Video summary
*NEW* Best 15 Brawlers After Balance Changes
Main summary
Key takeaways
Storyline / Context
- The video covers recent balance changes in Brawl Stars and how they alter the current meta, with the overall update described as mostly nerfs.
- The creator plans a follow-up tier list, but in this video they discuss the top “best 15 brawlers” expected to perform well after the changes.
- Core theme: many top-tier brawlers drop slightly, while several key brawlers remain strong—often because they weren’t nerfed.
Gameplay Highlights & Key Points (Top 15)
Nani (“Nori”) — S Tier
- Described as an aggressive assassin with strong mobility via grappling/wall traversal.
- Still dominant on ladder; noted as annoying and hard to deal with.
- Mentioned as counterable, but not in every mode (notably Heist).
- Compared to Chuck: Nani is framed as better at reaching the safe.
Surge (“Serge”) — Top 15
- Nerfed:
- ~20% unload speed
- Gadget power shield adjustment (ammo/shield interaction reduced)
- Despite the nerfs, the creator says Surge remains extremely strong because:
- You still get a free super on respawn
- The super is still valuable for jumping over walls and punishing rollers via knockback on landing
- Conclusion: unlikely to drop below tier expectations—stays very strong.
Star Nova (“Star over/Start over”) — Expected Top Tier
- Nerfs are framed as less impactful than players fear:
- Health changes largely “undo” a prior buff
- Reload speed nerf matters, but Star Nova should remain among the best
- Counter approach emphasized: “aggression is key”
- Her main form reload is slower when pressured
- Strength: versatility and strong pop-off potential.
Max — Expected Top 3
- Nerfs described as minor compared to what others received:
- Dash gadget: 2 seconds for 2 dashes instead of 3
- Super charge rate while moving nerfed (shared with “Bolt”)
- Creator argument: Max’s hypercharge and speed-sustain tools remain strong, keeping her near the top.
8-Bit — High Value / Likely S Tier
- Biggest nerf: ~20% supercharge rate, reducing turret uptime.
- Without the turret, 8-Bit is more vulnerable.
- Still highlighted:
- Extra Credits gadget (called too strong in practice)
- Creator expectation: he remains extremely strong due to an oppressive core kit and clear counterplay via destroying the turret.
Griff — Borderline Top 15
- Risk of being overrated/underrated due to range limitations.
- Nerfs noted:
- Piggy Bank gadget: explodes less of the map
- Coiled / “Keep the change” star power: increased spread
- Creator interpretation: this is likely a consistency nerf at maximum range, though it might help vs high-mobility targets like Max.
Meg — Top 15
- No nerfs received (surprising to the creator).
- Strong but manageable due to limited range.
- Since she wasn’t nerfed while others were, the creator expects her relative strength to improve.
Lou (“L”) — Likely S Tier
- No nerf received; creator emphasizes Lou’s projectile size is “too big,” making shots easier to land.
- Upside:
- More consistent damage
- Easier/cleaner super cycling
- Caution:
- Lou thrives when the meta has strong counters he can prey on (described as a counter to 8-Bit).
- If surrounding meta falls, Lou could also drop.
Pearl — Very Strong (Low S / High A Tier)
- Creator credits her recent momentum:
- Pros “love” her
- She feels stronger week over week
- Why she’s rising:
- She can heat up quickly
- Then attacks without losing much heat
- Burst potential highlighted against many top threats now facing nerfs:
- Star Nova, Surge, Max, and other top picks.
Bo lt (“Bolt”) — Top 15 / A Tier
- Nerfed, but creator believes it’s not enough:
- Trait nerf reduces super gain from moving
- Super damage reduction reduced to 30% (still “cheesy”)
- In ranked, creator thinks he’s more counterable than on ladder.
- Still framed as a strong draft/last-pick option and remains highly oppressive.
Ruffs (“Roughs”) — Top 15
- Strong in pro play because the meta has fewer assassins.
- Dominates at mid-range, controls/opening the map, and helps teammates via hypercharge feeding.
- Example referenced: Angel Boy’s qualifier content where a top team prioritized Ruffs multiple times and succeeded.
Lumi (“Lumi”) — Top 15
- No nerfs in the last update.
- Earlier nerfs described as too light:
- Gadget ice rink nerf doesn’t meaningfully remove her damage/health output
- Portrayed as a “sleeper pick” with real strength and skill depth.
- Benefits as assassins like Edgar/Mortis decline.
Stu (“Stu”) — Near S Tier / Improving
- Previously: Stu rose in popularity because he matched well into many top brawlers.
- Now: with nerfs to those brawlers, Stu’s relative strength improves further.
- Extra advantage mentioned:
- A bugged speed zone turret that makes him faster.
Crow — Top 15 / Likely A Tier
- Creator expects Crow to remain strong despite earlier changes.
- Described “rework” and damage adjustments:
- Crow’s damage was buffed substantially, then later effectively reverted back to pre-buff levels
- Kit parts were nerfed overall, but creator believes Crow remains annoying and effective
- Overall prediction: Crow won’t fall out of high standings.
Brock — Near the Top 15 Edge
- Brock stays strong because he requires some skill and is map/draft dependent.
- Emphasis on star power and hypercharge:
- Star power: long-range effectiveness
- Hypercharge and gadgets: synergy for finishing/eliminations
- Brock described as highly annoying in certain modes/drafts (e.g., Knockout / Bounty / Heist).
Strategies / Key Tips Emphasized
- Aggression vs Star Nova
- Her main form has slow reload and lower damage when pressured.
- Draft awareness for Bolt
- Bolt can “run through” matches; teams should plan for him during drafting.
- Countering 8-Bit
- Focus on destroying the turret to exploit his vulnerability.
- Meta exploitation
- Picks like Pearl, Lou, Stu, Lumi are framed as strong because other top brawlers were nerfed, shifting matchups in their favor.
Gamers / Sources Featured
- Angel Boy (referenced via “Angel Boy’s monthly qualifier” content)