Video summary

How to ACTUALLY farm resources in Be the Final Boss

Main summary

Key takeaways

Gaming

Storyline (what the video is about)

The video isn’t focused on the game’s narrative. It’s a progression/grind guide for Be the Final Boss, centered on farming souls, coins, and shards so players can unlock and/or upgrade powerful units (e.g., aiming for Skull King) and reach higher leaderboard waves.

Gameplay / progression highlights mentioned

  • Player progression goal (example)
    • The creator’s max wave is 699, with roughly ~5 days of play time.
    • They report being officially in the top 100, close to top 90.
  • Lineup concept
    • A main frontline made of bone/cursed bone guards.
    • Skeleton archers in the back.
    • Using demonic skeleton archers for the back line is mentioned as part of an efficient setup.
    • “18 guards and the rest archers” is stated for their current lineup.
  • Unit cap info
    • Max unit/level cannot go higher than 100 (explicitly noted as important).

Core farming strategy (how to get materials efficiently)

The creator explains that farming efficiency depends on a “sweet spot” wave range—not the absolute highest wave—plus upgrading economy-related skill tree nodes.

1) Choose the right starting wave (by player stage)

Early game (beginner)

  • If you don’t have certain units yet (e.g., “don’t even have Gargoyle” / just started), farm starting at wave 0 or around 25–50.
  • Benchmark mentioned: Wave 75 is cited as one of the most efficient waves for an “average player,” though it may vary by account.

Mid game

  • For people around 400–500 max wave, start farming around 125–150.
  • They later refine targeting to closer to 125–150 for mid-game.

End game

  • For higher accounts, recommend starting around 175–225.

Why not higher than that?

  • Going too high reduces returns because your units struggle to sustain long wave runs.
  • Your army can’t take on too many waves without needing resets.

2) Prioritize skill tree nodes that directly boost farming output

The biggest gains come from economy/soul-related upgrades (not “cheats”).

Recommended focus in the skill tree:

  • Soul Harness
  • Coin Income / Coin Treasury (more coins)
  • Population (progress faster)
  • Throne Power (more money)

After those, the next priority suggested is:

  • Troop/Unit health

Key point: without major income multipliers (an example referenced as an extra 100% boost), income is “a lot lower,” so economy multipliers matter.

3) Use “math” and testing instead of assuming “higher wave = better”

The creator corrects a prior belief:

  • Higher wave is not always better for farming.

Validation strategy:

  • Test by timing runs and extrapolating (or use spreadsheets).

Example method:

  • Record starting coins.
  • Time 10 minutes (or 1 hour).
  • Extrapolate hourly earnings.
  • Compare across wave targets (e.g., ~150, 200, 225, etc.).

4) The throne/rolling synergy (important for income goals)

  • Sit on your throne to increase earnings via Throne Power.
  • The rolling game pass is described as especially valuable because it lets you:
    • progress via rolls
    • while still leveraging throne-based income simultaneously

Practical example:

  • If you want a money milestone (e.g., “get 300 million for an upgrade”), the throne helps reach it faster.

Farming results / benchmarks provided

These numbers are presented as observed tests during the creator’s run:

  • Coin example

    • 3 million coins in about 6 minutes, roughly ~30 million coins/hour (noted that the math might need checking, and they would calculate the exact rate later).
  • Wave progression snapshot

    • Movement from about 150 to 161 waves during a wrap-up.
  • Unit durability note
    • Even on their wave 699 lineup, parts “start falling apart” as the run continues—supporting why the sweet spot matters.

Souls

  • Souls can drop while constantly buying upgrades.
  • An AFK test by a friend reportedly resulted in about 600,000 souls in 8 hours.
  • The creator says they didn’t precisely calculate souls during their own testing, but compares performance across wave ranges.
  • They observe that around 175–200, souls income can “catch up” to roll costs better than at higher wave farming.

Additional “bonus” tip: luck from unique/demon lord variations

  • Bonus discovery:
    • Every time you buy a unique variation (and a Demon Lord variation is mentioned), you get +1 Luck.
  • Recommendation:
    • If you can afford it, buy additional variations to increase luck.
  • Why it matters:
    • Higher luck makes it easier to level/upgrade cursed/demonic units (example given: cursed/demonic bone guards).
  • Estimated impact:
    • Luck buffs may amount to roughly ~40% total (as stated).

Suggested spending priorities (what to invest money into)

  • Reinvest money into:
    • skill tree upgrades
    • progression upgrades (rather than chasing everything)
  • Weapon purchasing note:
    • Suggested good value options:
      • Infernal Great Axe
      • Vanguard Axe
    • Caution against wasting money elsewhere.

Mentioned gamers / sources at the end

  • King Gooses (creator of the video)
  • Zai (mentioned as a reference to a previous video / “in the old video”)
  • an admin (talked to; source for the wave-efficiency mention of ~75)
  • a friend (AFK souls example)

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