Video summary
Ranking Create AERONAUTICS Addons
Main summary
Key takeaways
Storyline / Premise
- The video is a ranking of Create Aeronautics (Minecraft) add-ons (the creator says the mod has been out for ~4 months).
- Each add-on is judged based on how it expands flight/vehicle building, controls, or quality-of-life features.
Gameplay Highlights & Key Tips (By Tier / Ranking)
B-tier: Create Propulsion
- Adds more thruster variety, with a strong focus on thrusters (the creator notes it feels heavily focused compared to the original Valkyrien Skies roots).
- Includes a Creative thruster for experimentation without fuel.
- Adds vector thrusters to control the direction of thrust, enabling ideas like auto-piloting setups.
- Introduces an automatic/compact stress generation concept using a Stirling engine:
- Converts heat into stress (similar vibe to the vanilla Aeronautics engine).
- Can be automated to feed fuel for longer operation.
- Supports adjusting rotation speed.
- Adds tilt controllers that respond to redstone inputs (also usable for flaps/ailerons).
- Important context:
- The creator emphasizes these add-ons are still in development and the ranking reflects current content.
B-tier: Create Aerowx
- A “control contraptions” add-on aimed at more technical players.
- Features a modular control system (e.g., joysticks/levers with swappable components).
- Focuses on precision redstone output control for fine adjustments.
- Joysticks/levers output signals by frequency, aiming to reduce extra “signal middle steps” (instead of only simple lever/button redstone).
- Adds a gyroscope block:
- Helps keep aircraft upright even with awkward center-of-mass setups.
- The creator calls it a “cheat code” for helicopters and airships, making building easier.
- Note from the creator:
- Casual players might not need it, since Aeronautics’ simpler controllers (link controllers/typewriter) could be enough.
8th Place: Tool Gun-Type Utility Add-On (Favorite QoL, “for sure”)
- Includes survival + creative variants, behaving like GMod’s Tool Gun concept.
- Major benefit: save/load physics objects
- Faster iteration: test changes and revert without rebuilding.
- Recovery: teleport/return to saved physics objects if you eject/fail/fly off.
- Adds helpful operations:
- Welding
- Rope-like connection feature
- Adds a magnetic/physics gun and portable structure containers to move stuck contraptions (pick up like contraptions).
- Main downside mentioned:
- It can feel like it breaks the raw Aeronautics theme in survival.
- Despite that, the creator calls it extremely useful for design/QoL.
A-tier: Transmission and Linkage
- Adds rods that transfer stress/SU between the real world and physics objects (and vice versa).
- Rod types mentioned:
- Brass + Andesite rods for stress transfer with different elasticity/flex behavior
- Pneumatic rods for stiffer joining/building use
- A creative-only longer rod (the creator finds the “creative exclusive” choice confusing)
- Standout “sleeper” feature:
- Kinetic conversion bearing can turn physics contraptions into stress generators, enabling “alive factory” vibes and large stress-transport setups.
- The creator praises it for unlocking industrial/creative automation possibilities.
A-tier: Create Deep Seas (Submarines)
- Conceptually “cool,” essentially bringing submarines to Aeronautics.
- Key mechanics:
- Builds airtight contraptions that don’t flood when submerged.
- Creative shortcut: place a block that drains water automatically.
- Survival complexity (main critique):
- Uses an electrolyzer to generate oxygen from water (requires FE power).
- Oxygen is pumped into a diffuser to clear water out and enable breathing.
- Movement:
- Ballast tanks control rise/fall by pumping/draining water.
- Requires careful setup (the creator compares it to needing a clutch/gear-shift-style approach).
- Forward/backward motion:
- Water thrusters / submarine propellers, while managing center of gravity.
- The creator struggles with certain parts (especially pulleys) and isn’t sure whether it’s user error or mod behavior.
- Placement reasoning:
- Feels like a “better version of Create Propulsion,” but the execution/complexity pushes it into an “Am I the problem?” tier label.
Gadgets & Gizmos: S-tier
- Adds miscellaneous Aeronautics-friendly features, with some items unclear to the creator.
- Notable features:
- Lava-powered thrusters, with an oxidizer item that boosts thrust
- Converts FE ↔ stress (note: one motor “tweaked out” when linked)
- Visual/structural feature:
- A physics gantry where a shaft behaves as a physics object.
- The creator doesn’t fully understand some sub-parts (notably the gantry bell and how stress transfer requirements work).
- QoL mechanics:
- Variable transmission
- Smart gearbox (useful rotation speed control in one block)
- Adds an advanced aileron bearing:
- Combines torsion spring + mechanical bearing + clutch
- Double-sided, saving space
- Enables building a tiny plane that actually flies, including praise for how small it can be.
- Minor issue:
- Third-person view is slightly messed up.
Rope Thrower Add-on (Near S / Praised)
- Adds an item to throw rope:
- Spawns a rope connector where the projectile lands.
- Includes:
- A launcher for longer throws
- A mounted cannon block to fire rope
- Mounted version advantages:
- Rope comes directly from the block, avoiding extra rope-link connections.
- Quirks/downsides:
- Mounted gun can’t cast rope onto other physics objects (annoying if that’s the intended use).
- Mounted setup can be used with a link controller (big pro per the creator), though it seems glitchy.
- Creates “rope handles” on landing, which the creator dislikes because it can clutter builds.
Coaster Simulated (CTM / Reviewed as Top-Tier “Surprising”)
- Released ~2 days before recording; creator says it looks polished.
- Roller coaster system:
- Custom coaster tracks and track anchor points
- Far fewer limitations than standard Create tracks:
- Can go upside down, vertically, etc.
- Helps players build smoothly by “holding your hand” and curving to future/previous segments.
- Utility blocks:
- Rivets for placing blocks off-center/at angles using physics objects
- Balloons
- Extra note:
- Even without roller coasters, the mod provides physics-based carts (not entities like trains), enabling physics “shenanigans” with Aeronautics.
- The creator finds it intuitive and fun for close-proximity transport without train station setup.
Sticky Wheels (Quick, Fun Niche)
- Adds four honey-wheel variants that stick to walls and ceilings.
- Comparison: Bad Piggies’ plunger tires.
- Main praise:
- Surprisingly low jank; feels consistent and easy to use.
- Suggested use:
- Race courses.
Automated Vehicle Pathing (“Train” for Aeronautics Physics Objects)
- Adds automation for Create Aeronautics physics-object vehicles via “keyframing”:
- Records vehicle position periodically (about once per second).
- Playback reanimates the recorded path reliably.
- Critique:
- Not the “coolest” approach compared to entity pathing, but more reliable for complex physics objects.
- Still glitchy, especially with:
- small near-ground vehicles doing best
- cars not working well (rotation issues)
- planes breaking sometimes
- big weight changes (example: adding a netherite block) can stop functionality
- Propellers may not spin during playback.
- Recovery/help:
- If something breaks, stations tell you what to fix.
- Future potential (creator’s framing):
- Automated plane/cargo/ferry/bus/airship transport for servers.
Sponsorship Mentioned
- War Thunder
- Referenced as a way to pilot realistic tanks/planes/helicopters/ships on large multiplayer maps.
- Emphasis on customization and realism.
- Mentions current free-to-play status, rewards, and mobile availability.
Gamers / References Featured
- War Thunder (sponsor)
- Mentioned game references (not necessarily sources/people):
- GMod (Garbage Mod) (for Tool Gun comparison)
- Bad Piggies (sticky wheel analogy)
- Simple Planes (comparison)
- Kerbal Space Program / KSP (comparison)
- Valkyrien Skies (original context for Create Propulsion)
- Create Connected (comparison for controllers/mod ecosystem)
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