Video summary

Ranking Create AERONAUTICS Addons

Main summary

Key takeaways

Gaming

Storyline / Premise

  • The video is a ranking of Create Aeronautics (Minecraft) add-ons (the creator says the mod has been out for ~4 months).
  • Each add-on is judged based on how it expands flight/vehicle building, controls, or quality-of-life features.

Gameplay Highlights & Key Tips (By Tier / Ranking)

B-tier: Create Propulsion

  • Adds more thruster variety, with a strong focus on thrusters (the creator notes it feels heavily focused compared to the original Valkyrien Skies roots).
  • Includes a Creative thruster for experimentation without fuel.
  • Adds vector thrusters to control the direction of thrust, enabling ideas like auto-piloting setups.
  • Introduces an automatic/compact stress generation concept using a Stirling engine:
    • Converts heat into stress (similar vibe to the vanilla Aeronautics engine).
    • Can be automated to feed fuel for longer operation.
    • Supports adjusting rotation speed.
  • Adds tilt controllers that respond to redstone inputs (also usable for flaps/ailerons).
  • Important context:
    • The creator emphasizes these add-ons are still in development and the ranking reflects current content.

B-tier: Create Aerowx

  • A “control contraptions” add-on aimed at more technical players.
  • Features a modular control system (e.g., joysticks/levers with swappable components).
  • Focuses on precision redstone output control for fine adjustments.
  • Joysticks/levers output signals by frequency, aiming to reduce extra “signal middle steps” (instead of only simple lever/button redstone).
  • Adds a gyroscope block:
    • Helps keep aircraft upright even with awkward center-of-mass setups.
    • The creator calls it a “cheat code” for helicopters and airships, making building easier.
  • Note from the creator:
    • Casual players might not need it, since Aeronautics’ simpler controllers (link controllers/typewriter) could be enough.

8th Place: Tool Gun-Type Utility Add-On (Favorite QoL, “for sure”)

  • Includes survival + creative variants, behaving like GMod’s Tool Gun concept.
  • Major benefit: save/load physics objects
    • Faster iteration: test changes and revert without rebuilding.
    • Recovery: teleport/return to saved physics objects if you eject/fail/fly off.
  • Adds helpful operations:
    • Welding
    • Rope-like connection feature
  • Adds a magnetic/physics gun and portable structure containers to move stuck contraptions (pick up like contraptions).
  • Main downside mentioned:
    • It can feel like it breaks the raw Aeronautics theme in survival.
  • Despite that, the creator calls it extremely useful for design/QoL.

A-tier: Transmission and Linkage

  • Adds rods that transfer stress/SU between the real world and physics objects (and vice versa).
  • Rod types mentioned:
    • Brass + Andesite rods for stress transfer with different elasticity/flex behavior
    • Pneumatic rods for stiffer joining/building use
    • A creative-only longer rod (the creator finds the “creative exclusive” choice confusing)
  • Standout “sleeper” feature:
    • Kinetic conversion bearing can turn physics contraptions into stress generators, enabling “alive factory” vibes and large stress-transport setups.
  • The creator praises it for unlocking industrial/creative automation possibilities.

A-tier: Create Deep Seas (Submarines)

  • Conceptually “cool,” essentially bringing submarines to Aeronautics.
  • Key mechanics:
    • Builds airtight contraptions that don’t flood when submerged.
    • Creative shortcut: place a block that drains water automatically.
  • Survival complexity (main critique):
    • Uses an electrolyzer to generate oxygen from water (requires FE power).
    • Oxygen is pumped into a diffuser to clear water out and enable breathing.
    • Movement:
      • Ballast tanks control rise/fall by pumping/draining water.
      • Requires careful setup (the creator compares it to needing a clutch/gear-shift-style approach).
    • Forward/backward motion:
      • Water thrusters / submarine propellers, while managing center of gravity.
  • The creator struggles with certain parts (especially pulleys) and isn’t sure whether it’s user error or mod behavior.
  • Placement reasoning:
    • Feels like a “better version of Create Propulsion,” but the execution/complexity pushes it into an “Am I the problem?” tier label.

Gadgets & Gizmos: S-tier

  • Adds miscellaneous Aeronautics-friendly features, with some items unclear to the creator.
  • Notable features:
    • Lava-powered thrusters, with an oxidizer item that boosts thrust
    • Converts FE ↔ stress (note: one motor “tweaked out” when linked)
  • Visual/structural feature:
    • A physics gantry where a shaft behaves as a physics object.
    • The creator doesn’t fully understand some sub-parts (notably the gantry bell and how stress transfer requirements work).
  • QoL mechanics:
    • Variable transmission
    • Smart gearbox (useful rotation speed control in one block)
    • Adds an advanced aileron bearing:
      • Combines torsion spring + mechanical bearing + clutch
      • Double-sided, saving space
    • Enables building a tiny plane that actually flies, including praise for how small it can be.
  • Minor issue:
    • Third-person view is slightly messed up.

Rope Thrower Add-on (Near S / Praised)

  • Adds an item to throw rope:
    • Spawns a rope connector where the projectile lands.
  • Includes:
    • A launcher for longer throws
    • A mounted cannon block to fire rope
  • Mounted version advantages:
    • Rope comes directly from the block, avoiding extra rope-link connections.
  • Quirks/downsides:
    • Mounted gun can’t cast rope onto other physics objects (annoying if that’s the intended use).
    • Mounted setup can be used with a link controller (big pro per the creator), though it seems glitchy.
    • Creates “rope handles” on landing, which the creator dislikes because it can clutter builds.

Coaster Simulated (CTM / Reviewed as Top-Tier “Surprising”)

  • Released ~2 days before recording; creator says it looks polished.
  • Roller coaster system:
    • Custom coaster tracks and track anchor points
    • Far fewer limitations than standard Create tracks:
      • Can go upside down, vertically, etc.
    • Helps players build smoothly by “holding your hand” and curving to future/previous segments.
  • Utility blocks:
    • Rivets for placing blocks off-center/at angles using physics objects
    • Balloons
  • Extra note:
    • Even without roller coasters, the mod provides physics-based carts (not entities like trains), enabling physics “shenanigans” with Aeronautics.
  • The creator finds it intuitive and fun for close-proximity transport without train station setup.

Sticky Wheels (Quick, Fun Niche)

  • Adds four honey-wheel variants that stick to walls and ceilings.
  • Comparison: Bad Piggies’ plunger tires.
  • Main praise:
    • Surprisingly low jank; feels consistent and easy to use.
  • Suggested use:
    • Race courses.

Automated Vehicle Pathing (“Train” for Aeronautics Physics Objects)

  • Adds automation for Create Aeronautics physics-object vehicles via “keyframing”:
    • Records vehicle position periodically (about once per second).
    • Playback reanimates the recorded path reliably.
  • Critique:
    • Not the “coolest” approach compared to entity pathing, but more reliable for complex physics objects.
    • Still glitchy, especially with:
      • small near-ground vehicles doing best
      • cars not working well (rotation issues)
      • planes breaking sometimes
      • big weight changes (example: adding a netherite block) can stop functionality
    • Propellers may not spin during playback.
  • Recovery/help:
    • If something breaks, stations tell you what to fix.
  • Future potential (creator’s framing):
    • Automated plane/cargo/ferry/bus/airship transport for servers.

Sponsorship Mentioned

  • War Thunder
    • Referenced as a way to pilot realistic tanks/planes/helicopters/ships on large multiplayer maps.
    • Emphasis on customization and realism.
    • Mentions current free-to-play status, rewards, and mobile availability.

Gamers / References Featured

  • War Thunder (sponsor)
  • Mentioned game references (not necessarily sources/people):
    • GMod (Garbage Mod) (for Tool Gun comparison)
    • Bad Piggies (sticky wheel analogy)
    • Simple Planes (comparison)
    • Kerbal Space Program / KSP (comparison)
    • Valkyrien Skies (original context for Create Propulsion)
    • Create Connected (comparison for controllers/mod ecosystem)

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