awakening).
  • Constant / fixed stat boosts
    • Constant boosts: apply only when you hit the matching tile type.
    • Fixed boosts: apply more consistently per run.
  • Revealed talents (press-and-hold): you should always review these to identify which skills you can get in runs.

“Recommended” character traits (what makes a unit valuable)

Characters are judged by how well they provide the “core stats” for a training type:

  • Special Training Rate
  • Lecture Rate
  • Grade bonuses

Many powerful effects revolve around entering Awakening and pushing beyond 500% tile bonuses.

Strategies / training approach (how to build comps and choose supports)

How to build a training comp (practical workflow)

  1. Check who you have at level 65
    • Level 65 gives gears, which strongly impact your ability to get the right special training / lecture outcomes.
  2. Build around:
    • your main unit (whose tiles align with the target stat),
    • support units that add the right lecture/training boosts,
    • tile overlap (using subs that match or complement your training tiles).
  3. Expect tradeoffs:
    • The guide notes you may need to use someone “slightly unoptimal” if it improves overall consistency.

Example team building (given in the guide)

  • Intelligence training example (“Nico comp”)

    • Support logic centers on units that boost intelligence and improve extra turns / lecture consistency.
    • It requires enough gear support and strong tile alignment for intelligence tiles.
    • The guide claims the comp performs very well in practice (including a “million” score example).
  • Speed training example (“Zets comp”)

    • Emphasizes the priority of Christmas Chigiri as an extremely high-value friend unit at level 100.
    • Uses speed-specializing supports (including Loki when speed-midfielder play is desired).
    • Sometimes you choose between similar supports depending on:
      • run consistency,
      • available levels,
      • and turn-generation patterns.

Gameplay stat roles (match-level guidance)

  • Stamina: less important than before, but very low stamina can still hurt performance.
  • Speed: helps carry the ball and create early threats (breakthrough/positioning advantage).
  • Physical: better for defensive matchups and winning loose balls / second possessions.
  • Technical: supports breakthroughs and often performs well versus physical/some matchups depending on mode rules.
  • Intelligence: used for shot blocking / intercepting passes, but described as less consistent than it once was.

Character evaluation: what units to chase (high-level guidance)

Main unit examples discussed

  • Luna

    • Strong baseline for training needs, especially Special Training / Lecture / Grade bonuses.
    • Also valued for providing extra turns / additional time.
    • Framed as an excellent early/out-of-the-gate intelligence/technical-related trainer depending on your setup.
  • Ren

    • Extremely valued because his face tile grants extra turns every time, making him consistently useful.
    • Recommended especially for certain tech builds due to turn reliability.
  • Christmas Chigiri

    • Presented as heavily speed-focused with strong Awakening enabler logic at high levels.
    • Major power comes online at level 100.
    • The guide warns that at mid-levels (e.g., 50–59) he can feel like a “dead pull” for the biggest stats unless you whale/max him.

Special note about power spikes by level

  • Several units are described as being much worse at mid-levels than at 100.
  • Examples:
    • Christmas Chigiri’s value at 100 is dramatically higher.
    • Ren’s face-card power is a huge part of his effectiveness.

Special support cards: “big picture” + ramping advice

How the guide treats SSR supports

  • SSR supports are power crept over time (newer additions make older ones less optimal).
  • Still, you should use what you have—especially if it:
    • matches your required tile types and
    • supplies core stats.

“Big Three” (historically important supports)

The guide references the “Big Three” set of cards:

  • Kunas Sagi (HRE V1)
  • HRE V1
  • Ren V1

Their historical value comes from early access to special training + lecture rate and strong revealed-talent effects (some details may be outdated versus current balance).

Extra-turn focused meta

The guide emphasizes that many modern powerful units/cards center around:

  • extra turns
  • Awakening triggers
  • and lecture/training consistency

Examples cited include Ego V2 (extra turns / extreme interaction) and Awakening cards that ramp up at higher levels (e.g., improving around 80).

What not to train (general “avoid these” principles)

  • Don’t invest heavily into units that:
    • only reach full power at 100 while you’re not close, or
    • have value that’s mostly outdated compared to newer tile/turn-awakening options.
  • Avoid training choices that don’t align with:
    • tile overlap
    • gear-supported lecture/training needs
    • growth-focused specialization targets

Tile/character growth targeting rule-of-thumb

When deciding whether a character is worth building:

  • Prefer growth above roughly 15%–20% in relevant stats.
  • Avoid characters with:
    • evenly distributed/low growth that causes them to train “everything poorly.”

The guide provides examples of growth expectations and why generalist builds tend to underperform compared to specialists.

Summoning / account progression tips

Summon philosophy

  • Summon goal-oriented:
    • chase favorites, or
    • target meta standard characters that cover important non-intelligence stats.
  • Avoid mindless pulling:
    • consider pity / gem usage,
    • evaluate value per banner (e.g., 3-star vs cost tradeoffs),
    • track future banners and limited rerun timing.

Investment priorities

Prioritize units likely to remain useful in your comps longer, such as:

  • Loki for speed comps (described as likely to remain relevant)
  • Xra as generic/high-speed value

F2P/weekly progression commitments

  • Do:
    • Club matches
    • League matches
    • Trading post checks
    • Rivalry battles (noted as tedious but still valuable)
  • Use shop/medal systems to hit key checkpoints, notably 65 and 80.

Gamers / sources featured

  • Talls (the channel creator/voice in the subtitles).

Original video